Strolen\s Citadel content. 
Slurran
Lifeforms  (Unique)   (Water)
Moonlake's comment on 2009-11-12 07:52 PM
I like the logic of how a Slurran came to be and its nature.
Interestingly, this reminds me of a Japanese movie called Another heaven where the villain is also a liquid "thing" that seeps into victims' ears and turn them into homicidal killers. Go to Comment
Pegoran Doors
Dungeons  (Any)   (Doors)
Moonlake's comment on 2013-06-18 12:13 AM
A nice addition to dungeons.
*Commented on for the Commenting Challenge Go to Comment
Australian Mythology
Society/ Organizations  (Religious)   (Regional)
Moonlake's comment on 2013-05-15 09:45 PM
Actually, I remember I was eagerly awaiting one of the suggested companion subs to this that was planned, Chinese Mythology. Go to Comment
What Makes a Weapon Magic?
Articles  (Humor/ Editorial)   (Game Mastering)
Moonlake's comment on 2012-06-19 08:21 PM
A useful guide on how to make magic weapons that breaks away from the stereotype Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Moonlake's comment on 2009-04-30 01:33 AM
93. Eagles Beak
A location marking roughly half the distance between the Western and Eastern continents of a world, this island derives its name from the fact that the North-Eastern portion of the island looks like an eagles head in profile. In particular, the Eagles eye is a dormant volcano, which is the source of the hot springs that liberally dot this uninhabited island.

While the hot springs have minor restorative properties for small injuries and in general relieves tiredness, there is a hidden danger in soaking in them. A species of tiny crabs reside in these hot springs and their legs exude a substance that paralyses human nerves within seconds once in contact with skin. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Moonlake's comment on 2009-04-30 01:34 AM
94. Island of the Lake of Mirror
As its name indicates, the prominent landmark on this island is a lake at its centre by the name of Lake of Mirror. This island has a tropical climate and is lush with greenery and teeming with wildlife. Tribes of primitive human live here in peace.

The natives of the island believe that gazing into the lake on a cloudless sunny day allows one to gaze into ones souls. The shamans of the native tribes often gather on such days on the shores of the lake to meditate and exchange lures with each other as well a undergoing the ritual of cleansing ones soul of impurities. In addition, the youths of the tribes come to consult the lake for their *true names on their 14th birthdays.

* The children of the tribes are all named at birth by their parents. But once a child reaches adulthood, which for the tribes is the age of 14, this childhood name is not in use anymore. Instead, the adult has to find his/her true name. According to tribal custom, an adults true name is discerned via consultation with the Lake of Mirror. Go to Comment
One Hundered Twenty Three Islands!
Locations  (Area)   (Water)
Moonlake's comment on 2013-05-18 02:28 AM
A great insanely long scoll.
*Commented on for the Commenting Challenge. Go to Comment
The creatures of Thanethia.
Lifeforms  (Fauna)   (Other)
Moonlake's comment on 2013-06-11 11:37 PM
Some of the creatures on this scroll are a bit mundane to me personally but overall, I still think this a solid scroll and I esp. like the bit abt the Darkbears' yearly custom. Go to Comment
The Chalice Bearers
Society/ Organizations  (Religious)   (Area)
Moonlake's comment on 2013-06-12 12:24 AM
A nice piece for adding colour to a world
*Commented on for the Commenting Challenge Go to Comment
The Cathedral of Haracon
Locations  (Establishment)   (Any)
Moonlake's comment on 2013-07-04 07:46 PM
The death of Munir was a nice unexpected twist for me. Overall, a solid and well-written sub. Go to Comment
Wind Chimes of Ocean Calm
Items  (Transports)   (Heroic)
Moonlake's comment on 2011-02-20 11:54 PM


My favourite part about this piece is the backlash of the storm to discordance created by two neighbouring chimes. Overall, a piece where all the components hang together well.


Go to Comment
Being of a Clerical or Holy Nature
Systems  (Divine/ Spirit)   (General)
Moonlake's comment on 2012-06-18 06:53 PM
Good idea for a Codex and good lead-in for the topic of divinity and related concepts. Go to Comment
Sextant of the Soul
Items  (Other)   (Magical)
Moonlake's comment on 2013-06-22 07:33 PM
A sub that easily fits into my 4+ score range and plus I like the otherworldly feel of the Dream Realm so bonus marks. Go to Comment
War Forbici
Items  (Melee Weapons)   (Non-Magical)
Moonlake's comment on 2013-06-02 06:08 AM
The core idea, I don't love it nor hate it, unlike others before me. The write-up is good quality and has added realism and extra spice to an otherwise plain and (to me at least) quite boring write-up of a particular type of weapon (I know there's weapon enthusiasts on this site but I'm just not one of them). So a score of 3.5.
*Commented on for the Commenting Challenge Go to Comment
Get a Plot
Articles  (Resource)   (Game Mastering)
Moonlake's comment on 2009-02-09 04:53 PM
Very useful submission Go to Comment
Dreams
Articles  (Fiction)   (Game Mastering)
Moonlake's comment on 2013-05-04 01:44 AM
Déjà vu

One of the PCs had been dreaming of a strange decorating knot that is half red and half blue, an item he had never seen before that nevertheless is giving him a strong sense of déjà vu. What could it be- suppressed memories, visions, remembrances of previous reincarnations or something else?
Go to Comment
Ice Ghoul
Lifeforms  (Ethereal)   (Tundra/ Arctic)
Moonlake's comment on 2013-05-18 01:53 AM
The origin of these Ghouls are interesting and quite reasonable but you need to be careful with the write-up so that there's no mis-interpretation. At one point, I thought there's some logic conflict in what you wrote. In particular, you've said earlier that a Ice Ghoul is basically mad and tell its killer apart from an innocent person but then in the ways to lay them to rest section, you said you can present them with their killers and that will appease them and send them to the after-life, which I initially thought was two pieces of conflicting info. But then I paused to think abt it and I think you mean that you make them come to reason first with a fire spell and then you go find and bring their killers to them for them to settle the debt. Nothing majorly wrong with this sub overall, just thought I would point this particular bit out that's affecting the quality of the sub.
*Commented on for the Commenting Challenge Go to Comment
Ice Ghoul
Lifeforms  (Ethereal)   (Tundra/ Arctic)
Moonlake's comment on 2013-05-18 01:59 AM
I find the underlying concept of how these ghouls arise interesting and logical but I just want to point out one point in your write-up which is prone to misinterpretation. At one point, I thought you provided conflicting info. b/c you said earlier that Ice Ghouls cannot tell their killers apart from innocent ppl but when you describe ways of laying them to rest, you say one of the ways is to bring their killers so that they can 'settle their debt'. Upon a re-think, I get it that you mean to say that they have to hit them with a fireball spell first to make them come to reason and then go off in pursuit of the murderer. Just need to be clear on this pt, otherwise, there's nothing majorly wrong with it. I personally have no quibbles with the power of these ghouls b/c I think their rarity compensates for their seemingly high powers.
*Commented on for the Commenting Challenge Go to Comment
The Four Magi: A Children's Folk Tale of the North
Systems  (Societal/ Cultural)   (General)
Moonlake's comment on 2011-02-22 11:21 PM


A nice folk tale with good metaphor use that can be inserted into any world.


Go to Comment
The Hundred Journeys of Lai-Xeng
Systems  (Societal/ Cultural)   (General)
Moonlake's comment on 2009-06-21 06:23 PM
Definitely my kind of sub. Go to Comment
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