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How I Vote
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2012-06-19 08:39 PM

Given the evolution at the Citadel, my voting practice has changed a little as well so I'm updating this but nothing major has changed from when I just wrote this. 

I am not really that active a voter really but I am quite interested in how different people vote so I thought I will share my own system of voting here for those who felt this topic is interesting. Actually, in essence, my voting system is really quite similar to that of Forganthus. The differences are:

1. The score of 3 is my benchmark score for submissions that do not have obvious problems with respect to spelling and grammar, content and logic (but in reality, I’ve hardly ever given a submission just a 3, I somehow always managed to find something that I like enough about the sub to rise it up to 3.5)

2. I mainly judge a sub by two parts: content and write-up. (I am not a gamer, I just visit this site as someone whose hobby is writing fantasy related things) Regarding content, I only grade its originality and underlying logic, with more weights given to logic (after all, I think there’s really nothing new under the sun, a lot of original ideas are just new spins on existing ideas). And write-up obviously includes anything basic and objective from spelling and grammar to more complex and subjective domains such as expression, tone and atmosphere etc.

3.(NEW!) With new developments at the Citadel such as the Oekaki Challenge and the Weaver Guild Quests etc. that are various forms of Writing Challenges, my votes now adjust for the inherent difficulty of these writing challenges. So a sub that's normally just plain 3 for me is now 3.5 if it falls under one of these challenge categories. I will explicitly mention such deviation from my normal grading scheme in my comment as well. 

4. My 5’s are what I think perfect. Of course, that doesn’t mean the submission has to be perfect with respect to both content and write-up. I think a submission that scores 4-4.5 on one aspect and 5 on the other aspect will already get a 5 from me.

5. I also have a habit of abstaining from voting on particular submissions. These are either: 1) those that I don’t have anything to say about it for whatever reasons, mainly subs that are not really my type- I'm an avid fan of fantasy whereas sci-fi is really not my thing; 2) those below my benchmark score for which I usually leave a comment on suggestions on areas to improve and might revisit if revised; 3) those that I read and found I didn’t agree with the existing score but didn’t want to downvote without providing some constructive feedback on how it could be improved (and usually for these I couldn’t).

6. My Hall of Honour isn’t really reserved for submissions with high scores. It could be something voted low for the write-up but has an underlying idea that’s quite interesting. But of course, it could also well be an old but quality submission that has already been acknowledged by existing votes but maybe hasn’t received enough votes from my point of view or I felt was inspirational and deserved to be looked at again.

Go to Comment
Mountain's Coin
Items  (Jewelry)   (Combat)
Moonlake's comment on 2012-06-14 07:18 PM
A solid idea that is well presented. I like the logic of how these coins came to be and I especially like the bits on the rune changing. In fact, I got mildly curious as to why after usage of the coin the rune becomes "debt". Go to Comment
River's Coin
Items  (Other)   (Magical)
Moonlake's comment on 2012-06-12 09:50 PM
I more or less have the same thoughts as Forganthus with regards to the underlying concept(s) for this sub. Personally, the write-up will get at least a 4 from me, though I also admit to not particularly liking the fact that as the sub currently stands, the coins seem to be a way for Alira to bypass Polleus and resurrect someone already dead even if her petition fails (although not a way that guarantees success but still a way) which then sort of defeats the purpose of Polleus not agreeing to the petition in the first place. But this new idea proposed by Forganthus fits this "logic hole" nicely. Will wait till the new version and then vote. Go to Comment
Keeper of the Hourglass
Plots  (Event)   (Campaign)
Moonlake's comment on 2012-06-11 08:00 PM
Update: Updated incorporating Forganthus's idea and the great image. Thanks for the input. This feels more complete now with respect to the possible interactions with humans, which I personally felt was somewhat lacking before. Go to Comment
Keeper of the Hourglass
Plots  (Event)   (Campaign)
Moonlake's comment on 2012-06-14 07:09 PM
Now that you mention it, it does sound likes comets. Basically I was just trying to incorporate your image but adapt it so that it's more in line with the atmosphere of the sub and the "chase themselves across the sky" just came to me. And your idea abt the forgetting the First Tongue, that's interesting as well. Surely a creditable plot hook that could arise from this background. Go to Comment
Keeper of the Hourglass
Plots  (Event)   (Campaign)
Moonlake's comment on 2013-06-17 04:37 AM
Update: Promoted from stub to full sub Go to Comment
Keeper of the Hourglass
Plots  (Event)   (Campaign)
Moonlake's comment on 2013-06-17 06:33 PM
True, on the Keeper himself, I can't push further cos I see him being part of the bg to a setting (ppl might not even know of him specifically but rather just that the Ultimate Countdown will appear sooner or later if they know abt the Countdown at all). Hence, this was originally a stub that I sort of liked but just didn't think it's suitable as a full sub. But after Forganthus's comments and a revisit, the plot ideas sort of surfaced so that's why I've promoted it to a sub.

Anyway, I'm changing this sub to a Plot as suggested cos it is more fitting. Go to Comment
Of Sprites
Lifeforms  (Ethereal)   (Any)
Moonlake's comment on 2012-06-11 10:31 PM
Good idea for spicing up the sub, might add some of the oddballs when I'm taking breaks from my one of my 'serious' subs Go to Comment
Legendary Terror
Lifeforms  (Unique)   (Any)
Moonlake's comment on 2012-06-07 08:52 PM
A solid and well-presented sub. Go to Comment
Legendary Terror
Lifeforms  (Unique)   (Any)
Moonlake's comment on 2012-06-12 09:59 PM
Only voted Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Moonlake's comment on 2009-03-15 06:54 PM
Thanks for the suggestion above. As always, it's a good idea and I can easily incorporate it into the sub. Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Moonlake's comment on 2010-10-21 11:28 PM
Update: Still incomplete sub at this stage but at least have a substantial part of the underlying logic worked out. Promoting this to in work status to give myself incentive to complete it. Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Moonlake's comment on 2012-06-06 07:55 PM
Update: This work has finally shaken itself from the grasp of Mathom after 2 years. Also, a special thank you to those who've commented and suggested ideas for this sub (previously a stub). Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
Moonlake's comment on 2012-06-21 09:14 PM
Thanks for the comment, this really helps me to know whether the underlying formulation of this sub got across or not- this is in essence a sub where I'm trying to provide a particular glimpse into a particular society- the Dragon Empire as well as writing about the concept of Tuner mages. I know this is a 'game site' and most are here to grab ideas and a sub like this one that is quite specific to a given 'world' is bound to be received somewhat indifferently by most. But the bunch of votes w/o any comment at all is starting to get me a bit disconcerted over whether that is due to the issue I mentioned or there's sth wrong with the write-up. Anyway, after this comment, I feel more easy abt this aspect now. Go to Comment
Fools' gems
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2012-06-05 07:47 PM
Update: Added more information and clarifications on request. I conceived this idea when thinking about adding things to the Red Herrings codex so I was basically trying to write a sub on a gem that's quite useless and its sole use in roleplaying might be to annoy and confuse players. I thought this aspect already comes through in the previous edition but may not it hasn't. I was sort of submitting in a rush so thanks for pointing out things I haven't really made clear. Go to Comment
Fools' gems
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2012-06-08 01:30 AM
The name sure sounds interesting, maybe you should throw up a stub for it if not a sub. This is what I will be doing for stuff that's been sitting in my in-work for ages and other odd pieces. Go to Comment
Fools' gems
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2013-05-07 09:37 PM
A good point raised (and resolved!). When I first conceived of the idea, I guess I was thinking more along the line that the stones were changed in some way with long time exposure to high purity magic but not quite taking on magical power themselves. Go to Comment
Fools' gems
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2013-05-18 11:56 PM
Right, I was thinking that it is more 'permanent' magical sources that are colouring these stones as opposed to normal enchantments that could be cast by PCs/NPCs. I guess I was thinking of these magical sources like maybe a source of radiation or something i.e. if you get exposed to it long enough, you get cancer but for short periods, you are okay sort of thing.

Well, I designed it to be a quite useless thing b/c it's for the Red Herring Codex but like Dozus mentioned, if you changed it so that these gems are quicker to react, then certainly they would be good 'mood rings' as you suggest. And then maybe they would be part of a mage apprentice/someone who dabbles with new spell's standard gear in that they could set onto some kind of ring or whatever so that they will always know what types of magics they are dealing with and how strong the magic is (basically a kind of safety mechanism to prevent magical disasters). Go to Comment
Current Characters
Articles  (Character)   (Players)
Moonlake's comment on 2012-06-04 07:44 PM
I think now the "Add an idea" button replaces what was previously known as the scroll format. I believe what happens is that if someone else is to click on that button now and add a new char, sth like a new scroll will pop up after OmagaDraco's entry. Go to Comment
Lifeforms  (Intelligent Species)   (City/ Ruin)
Moonlake's comment on 2012-06-05 04:30 AM
I think I like the "quadruplets embodying different values" (the same super-consciousness thing might go well with this, the quadruplets might be all inheriting different parts of the alien mindset of the Cursed Lady, for example.) and opposite gender switching body ideas, not so keen on the "linked, quadripartite organism" thing. The rest of the bunch, I'm so-so.

And btw, I sort of like OmegaDraco's suggestion on the reversing each other's deed thing. Like you said, if they cycle ppl b/w them, then it might get harder and harder to get a reaction from those ppl whose lives are 'constantly' thrown in ups-and-downs. But maybe in those cases, somehow the emotions fed to the twins thru this sort of ppl are more nourishing to the twins. I'm just throwing ideas around, btw.

Overall, I think I'm seeing some potential for this sub. I quite like the new twist you present on the "good twin, evil twin" myself- the emotion feeding aspect is quite nice, so don't give up easily if you feel you can take it somewhere. Go to Comment
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