Retired court advisor/mage
Although once a magician by profession, Daunton is broad shouldered and has a warrior’s physique. Currently in his early 50s, Daunton has blond hair that is just turning to light ash. To most, he might appear grim at first glance, which is partly due to the fact that he is hardly ever seen to ‘smile’. Yet, those who knew him well would notice the slight upturned corner of the mouth that is his signature smile and the glint in his eyes that betrays the warmth hidden behind the stern ‘façade’.
Family and Life:
Although bearing the title of Court Mage, Daunton showed more capability at military tactics and hence was in effect more akin to an advisor on defence. Tired of court intrigues, Daunton has retired early to lead a quiet and idyllic life.
Daunton currently lives with 3 apprentices: his niece Yilmina, a free spirited girl on the verge of womanhood; Erik Tinton, a young man with a serious disposition; and a shy boy still in his teens who is only known as Tainu.
Having come into contact with Sir Midian of Ranulphens during Daunton’s court days, the two have acquired a somewhat uneasy friendship. Daunton now sits on the town council and together with Gavin oversees the defence of the town. Being a capable swordsman, he also closely supervises the training of the local militia and youngsters showing promise at a military career.
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It might be a bit intimidating to approach Daunton if you don’t know him well. However, if an acquaintanceship with him can be cultivated and he approves of the person, he can be quite useful as an information source on military tactics, basic court etiquette etc.
Sandy-haired and blue-eyed like most of the local population, Deneir is distinguishable through well proportioned features that are the basis of his good looks. Through subtle encouragements from Deneir, most people feel at ease when talking to him, especially females.
Family and Life:
The Skoda name is attached to one of the local families that were part of the initial settlers at the town and with extensive tributaries in terms of descendants. Hence, some form of distant kinsmanship can be traced between Deneir and most of the current town residents. Of his immediate family, Deneir has 5 siblings, all of which are still living in town. Invariably, through their own occupations or marriage, Deneir’s siblings are all plain individuals wielding little power over their surroundings. Deneir is the only one in the family who has risen above the common and, through his work, come to be respected across different rungs in the town society.
One of the valued informants that Deneir has cultivated over the years is Yvonna and he has developed a highly efficient way of sorting the gem from the rabble in her often pointless chattering. Nevertheless, Deneir is still driven to the border of his sanity half the time when he approaches Yvonna for information because with her, any hold one manages to gather over the flow of the conversation is always tentative.
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Deneir would be very useful either as a link to other NPCs or a key NPC for a whodunit session set at the town (either part of the NPC investigative party or the ‘set up to be framed’)