Strolen\s Citadel content. 
Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
Moonlake's comment on 2009-03-27 07:16 PM
The comment is appreciated and is very valid. However, I also just would like to make some clarifying comments myself:
1. This sub is meant as part of the Tales of the Road plots Codex which requires subs of a specific format. So in relation to your point of two underdeveloped encounters and one strong central idea, I agree but then I can't see an alternative way to writing this sub and just conform to the Tales of the Road format. I agree I should've started with the 1st Encounter if I'm writing this as a straight plot sub. In fact, I started this way but I'm too slack to work it out fully into a workable plot that can be dumped stratight into gameplay and preserve the diferent possibilities. But anyway, it's prob. also my fault for not signaling more clearly that this sub should be read as a Tales of the Road sub and not as a straight plot sub.

2. Strictly speaking, I'm a non-gamer myself though I try to write with my audiences in mind and maybe ppl mistake me for a gamer this way (though I think some can tell the signs already). But anyway, what you say about the gameplay and the stretching of a plot line over a long chunk of time is still very valid, even I can see that as a non-gamer. My solution to this (by pretending that I'm a real GM when I'm not) is more or less what you said: first present to them the first encounter and let them choose whether or not to follow up on the note but impose the restriction that even if they do, the investigation comes to a dead end. And then, distract the players with an absorbing side quest or two. And then come back to the 2nd encounter.

In conclusion, I reiterate that the comment is appreciated and very valid but I will not be coming back to this sub. Go to Comment
Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
Moonlake's comment on 2009-03-27 07:20 PM
Updated: Clarified that this is a Tales of the Road sub, and not a standalone plot sub. Go to Comment
Brothels and Intrigues
Plots  (Coincidence)   (Encounter)
Moonlake's comment on 2009-04-30 01:20 AM
Thanks for the comment. Personally, I don't think there's an issue of right and wrong here to debate on but the courteous tone is appreciated.

In some aspects, your comment does raise a valid point. However, I also think that your comment hinges on the assumption that the "girl" has the maturity to know that the prank might cause fatalities. If the "girl" is a noble's daughter, though, chances are she will be a spoiled sheltered brat who won't think about the adverse consequences of her actions before she acts. In that sense, she could still pull such a prank in practice. Go to Comment
The Hangman's Twist
Items  (Other)   (Magical)
Moonlake's comment on 2009-03-10 07:25 PM
Also will hold off vote. Basically agreed with comments on more details. However, differing quite a bit on my interpretations from Muro. I thought the part about "These zombies are mentally aware" means that these zombies are aware of what happens to them (I mean they might not work out they are zombies at first but they are capable of working it out). Also, the part about servitude is pretty clear to me though not in great details. But then, I agree with Muro that the why of it needs to be worked out further.

P.S. Muro, hope I haven't offended you. I'm simply telling of my interpretations on the issues raised, which just happens to be different from yours. I've noted, however, that you commented before the post was last updated. Possibly that's where the discrepany came in. Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2009-03-09 09:19 PM
Updated: Added Thoughts on the Category and Proposed Structure for Submissions Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-04-29 10:52 PM
Thanks for voting and commenting on this sub. I understand what you mean but I'm not sure whether I will come back to work on this sub- it actually started out because of a Challenge in the forum requesting that the tips on writing for each category be populated for version 2 of the Citadel (remember the set of dotpoints you see in the submission input page back then?). Similarly, the suitable sections come about because back then you start from a standard template with particular section headers already put in for you for items and NPCs so I think I was trying to create the same template with standard headers for the Society category and the others. Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-05-11 09:21 PM
The 3-Points-Timeline Method to Constructing a Society

One useful method for constructing a society is what I call the 3-Points-Timeline Method which sketches out the development of a society across time. Basically, it boils down to jotting down the past, the here and now and the future for a particular society. Below are some general notes about contents that could be covered under each time period:

The Past- Basically the founding story that can cover elements such as:
· The founder and his/her/its involvement with the underlying cause for the society 
· How the founder built up the society 
· Circumstances of the evolution/split for a society that is a tributary or descendant organisation from another one with a longer history


The here and now
· Current size and prosperity
· Activities, noting in particular any activities that deviate/branch out from the original cause 
· Organisation structure/key personnel

The Future
· Again, size and prosperity
· The circumstances of its splitting/destruction if it applies
· Other aspects about its evolution from the Here and Now




An illustrated example for this method: Tuner Mage

This really all started off from another sub and is some kind of filler information of one-sentence in length: “A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves”



Using the 3-Points-Timeline Method, I filled out the evolution of this group in the following way*: 
The Past -
· A story about the founder and how he discovered his unique talent (rounded out some details on the mage apprentice system and social ranking for the setting) 
· How and why he started up the society (brought in context about the background era)

The here and now
· Selection and initiation into the society
· Growth (being more accessible to public) and the evolution of activities undertaken (incorporating evolution of relationship with more traditional mages)

The Future
· Split off from this group- Geomancers {one particular school (of thought) amongst this magic system}



*whatever content in brackets can be ignored as far as illustration of the method goes. I’m just joting them down to show how this method helps me to round out my Dragon Empire setting (which is really some additional component that’s not strictly on-topic within this particular sub).


Also, a final note about this method is that it can be used for the basis of multiple related subs on a given society and its evolution if it suits. For example, I’ve dropped the Future part of my Tuner Mage one.

Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-05-11 09:35 PM
Apparently, wonderlust makes me revisit this again and I've added an additional scroll on a particular method used to construct a society. Go to Comment
Posting Societies
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-06-19 07:51 PM
I disagree with you slightly. I think some of the issues you raised are there already but just not as fully spelt-out as they could be. On fitting a society in with the world, I didn't explicitly mention it in the straight informative part of this sub but in my illustrated example, you can see that in the Here and Now section, thinking abt the growth of Tuner Mages brings me to incorporate the evolution of relationships of these Tuner Mages with traditional mages, which is one aspect of what you call fitting a society in with the world. There could be other aspects to it but in general, I would think this is in general sufficient for tying a society into a world since not all societies are supposed to have earthshaking influences on a world. However, I do appreciate your comment. I'm not trying to be defensive/argumentative, just replying to comments on my sub that I thought needed replies as is my habit. Go to Comment
Bacon Elemental
Lifeforms  (Constructed)   (City/ Ruin)
Moonlake's comment on 2009-03-01 04:58 PM
Amusing with a good and plausible backstory. Go to Comment
Lady Alice Carmont
NPCs  (Minor)   (Political)
Moonlake's comment on 2009-02-25 11:04 PM
A good expansion, well written Go to Comment
Lady Argent
NPCs  (Major)   (Political)
Moonlake's comment on 2009-02-26 05:34 PM
Compliments on the completeness of the expansion.
A bit of a loose end with respect to "the demon she absorbed" part as I see it but doesn't detract from the quality of this piece. In fact, I much prefer the current length. Go to Comment
Lady Argent
NPCs  (Major)   (Political)
Moonlake's comment on 2009-02-26 07:06 PM
Apology to the author for making the unsubstantiated comment on the demon part, I wasn't reading things probably. I thought the sentence read "Akhazareth the Blade (AB) tried to possess the duchy" so thought AB is a person. Didn't realise that until valadaar pointed it out. Go to Comment
The Leper King
NPCs  (Mythic/ Historical)   (Mystical)
Moonlake's comment on 2009-02-25 06:42 PM
Enjoyed the way this is written. Will be good as a back story. Actually was torn b/w a 4 and 4.5 Go to Comment
Moonsilk
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2009-03-27 10:35 PM
Updated: I think it's high time that I get done with my Silks Codex so here's the last instalment of it although I can't really get enough creative spin into it to make it into a full sub and I'm very pedantic with the logic of my ideas so this would have to be just a stub. But I mentioned in the overall Codex, if a comemnt sets me off or if someone is so kind to give me some ideas to make it better, I will come back to this. Go to Comment
Moonsilk
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2010-11-03 09:24 PM
Update: Added Common Uses. Promoted from Stub to Sub since this now feels complete to me. Go to Comment
Moonsilk
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2010-11-04 12:57 AM
Wow, didn't expect so quick a response (to the towncrier)! Thanks for the comment. I quite like the Resonating Knot myself. Go to Comment
Moonsilk
Items  (Materials)   (Non-Magical)
Moonlake's comment on 2010-11-04 05:33 PM
Actually, the sub name genuinely doesn't have much to do with my username except that I've decided to attach some kind of natural element as a prefix to all 3 of my fantasy silks.
Thanks for the comment- I think it's quite fair. I also do not envision this as being more than a background item that just enhances the atmosphere of gameplay. I think that's why I originally put it as a stub in the first place- because it felt a bit mundane in comparision to the other 2 silks (and the length back then just happened to suit the stub format). Go to Comment
The Lazy Goat
Locations  (Establishment)   (Plains)
Moonlake's comment on 2009-02-09 04:37 PM
Only voted Go to Comment
Cloak of Dusk
Items  (Clothes)   (Magical)
Moonlake's comment on 2009-02-07 11:01 PM
Only voted Go to Comment
Total Comments:
699

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2