Strolen\s Citadel content. 
NPCs  (Extras-Horde)   (Artistic/Performance)
Moonlake's comment on 2013-06-12 10:28 PM
Good concept based on modern life. Go to Comment
How Weapons Become Magic Weapons
Systems  (Combat/ Warfare)   (Defining)
Moonlake's comment on 2013-06-06 12:30 AM
A nice little system that makes magical weapons identifiable from one other. As Dossta already mentioned, would be a good addition to the previous Quest here on Citadel. Go to Comment
The Commoner's Tools
Items  (Other)   (Magical)
Moonlake's comment on 2013-06-23 11:38 PM
An interesting concept for a scroll. Go to Comment
Citadel's Blaze
Locations  (Establishment)   (Any)
Moonlake's comment on 2013-05-30 05:57 PM
Well, I can see why no one has voted on it as yet b/c everyone's holding their breath for more. But since nothing will be forthcoming anytime soon, then a score of 3 for the solidness and likeability of the underlying idea and 0.5 bonus for good write-up. Go to Comment
Rune Lore
Systems  (Mystical)   (Specific)
Moonlake's comment on 2013-06-21 01:18 AM
As it is, it still feels somewhat less comprehensive than it could have been. For example, there is no information on how to tune magnitude of spells or is there no way of doing so? This sub doesn't really say. Can one craft something more complex from using more than 1 rune?

Overall, though, I do like this particular rune system and the way you have written it up, I esp. like the history section.
Go to Comment
Lifeforms  (Intelligent Species)   (Any)
Moonlake's comment on 2013-07-05 08:49 PM
Only voted Go to Comment
Items  (Books and Scrolls)   (Magical)
Moonlake's comment on 2013-05-11 02:14 AM
A quite novel idea and I must say I prefer Echo's idea of petting the cat and getting the knowledge instilled in you much better than the much darker way in the sub but luckily, I don't have a very graphic imagination. Go to Comment
Tumble Melon Tree
Lifeforms  (Flora)   (Forest/ Jungle)
Moonlake's comment on 2013-07-05 08:45 PM
A nice fantasy flora. In terms of the write-up, good visuals and humour. Go to Comment
Soul Gazing
Systems  (Mystical)   (General)
Moonlake's comment on 2012-09-03 07:40 PM

Added more details on how the actual process works and accuracy. As for interpretation, basically everything is left to individual interpretation and the Soul Gazer only knows when the answer for the individual has appeared or not. How this should be used in roleplay, I must say I don't have much idea. This is just sth that came up to me on-the-fly when I browse thru the Archaic Word challenge and I couldn't it develop further into a reasonably quality sub so I just chunked out as a 100-word challenge. I have now moved my ideas on how to incorporate this into roleplay as a user submitted idea

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Soul Gazing
Systems  (Mystical)   (General)
Moonlake's comment on 2012-09-03 10:21 PM

Incorporation into Roleplay:

This can be either some bit of colourful background for enhancing game atmosphere or it can form a component of 1 or 2 plot hooks. For example, the PCs run into a dillemma/dead-end on one of the adventures and what the Soul Gazer shows them can be a clue to lead them out if they can decode it. Or the whole thing with Soul Gazing might be just a swindle but somehow one of these Soul Gazers have gained prominence at a particular location and the PCs are hired by someone to expose him. These are the basic examples that come to mind of a non-gamer like me. Of course, one can always blend these basic ideas into a more complicated form. For example, there might be true and swindler Soul Gazers in the world. The PCs have this problem on their hands that have to be completed within X number of days. They get stuck and go to a Soul Gazer. Is this a true Soul Gazer that will give them the true answer that they just have to decode or is this a fake one that will just waste their time?

Go to Comment
Soul Gazing
Systems  (Mystical)   (General)
Moonlake's comment on 2013-05-01 08:53 PM
Well, I'm certainly glad to hear you saying you like this idea a lot even though this is one I couldn't/didn't want to develop into a length I usually like. And I don't mind critical comments at all as long as they are constructive. Anyway, on the aspect you wanted to know, I was thinking of something really subtle rather than what you've mentioned. Basically, I was thinking that those who had been through a Soul Gazing session get their answers in a sort of "meditation/ half inspiration strike" state in which they sort of get a sense of their answers but in general they are just a bit dazzled by the experience (they feel like they are trying to grasp some idea but couldn't really and the memory is getting further away or they've just found out a key truth about themselves/learnt a new and very complex concept and needing time to digest). Go to Comment
The 9 Divine Ones and 3 Exalted Ones
Systems  (Divine/ Spirit)   (Defining)
Moonlake's comment on 2012-08-22 06:24 PM
Hi, Chaoticwaffle:
I know this is not your first sub but since you are still relatively new to the site, I don't know whether you are aware that when you input a submission, there is an option to choose the 'visibility' of a submission (this is the top drop-down menu located at the bottommost textbox on the RHS of the submission inputting page). To me, this sub seems more like a work-in-progress that would be more suited to being put into the In Work-Hidden/Private category rather than as a Normal submission (which is the default selection)

Also, to me, this sub seems more suited to the Systems-Divine and Spirits category rather than as an Article of the same sub-category but then this is a relatively minor thing and you can change the submission type easily via the drop-down menu.

Moonlake Go to Comment
The 9 Divine Ones and 3 Exalted Ones
Systems  (Divine/ Spirit)   (Defining)
Moonlake's comment on 2012-08-23 06:10 PM
First, you need to edit this sub so that you get back to the submission input page. When you say you can't edit the sub, does this mean you can't see the Edit link (in square brackets) at the bottom left corner of the text block when you access this particular sub? This might be a browser issue as I had trouble with replying to comments on my sub when I was using a out-dated version of IE and everything works fine when I downloaded Google Chrome. However, if this doesn't apply to you, then submit a bug report on the forum so that Strolen can investigate this issue. Go to Comment
The 101 Festival Attenders
Items  (Art and Music)   (Sentient)
Moonlake's comment on 2012-08-29 06:30 PM
I take your points on the incorporation of this sub into actual roleplaying and I appreciate the comment. Will add a Plot Hook section when I have time (which is probably next week). Go to Comment
The 101 Festival Attenders
Items  (Art and Music)   (Sentient)
Moonlake's comment on 2012-09-06 12:00 AM
Plot Hook section added based on the item as is. For alternative versions, refer to Dossta's comment above Go to Comment
Your First Submission
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-07-04 08:09 PM
Personally, I get a little disappointed sometimes if I get an average less than 3.5 (and sometimes 4 for specific subs) on any of my subs that aren't 'abandoned ideas' . In this sense, the bit about the vote of three in this article helped me to realign my perspectives to a more realistic level (they tend to become skewed quite easily as I sometimes just set just so high an expectations for myself that it becomes unrealistic) and is my favourite. Anyway, a good article for newbies in term of preparing them for the site. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-05-25 09:08 PM
Good utility sub. Go to Comment
Soul Craft
Systems  (Technical/ Mechanical)   (Specific)
Moonlake's comment on 2012-08-07 11:10 PM

Soul Constructs:

Those familiar with the creator of a particular Soul Construct often feel that it exudes an aura that reminds them of the craftsman (presumably due to the life force of the person contained within it). These items are each unique with at least one special feature to set them apart from common items. For Soul Constructs that are weapons in particular, many carry a minor enchantment that is powered by the life force of its creator. The nature of such enchantments is often tied to the ideal picture of a masterpiece that the craftsman had in mind rather than a reflection of the person that the craftsman was.

Example of a Soul Construct: Twin Lotus

Go to Comment
Soul Craft
Systems  (Technical/ Mechanical)   (Specific)
Moonlake's comment on 2012-08-08 01:53 AM
I am really writing this sub to plug in the 'logical hole' that others have seen (and I agree exists) in my very first piece of work on Strolens and the 100-word challenge has given me the perfect venue of doing this and not delving into the minute details. Go to Comment
Soul Craft
Systems  (Technical/ Mechanical)   (Specific)
Moonlake's comment on 2013-06-10 08:51 PM
I admit this is one of my abandoned ideas. B/c my Dragon Empire setting is still a very work-in-progress one, ideas come and go and merge themselves etc. For this sub, I wrote up all relevant info. for plugging the logical gap for my Twin Lotus sub plus whatever info. on Soul Craft that was on my mind at that moment. 

Anyway, on the pt you raised, I think what I had in mind was that once you passed on, your spirit lingers in the world but b/c your life force dissipates with your death, you lose your connection to the physical body (this is specific context for my world that I didn't put in so good pick-up). So with the Soul Construct, what happens is that a person is effectively donating some of his/her own life force to the deceased so that the spirit will get pulled back into the physical body to live for a while again.

I have now added a scroll to clarify this pt
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