Strolen\s Citadel content. 
The race of Steve
Lifeforms  (Intelligent Species)   (Any)
MoonHunter's comment on 2008-12-29 01:23 PM
Fine as silly goes. If you had marked it in italics "This is a discworld setting submission" in the begining of the body of the submission, you would of gotten a better response. Go to Comment
Spennymore's Skating Boots
Items  (Clothes)   (Magical)
MoonHunter's comment on 2008-12-29 02:16 PM
This is really not that silly.

They are a basic magic item made for a standard purpose. They just happened to be used in an odd way.

Now is there only one pair of these boots, or do others make them and utilize the noble's name in honor of this more exciting use? Go to Comment
Ring of the Pure
Items  (Jewelry)   (Cursed)
MoonHunter's comment on 2008-12-29 02:23 PM
Proof that a short write up can sometimes be the best write up. This is a lovely class of items.

As a clerical enchantment, or "training tool" for a strict religion, this item has many uses. As a prank item, if you can get your hands on it, it is even more fun.

These items, or similar ones, might be the mark of a certain order or just priests in general. It depends on the culture/ country.

Admin hat on:
Added to compilation of rings, the codex of all things ring. Go to Comment
The Ark of Eden
Locations  (World)   (Space)
MoonHunter's comment on 2008-12-29 01:53 PM
This is fairly light, fairly classic Lost Colony Ship information ala Orphans of the Sky, Star Lost, and even Metamorphasis Alpha (exchange nano-bots for androids and it is a lock). It follows the fiction pretty much along the traditional, much the same way much fantasy follows Tolkien.

It has some pretty specific plot lists that are fairly scripted (players will damage some emmitter for example) and fairly standards video game questing (go to a, get b, return to c, get a bennie). Save the world... er ship is the stock plot in the Lost Colony Ship Fiction (kind of like take the magic ring/ dingus to the volcano/dangerous place to destroy it and stop the Dark Lord.)

I do do have a lot of "would of liked" for this one

Would of liked the plots as a linked submission.

Wold of liked more example places/ pods.

Would of liked more about the shape and size of the ship.

Would of liked more about the interior of the ship away from the pods.

Still nice to have some non fantasy going on.


Now I have to put my admin hat on.
Technically, this is a classic case of "Other" rather than World codinig. Not quite a world, but not quite anything else either.

We actually have a starship listing in the items section. Go to Comment
The Ark of Eden
Locations  (World)   (Space)
MoonHunter's comment on 2008-12-29 01:53 PM
Oh, I fixed the freetext with some commas so you get all three words. Go to Comment
The nobility of magic
Society/ Organizations  (Political)   (Trans World)
MoonHunter's comment on 2009-02-18 01:34 PM
Seven Seas is the first one that comes to mind, as does Providence. Lace and Steel had magical nobility in cool fantasy setting.

Zodani in Traveller Universe comes to mind, but are not a specific game. Third Imperium is a classic setting though, dating since 1975. Crimson empire does have magical nobility as well.

Just needed to point them out. http://www.darkshire.net/~jhkim/rpg/encyclopedia/ if you want to check them out. Go to Comment
The nobility of magic
Society/ Organizations  (Political)   (Trans World)
MoonHunter's comment on 2009-02-20 03:55 PM
Forgot to vote when I commented. Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
MoonHunter's comment on 2009-03-12 11:57 AM
I adore this one. It is a little short and only fairly complete.

In similar fiction, they tend to need to be wound every 24 to 72 hours or so.

1) Momma: She might still be here, the first one. She who was literally the Mother of Her Race. What position might she be held in? (Pappa is still the original watchmaker.)

2) I assume they can wind each other, otherwise they have to have a symbiotic relationship with Humans or other species with hands.

3) There might be "winding stations" made. Given some strong gear, or water wheel, or wind to recharge it, you would simply back up with your key in to the station, put your feet in place, and let it go whrrrrrrrrrrr and wind you up.

4) They are masters of Dollhouses as well and other non clockwork dolls. Their scale allows them to make some impressive things.

5) Extending on that, their clockwork devices can be much smaller than any humans. They could make some impressive things.

6) I could see a Clockfolks Arcology being a manufacturing factor where they make steam and clockwork things. Imagine hundreds of them working together. They need to sell things so they can afford to make more of themselves.

7) Can they make bigger ones? Can they make ones of an odd shape or size? Clockwork cats and dogs would be a smash!

8) Clockwork folk can bond with humans it seems. Imagine them deciding to become Children's and eventually adult companions, starting with the upper class and working their way down. These clockwork folks could be shaping humanity to fit their ideal of perfect people (strong, smart, caring, moral). (Much the way the Robots do in Asimov's Robot series, which is actually the foundation of the Foundation. ) Go to Comment
The Quiet
Locations  (Area)   (Space)
MoonHunter's comment on 2008-11-08 11:29 PM
Oh, this was supposed to be a stub. Oh well, since you two voted on it, I guess I can leave it a sub.

It was originally designed to be less of a spooky place and more of a "trap". See they players will hear the stories. Yet, they will of course risk it sometime. You know the situations: To get there ahead of them or to runaway from others, or a myrid number of other things. The first time they go through, after some sweat, they will fly though pretty much free. (Maybe a couple of rolls to make them feel skilled and cool.) Feeling brave and know it is just a legend (or not nearly as bad as the stories make it out to be), they will do it again and maybe again. After three times, they will be feeling pretty cocky about their "special short cut". That is when it hits them. They hit a charged location and.. well time to really see how good they are. And since "leaky brain pan"(a bit crazy) is a common situation, then you will have a crew go a bit more nutz. And you will have to repair stuff or canabilize systems and so on.

Now you could make it a bit more occult, dressed up with science fiction. (You would have to take it out of its native Firefly universe.) Extra dimensional beings enter the ship and mess with you (i.e. ghosts or demons). Heck even a Star Trek Glowing Ball of Emotion Manipulation would be a good thing. It the delusions happen... well it is just a strange section of space. Now about space warps and time warps, that can be done too.

The bad part is that most of the scary stuff can simply be couched in these terms and it loses a lot of its impact. Still, an interesting way to go. Go to Comment
The Quiet
Locations  (Area)   (Space)
MoonHunter's comment on 2008-11-11 12:22 AM
What made if firefly is the lack of science fantasy elements, without being pure real science. It is in that "sweet spot" between those two where Firefly material lays. Go to Comment
The Quiet
Locations  (Area)   (Space)
MoonHunter's comment on 2008-11-11 12:24 AM
You mean besides the "quietly insane" crew members altered by the space? I guess a disabling space with a communication nul combines two sci-fi memes. Like I said, only a stub that didn't stay "stubified". Go to Comment
Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
MoonHunter's comment on 2011-03-26 01:04 PM
One of the best charms of this bit is actually a small tray of seasalt on top of the case(preferably seasalt that has been exposed to sunlight for 24 hours (pull it in at night if you can)). I have had friends computer show actual and timable improvements when the tray was there... and it often crashed and was slower when it was not. His wife through out his tray of salt... and two days later it had a fatal drive crash. Again, you opinion and results may vary.

The overlap between marginal communities is our primary source of this. The Wicca community and the Computer users which in the begining were both maginal groups, started this kind of synergy. Go to Comment
Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
MoonHunter's comment on 2011-03-26 01:08 PM
I wish that second paragraph had been added as an idea to the submission. That is a great idea. Go to Comment
Cog Devils
Lifeforms  (Ethereal)   (City/ Ruin)
MoonHunter's comment on 2011-03-26 01:10 PM


I have always loved steampunk and thaumatology.  This is a perfect addition to magical steampunk and magi-tech systems. 



 



Not only is this a great idea. It is really well written.  The into bit is colorful and in character.  The entry of the text book is perfect as it sets the scene for the rest of the submission.  The rest of it is clear, concise, and useful.



Two paws and a tail up for you.


Go to Comment
East Point
Locations  (Fortification)   (Plains)
MoonHunter's comment on 2008-10-15 05:34 PM
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
MoonHunter's comment on 2008-10-13 06:36 PM
31) An explosion occurs in a nearby cafe and completely destroys the interior and front of the place, causing a panic among the people on the street. The police and fire departments deploy.

32) After a night out with the "guys" the PC's notice a car following them slowly. If they stop and wait in the shadows for a while the driver turns down a side street and speeds away.

33) A pair of fast-talking men run a game of three-card monty. Ironically, the game is somewhat straight, while their third associate circulates through the crowd, picking the pockets of those who stay to watch.

34) A watermelon falls onto the street, splattering everywhere. It was thrown out of a third story window by a drunk teenager.

35) A group of cyclists, probably the participants of a race, block the street for a few minutes.

36) A man holding a sign saying "free hugs".

40) A guy strolls along strumming a song.

41) A loud break-up taking place, as an angry woman in her apartment shouts at her ex on the sidewalk, while throwing the man's possessions out the window, several stories to the ground.

42) Plainclothes cops arrest a struggling teenager. No-one reacts.

43) Two incredibly drunk middle aged men beat each other bloody. Just, really slowly.

44) A crazy homeless guy rocks out to his iPod.

45) Gorgeous girl with an ugly, "what can she see in him", obnoxious boyfriend stroll by. You collide with a lamppost.

46) Tranny combining cleavage top and 5 o'clock shadow. The horror. Lamppost.

47) A pack of transvestites huddled together against the cold try to get to a diner after their club lets out.

48) A beautiful woman is buying something from a street vendor. When she speaks, you realize she is a man.

49) Scruffy, teenage mallrats practice pro-wrestling moves on each other.

50) Done up Goths listen in rapt horror to an old man's war stories at a bus stop.

51) A half-dozen rowdy drunken sports fans, fresh to celebrate their team's win.

52) An elementary school kid, pushing a bike with two flat tires. He has a gash on his forehead which is still bleeding. Go to Comment
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
MoonHunter's comment on 2008-10-14 10:50 AM
53) A man walks by with a snake around his shoulders.

54) A model spotter for one of the big agencies stops the best looking (or interesting looking) characters in the group and asks if they ever considered modeling. They want to take a polaroid and phone number.

55) Photo or film shoot. A moderate area is cordoned off. There is something of a crowd around it.

56) A film shoot is breaking down. The number of beautiful women per square foot can take your breath away.

57) There is a famous Star and their much less famous girlfriend walking down the street in normal clothes. They are not attached to any media circus going on, they are simply getting a quick bite.

58) A Star, with full entourage including security guards, surrounded by paparazzi, is shifting between their limo and a restaurant/ club/ salon/ store/ hotel.

59) A News Crew for the local station is setting up for a shot. You see the talent getting ready to go on camera. There are tons of cables everywhere and a few stand up lights. The camera guy is trying to tape things down. Go to Comment
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
MoonHunter's comment on 2008-10-14 11:24 AM
60) A police officer oblivious to his/her surroundings indulging in a Meat Pie/Hot Dog/Burger/Insert local fare here.

61) Sitting at their local coffee shop at 9am the PC's find a team of US Marshals( or agents of the government of whatever country your PC's are in) dropping by for a cup after a long morning of arresting fugitives.

62) A unit of recruits/police academy cadets on their daily run.

63) Lots and lots of sirens approach from one end of the street. Cars pull up to the side or mount the pavement as the convoy of armored police vans and unmarked cars tears down the wrong side of road. Just as they disappear round the corner, a lone patrol car peels out and heads in the opposite direction.

64) A policeman having a double-parked car towed, while pedestrians watch approvingly.

65) A bunch of drunk frat guys harass a young cop; the young cop suddenly flies off the handle (he's obviously new to the job and has had a bad day) and grabs one of the frat boys and jacks him against the wall. Suddenly, everything turns really quiet.

66) Traffic backed up three blocks because two cops are parked next to each other with their flashing lights on, just casually talking, and every passing car slows down to see what's going on. Go to Comment
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
MoonHunter's comment on 2008-10-14 11:39 AM
67) A young couple ask one of the characters to take their photo by a landmark or just in front of something interesting.

68) A clearly lost man trying to hold a very large map out in front of him asks for your help. He doesn't speak the local language (or anything your speak) at all, but repeats the name of the place he is looking for over and over while gesturing at the map. For bonus weirdness the place he is looking for is a bit peculiar ("flesh house", "gate place", "human living location").

69) A walking tour goes by with the tour guide rattling off important facts about the area. The players pick up just the piece of information they need (or will need) about the area.

70) A pack of Japanese tourists are taking pictures of everything. The apparent leader seems to be leading them by some kind of GPS device.

It is a little out of sequence, but just came to me
71) A man and a woman, dressed to impress, pass by. You hear the woman saying "I'm sorry your wife left you for your stepfather..." Go to Comment
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
MoonHunter's comment on 2008-10-14 12:46 PM
83) A cab backs up two blocks because he missed the fare's destination

84) Illegal minicab driver offers a discount fare.

85) An incredibly loud whistles comes out of these petite woman in a business suit. Three cabs pull over. Go to Comment
Total Comments:
5150

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2