Strolen\s Citadel content. 
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2005-11-05 05:16 PM
I could of sworn I voted on this one. Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2006-11-24 11:57 AM
Can someone fix the image on this submission? Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 03:34 PM
Three years, 441 posts, and NOBODY HAS A COMMENT! What is up? Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 03:30 PM
3 years and 414 views and nobody has a comment? Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2003-05-04 12:28 AM
If the bell has mystical properties it could complicate things.
Another church could want the item, therefore sponsoring the thieves.
If the item has some power that a magik users could use (or could be combined in a ritual), some Evil magik user could be out to get the item, therefor dressing up in the robes of the other church to hire the brigands or using immense amounts of mystical might in an attempt to wrest this powerful object away from the adventurers. ("He did what? I thought this was just a relic? Why would He want it).
Perhaps the object does not have these properties, and the Evil magik users research is wrong... boy will he be pissed.

Just some random thoughts. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
MoonHunter's comment on 2004-08-23 01:49 AM
A little short on description and features. Useful concept diminished by presentation. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 03:29 PM
3 years 600 hits and no comments. tsk tsk. Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2005-11-05 03:24 PM
Okay why is part II so lowly rated when part I was well received? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 06:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 06:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2003-12-06 05:22 AM
Marvellous plot. Lots of options. Adaptable to any setting. The puzzle aspect is nice and there is enough violence pending out there to either scare the players or satisfy the combat monsters. Go to Comment
Omega Sword
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2005-03-11 09:43 AM
This has always been my benchmark for a 2.5 rating. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
MoonHunter's comment on 2003-10-15 07:09 AM
"I'm feeling better, I think I will get up for a walk"
"No. You will be stone cold dead in a moment".

Imagine what happens when you get the pox (or awful disease of the moment) and get the "long walk" to the Death Gate. You lie about in the forest (where there is some transient community there) for a few days. Then a few weeks. Then you realize most of your symptoms are gone. What do you do?

These people would probably built hostels and mini-villages inside the woods. They and their descendents would be in the business of dealing with the dying and burying them. Perhaps they are considered "angels" of some sort by the people outside. It would be an entire caste of people.

Some might leave. Perhaps the culture has a social role for these people. Not a zombie in a magikal sense, but something similar. They are not undead or just dead by any strech of the imagination, but they are not dead. There are probably gettos or quarters for NotDead in large cities, for those that should be dead but are not.

These people could live in polluted areas without fear, being dead themselves. Perhaps they offer a service of driving out the pollution, of castrigating or purifying an area. The NotDead could have a very lucritive "living".

Perhaps foreigners are hired as "speakers to the dead". No normal person would dare speak to one NotDead, risking pollution.

Perhaps there is a profession DeadHunters, who hunt down and control the NotDead. They are bounty hunters/ police/ and paladins of sorts all rolled into one. They could control the NotDead ghettos and make sure that NotDead stay inthe polluted areas. Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
MoonHunter's comment on 2005-11-05 05:14 PM
Only voted Go to Comment
Ruby of Par
Items  (Jewelry)   (Combat)
MoonHunter's comment on 2005-07-28 09:43 AM
So if you threw a human being at him, the ruby would not block him. It is all about the inanimate objects.

And it does have limits on mass and energy transfer, as seen by giant clubs whacking it like a baseball into deep left field. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
MoonHunter's comment on 2004-07-08 03:47 AM
I think the reason the plot is rated so low is that a) there is a lot of implied material here (most people will have too many questions to be comfortable with the plot), and b) it requires you to be very familiar with the Norse mythology (not very adaptable to most game worlds).

An expanded version of this plot with more details would be fabulous. Otherwise, I think the rating is quite high. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
MoonHunter's comment on 2004-07-11 01:12 AM
I am so sorry. I had noticed the date. We now forgive you. Now go finish some of your language and country threads. Go to Comment
Winter of Discontent
Plots  (Coincidence)   (Single-Storyline)
MoonHunter's comment on 2004-03-23 04:11 AM
This is more of a campaign start than an individual scenario. It has some interesting elements and a variety of plots associated with it.

As for the large number of rebels Ylorea mentioned above, you can simply use "Star Wars Syndrome": A few key people do everything, all the others are extras that are there to fill out the scenes, do druge work, and keep other extras occupied. Go to Comment
Sacrificial Tremors
Plots  (Duty)   (Side-Quest)
MoonHunter's comment on 2005-11-05 03:20 PM
Does nobody want to comment on Strolen's posts? Go to Comment
Jiklud's Axe
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2005-11-05 03:19 PM
1590 hits, and nobody commented. For shame. Go to Comment
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