We also have the ancestors haunting the PC whos ancestor was in the tomb.
We could have an interesting twist- a non magical curse. The person died of a plague from centuries gone by. You open the tomb, and now you are exposed. If you can't get to clerical assistance, you might not make it. And lets keep in mind everyone down wind is exposed as well.
(Oh we can have bad guys taking the tomb at the same time who run away, but are exposed. The cleric who heals you tells you, that you need to stop him before he gets to a city or a caravan point and the disease spreads faster than the clerics can stop it), Go to Comment
Of course, the person could be the equivalent of a saint to some diety... and the body was "absorbed" by the diety. Maybe the church came by and took the body to make holy items of the saints various bones.
Of course the Evil church could of done the same thing... for really bad purposes. Go to Comment
The werewolf could be related to the sheep farmer.
The Sheep Farmer could be responsible for "unrespectable deeds" against Jerod's sister.
Jerod should be persecuted by the other locals because he is "the wrong religion" or "from that country over the hill that invades us on a regular basis"
Perhaps the ring changes the owner? They take on more wolf like traits (mental and physical). Perhaps it is a cursed item, luring poor innocent people (HAH) to doing Evil.
And where did the ring come from?
The Werewolf's pack? A pact with a demon? An ancient artifact from the time of the Lunar Empire (the one run by changing races)? A random piece of jewelry purchased from a travelling tinker a few weeks ago? A wolf demon that has been harrassing the area and is tied to other plots the players have encountered. Go to Comment