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Tablets of Passage
Systems  (Mercantile)   (General)
MoonHunter's comment on 2005-02-02 05:22 PM
The most feared words in a Traveller game...
"I have an Imperial Warrant and I'm here to help."

How could I have missed this little gem?

*golf clap* Go to Comment
Tablets of Passage
Systems  (Mercantile)   (General)
MoonHunter's comment on 2005-11-05 05:20 PM
I know I voted on this one on Citadel Version 1 Go to Comment
Shelter Shingle
Items  (Home/ Personal)   (Magical)
MoonHunter's comment on 2006-03-21 07:32 PM
I voted this one quite high when I voted on it oh so many years ago.

I had, to be honest, forgotten about it. Had I seen it come up on a random list, I would of HoHed it too. Go to Comment
The Deterrent
Plots  (Mystical)   (Multi-Storyline)
MoonHunter's comment on 2003-09-11 05:23 AM
I like this. It is really more of a campaign idea than a single scenario, since it requires a very specific game world to make it possible. The GM who runs this will need to create said world and have the players encounter both sides, so they can make this campaign altering decision.

It works well if the players are from another sphere, teleported/ travelling here for some reason. Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
MoonHunter's comment on 2004-05-06 02:51 AM
An item of destiny. The sort of thing that is incorporated into a fantasy book, rather than a game. It would take a great deal of GM finagling to make this item work in game.

This item is not cursed. It does what it does, propells you to power. So there is war and bloodshed along the way. How you handle that war/ bloodshed/ innocents in the way, would determine how long you are in power.

Then again... if you take a page from Hamlet, this item is cursed. It gets you there. There is nothing in the write up that says, you stay in power for any length of time. So soon after you "win", depending on how you go to power, you will soon find yourself deposed (by assasination, by revolt, etc). Go to Comment
Blades of Majesty
Items  (Melee Weapons)   (Campaign Defining)
MoonHunter's comment on 2006-05-28 03:11 PM
I think I voted for this a long time ago. But it allows me to do it again, so I am :P

Setting or Campaign items: Yes, they are not things you can just drop into a campaign. The world has to be build around their existance. People with uber-enhanced skills (and drives and egos to match) will push the course of history. So history must be set up. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
MoonHunter's comment on 2005-03-18 11:03 AM
Isn't there a plot that should be linked to this character? Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
MoonHunter's comment on 2009-04-10 05:39 PM
It is a very nice character. The cliche of noble girl giving it all up to become a theif/ bard/ wizard has gotten old for me. Still, for what it is, it is nicely executed. It has some good color elements. I like it, generally speaking. I do have some questions. ...


I want the answers for axlerowes questions, who has all my questions, and a few I had not thought of. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
MoonHunter's comment on 2005-11-05 03:43 PM
Three years, 1373 views, and no comments? Tsk. Tsk. Go to Comment
Ring of Iron
Items  (Jewelry)   (Magical)
MoonHunter's comment on 2007-01-04 12:31 PM
I don't remember this one, so I am commenting this on anew.

Nicely balanced, a minor power with some minor complications. Actually the disadvantages can be converted to advantages in certain situations.

In many ways, this reminds me of the Magic the Gathering Cards or Vs cards that add certain Type Line keywords (make all your humans count as animals, thus subject to animal magic). That kind of "change" makes certain abilities easier. Go to Comment
Avarice's Greed
Items  (Wand/Staff/ Arcane)   (Cursed)
MoonHunter's comment on 2006-02-04 04:07 PM
What were you people thinking? This is barely an entry, rather than a high rated post. BLAH Deleted this puppy! Delete it soon. Go to Comment
Ring of Stone
Items  (Jewelry)   (Magical)
MoonHunter's comment on 2004-05-22 11:45 PM
Echo.... start a thread in the forums about this. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-10-05 02:45 AM
A powerful magic item (and that is coming from me... maker of Orbs). Still the item has history, texture, and a good campaign purpose. And it has limits. Two thumbs up. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2004-03-19 03:40 AM
Worldwalker, the mage could easily defend themselves by use of indirect magic effects. While the attack spell will not effect the owner of the sword, they will quite nicely effect the wall/ floor/ ceiling. The sword does not protect from falling debre, telekinetically thrown (rather than controlled and used to hit), or dropping a story or two to a lower level. While the earthquake spell would be pretty desperate, the ground shaking would effect them. So it is not the end all, if the spell caster if intelligent enough.

Also an owner of this weapon would learn to fight smart as well. By applying tactics and some thoughts to the time and place of the attack, they would not need healing magics.

Magic should not be a crutch, it should be an edge. The sooner a player embraces that philosophy, the sooner they will achieve greater effectiveness for their characters. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2004-10-20 04:04 PM
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2005-12-13 04:59 PM
Well yes, but then there is the death penalty for not wearing your gem. I am sure the punishment for wearing the wrong type of gem is just as severe, if not worse. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-08-08 04:33 AM
I agree. Nicco should be in the NPC section. Perhaps when you do you can link the two posts together. Go to Comment
Mail of the Dead
Items  (Armor)   (Magical)
MoonHunter's comment on 2003-08-30 01:34 AM
How about the character needs to make a save to ignore any possible combat. If they fail that, they must make another save to avoid charging up directly and confronting the target. If the subjects feels invincible, they keep thinking they can take anyone or anything. Eventually a failed save will lead them to a multi-hit dice force of doom or appropriate army. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-08-30 01:29 AM
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!" Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2004-03-26 04:26 AM
Will anyone with plant lore or some such skill notice these things? If they exist anywhere else in the world, you think someone might of figured out they might be dangerous. I mean "Don't sleep near Blood Vines" would rank in there with "Don't touch the poison ivy" and "don't eat the mushrooms". Go to Comment
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