I don't remember this one, so I am commenting this on anew.
Nicely balanced, a minor power with some minor complications. Actually the disadvantages can be converted to advantages in certain situations.
In many ways, this reminds me of the Magic the Gathering Cards or Vs cards that add certain Type Line keywords (make all your humans count as animals, thus subject to animal magic). That kind of "change" makes certain abilities easier. Go to Comment
Worldwalker, the mage could easily defend themselves by use of indirect magic effects. While the attack spell will not effect the owner of the sword, they will quite nicely effect the wall/ floor/ ceiling. The sword does not protect from falling debre, telekinetically thrown (rather than controlled and used to hit), or dropping a story or two to a lower level. While the earthquake spell would be pretty desperate, the ground shaking would effect them. So it is not the end all, if the spell caster if intelligent enough.
Also an owner of this weapon would learn to fight smart as well. By applying tactics and some thoughts to the time and place of the attack, they would not need healing magics.
Magic should not be a crutch, it should be an edge. The sooner a player embraces that philosophy, the sooner they will achieve greater effectiveness for their characters. Go to Comment
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
How about the character needs to make a save to ignore any possible combat. If they fail that, they must make another save to avoid charging up directly and confronting the target. If the subjects feels invincible, they keep thinking they can take anyone or anything. Eventually a failed save will lead them to a multi-hit dice force of doom or appropriate army. Go to Comment
Will anyone with plant lore or some such skill notice these things? If they exist anywhere else in the world, you think someone might of figured out they might be dangerous. I mean "Don't sleep near Blood Vines" would rank in there with "Don't touch the poison ivy" and "don't eat the mushrooms". Go to Comment
If the bell has mystical properties it could complicate things.
Another church could want the item, therefore sponsoring the thieves.
If the item has some power that a magik users could use (or could be combined in a ritual), some Evil magik user could be out to get the item, therefor dressing up in the robes of the other church to hire the brigands or using immense amounts of mystical might in an attempt to wrest this powerful object away from the adventurers. ("He did what? I thought this was just a relic? Why would He want it).
Perhaps the object does not have these properties, and the Evil magik users research is wrong... boy will he be pissed.