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Ring of Stone
Items  (Jewelry)   (Magical)
MoonHunter's comment on 2004-05-22 10:45 PM
Echo.... start a thread in the forums about this. Go to Comment
Magebane
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-10-05 01:45 AM
A powerful magic item (and that is coming from me... maker of Orbs). Still the item has history, texture, and a good campaign purpose. And it has limits. Two thumbs up. Go to Comment
Magebane
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2004-03-19 02:40 AM
Worldwalker, the mage could easily defend themselves by use of indirect magic effects. While the attack spell will not effect the owner of the sword, they will quite nicely effect the wall/ floor/ ceiling. The sword does not protect from falling debre, telekinetically thrown (rather than controlled and used to hit), or dropping a story or two to a lower level. While the earthquake spell would be pretty desperate, the ground shaking would effect them. So it is not the end all, if the spell caster if intelligent enough.

Also an owner of this weapon would learn to fight smart as well. By applying tactics and some thoughts to the time and place of the attack, they would not need healing magics.

Magic should not be a crutch, it should be an edge. The sooner a player embraces that philosophy, the sooner they will achieve greater effectiveness for their characters. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2004-10-20 03:04 PM
How had I missed this one? I like it a great deal. It is LifeClocks from Logan's Run plus magical destiny elements. This has so many story and game uses that I am suprised this concept is not more prevolent. Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
MoonHunter's comment on 2005-12-13 03:59 PM
Well yes, but then there is the death penalty for not wearing your gem. I am sure the punishment for wearing the wrong type of gem is just as severe, if not worse. Go to Comment
Secret Life of the Assassin
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-08-08 03:33 AM
I agree. Nicco should be in the NPC section. Perhaps when you do you can link the two posts together. Go to Comment
Mail of the Dead
Items  (Armor)   (Magical)
MoonHunter's comment on 2003-08-30 12:34 AM
How about the character needs to make a save to ignore any possible combat. If they fail that, they must make another save to avoid charging up directly and confronting the target. If the subjects feels invincible, they keep thinking they can take anyone or anything. Eventually a failed save will lead them to a multi-hit dice force of doom or appropriate army. Go to Comment
Useless quest
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-08-30 12:29 AM
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!" Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2004-03-26 03:26 AM
Will anyone with plant lore or some such skill notice these things? If they exist anywhere else in the world, you think someone might of figured out they might be dangerous. I mean "Don't sleep near Blood Vines" would rank in there with "Don't touch the poison ivy" and "don't eat the mushrooms". Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2005-11-05 04:16 PM
I could of sworn I voted on this one. Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
MoonHunter's comment on 2006-11-24 10:57 AM
Can someone fix the image on this submission? Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:34 PM
Three years, 441 posts, and NOBODY HAS A COMMENT! What is up? Go to Comment
The Sleeping Mines of Elathon
Plots  (Crisis)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:30 PM
3 years and 414 views and nobody has a comment? Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
MoonHunter's comment on 2003-05-03 11:28 PM
If the bell has mystical properties it could complicate things.
Another church could want the item, therefore sponsoring the thieves.
If the item has some power that a magik users could use (or could be combined in a ritual), some Evil magik user could be out to get the item, therefor dressing up in the robes of the other church to hire the brigands or using immense amounts of mystical might in an attempt to wrest this powerful object away from the adventurers. ("He did what? I thought this was just a relic? Why would He want it).
Perhaps the object does not have these properties, and the Evil magik users research is wrong... boy will he be pissed.

Just some random thoughts. Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
MoonHunter's comment on 2004-08-23 12:49 AM
A little short on description and features. Useful concept diminished by presentation. Go to Comment
The Wyrde Woods
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2005-11-05 02:29 PM
3 years 600 hits and no comments. tsk tsk. Go to Comment
The Blue Books: Part II
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2005-11-05 02:24 PM
Okay why is part II so lowly rated when part I was well received? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 05:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
City of Rivals
Plots  (Crisis)   (Multi-Storyline)
MoonHunter's comment on 2004-02-24 05:16 AM
Everyone forgets that city evils are just as dangerous as monster evils in dungeons. Even more so, since you can't just kill things and walk away from it, there will be consequence from either the authorities (if witnessed or scryed) or the organization (if witnesse, as revenged).

This scenario is almost a better campaign starter than just a random scenario. Should we start a thread of campaign seeds in the setting forge? Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
MoonHunter's comment on 2003-12-06 04:22 AM
Marvellous plot. Lots of options. Adaptable to any setting. The puzzle aspect is nice and there is enough violence pending out there to either scare the players or satisfy the combat monsters. Go to Comment
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