3) He adds versimiltude, as the Great Mage made most of the world's great items. See a magic orb? You know Corvus probably made it. He adds to the history of the world. It is nice to actually know who created the big items.
4) The Orbs themselves are also Power Players in the world. These powerful immortal items have their own agendas. Their presence shapes the world. This can be used directly, or as an example for hower powerful things shape the world. Go to Comment
This is one of those items that are not epic, nor overly special, but a solid functional thing that someone in a game world would create (and create a couple of them). Like the generic +2 weapon, the hidden weapon, would be in mages portfolio of possible enchantments.
Actually a weapon that would work for this is a longbow. If unstrung, it can function as a walking staff. Once strung, it still can work as one, but just not as well. Go to Comment
Ah. Technomagical, mysticpunk, world background. Escoflone rocks, as does this background.
Each golem should have a "key", an item that activates and deactivates the golem (a safety device). Each adventure would follow this pattern, finding the key... following it to the golem (homing spell)... subduing the golem, inserting key... all the while dealing with the subplots heaped upon the players by the other players and GM. (A variation would be find a golem being a problem, fight it in an attempt to stop it, search for the key, retreive it, subdue golem, then insert key).
If they Key gives you control over the golem (instead of it following its own needs/ demands/ dementia), then local bad guys are either using the golem or searching for the key as well.
Or maybe the Golems have mystic powercells. You have to subdue the golem and remove its powercell (or make a spectacular aimed attack and break it).
This is more of a world setting, campaign description rather than a single plot. You could not just drop this into a world, you would have to backweave the golem war, the ramifications of the golem war, and so on. Go to Comment
There are crimes for which a man is not killed, but chased into the wilds, away from his home and country, to not return or be killed on the spot. In one culture is the condemned mutilated, and even his vocal cords are damaged so that the voice is unrecognizable to his friends and family. This is the punishment for people too obsessed with their own prestige.