Strolen\s Citadel content. 
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-01-16 11:52 PM
Several of the Items would of assisted this. Silver Star and Staff of the Black Magi do come to mind, but there could of been others. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-01-18 03:51 PM
This popped up as a newly commented submission, but nobody commented. Wierd. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-01-19 09:45 AM
I thought I had. Okay, let me look up some of the old ideas and I will do it in the next few days. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-02-08 01:31 PM
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2006-11-10 05:47 PM
The original mythic submission. Go to Comment
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2007-06-20 05:15 PM
He is the central hub of a number of items. Each item was created by him. He is known mostly for his Orbs, but he made a few other things.

He has multiple metagaming purposes.

1) The Voop is an excuse for magic items scattered about the world.

2) The Orb theme allows for easier creation of notable magic items. See Swords. Why does it always have to be swords? artictle.

3) He adds versimiltude, as the Great Mage made most of the world's great items. See a magic orb? You know Corvus probably made it. He adds to the history of the world. It is nice to actually know who created the big items.

4) The Orbs themselves are also Power Players in the world. These powerful immortal items have their own agendas. Their presence shapes the world. This can be used directly, or as an example for hower powerful things shape the world. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
MoonHunter's comment on 2005-11-05 05:44 PM
tsk. tsk. 1119 views and all those votes and nobody has a comment? Go to Comment
NPCs  (Minor)   (Artistic/Performance)
MoonHunter's comment on 2005-11-05 05:33 PM
A reasonably good rating and over a thousand views and NObody commented upon it? Go to Comment
Revenge or Death?
Plots  (Duty)   (Side-Quest)
MoonHunter's comment on 2005-11-11 06:05 PM
It is a campaign defining piece. It is not a scenario that just anyone can be dropped into. Go to Comment
Tome of Illusions
Items  (Books and Scrolls)   (Magical)
MoonHunter's comment on 2005-02-15 11:58 PM
To be honest, it was submitted 13 days before I joined. I never saw it as a "new post", nor has it ever come up as a random item.

Things have often gotten lost in our data shuffle. Just something that did. Go to Comment
Weapon at hand
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2004-07-25 01:25 AM
This is one of those items that are not epic, nor overly special, but a solid functional thing that someone in a game world would create (and create a couple of them). Like the generic +2 weapon, the hidden weapon, would be in mages portfolio of possible enchantments.

Actually a weapon that would work for this is a longbow. If unstrung, it can function as a walking staff. Once strung, it still can work as one, but just not as well. Go to Comment
Osno Of Nano
NPCs  (Extras)   (Combative)
MoonHunter's comment on 2005-03-20 10:53 AM
Why wasn't this entry purged a long time ago? Go to Comment
The Golem Wars
Plots  (Discovery)   (Side-Quest)
MoonHunter's comment on 2003-12-28 06:51 AM
Ah. Technomagical, mysticpunk, world background. Escoflone rocks, as does this background.

Each golem should have a "key", an item that activates and deactivates the golem (a safety device). Each adventure would follow this pattern, finding the key... following it to the golem (homing spell)... subduing the golem, inserting key... all the while dealing with the subplots heaped upon the players by the other players and GM. (A variation would be find a golem being a problem, fight it in an attempt to stop it, search for the key, retreive it, subdue golem, then insert key).

If they Key gives you control over the golem (instead of it following its own needs/ demands/ dementia), then local bad guys are either using the golem or searching for the key as well.

Or maybe the Golems have mystic powercells. You have to subdue the golem and remove its powercell (or make a spectacular aimed attack and break it).

This is more of a world setting, campaign description rather than a single plot. You could not just drop this into a world, you would have to backweave the golem war, the ramifications of the golem war, and so on. Go to Comment
NPCs  (Extras)   (Combative)
MoonHunter's comment on 2005-12-30 02:35 PM
I am not as impressed as Echo. It is incomplete. Go to Comment
Shkur-Lotan the Boiled
NPCs  (Minor)   (Combative)
MoonHunter's comment on 2005-11-05 05:41 PM
1125 views and no comments. People voted on it and didn't make a comment. What is up with that? Go to Comment
It's the little thing that kill
Plots  (Nature)   (Single-Storyline)
MoonHunter's comment on 2003-05-26 02:02 AM
Top Knotch.
Now I wonder, what happens when the festival season occurs, and the normal people get drunk.

Once the city begins to thin out, they should move into the countryside. A pity if there were vinyards out that way.

And if a travelling someone gets their body shipped home, the plaugue might appear in another city.

Bioweapons can be nasty that way. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
MoonHunter's comment on 2004-07-22 03:23 AM
I can. You were in an elder god's tequilla kind of phase. Go to Comment
Sword of Unattainable Glory
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2005-11-19 01:47 PM
End of the World. Go to Comment
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2005-04-29 09:35 AM
It is enough of a plot that you can work with it. It is also more of a "dungeon explanation" than anything else. It shows the PCs where all these things come from. Go to Comment
Whiffle Accelerator
Items  (Ranged Weapons)   (Combat)
MoonHunter's comment on 2005-02-18 10:31 AM
Okay... this item just needs to go away. Go to Comment
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The Place of Black Snow

       By: Murometz

Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.

Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.

Ideas  ( Locations ) | October 18, 2013 | View | UpVote 5xp