axlerowes, those are great questions. I wish I had great answers, as this part was a bit vauge in my mind when I wrote this. Manfred has the best tact on this, NPC. It is an NPC in so many ways.
is that it has a code of honor. It will keep promises, and make sacrifices, but how much honor does it have? Does it have a loyality to the last army it commanded, does it lust for fair battles or just to see its enemies driven before it?
The answer for these might seem a dodge, "as much as needed for your story". The swords needs to be embedded into the campaign, so these values will need to be tweaked to make it work. (Is it "The bad guy", "the good guy", "the amoral monster", "the tragic hero", or ???)
For me, I see The Sword having an internal dialog. This Honor is in conflict with its desire to "test itself (its command tactics). This tension makes it interesting.
I see it respecting those with honor, so instead of just "winning", it might have the leader deploy his forces to give those with "more honor" a better chance if they seize the day.
It might resist "sacrificing" forces that show honor and loyalty beyond what it expects. Now it has to balance the military need with its honor. Or perhaps he will sacrifice them because "he must" to meet his perceived duty to the army.
The sword does not "talk" to anyone, so it never makes an actual promise. However, it might make its own vow and feel compelled to keep it. So lets say, It swore to itself, that the Country of Good People will not fall. Now despite its best efforts, the army was insufficient to the task. The Sword would probably arrange things over the next few years, if not decades and centuries, to save The Country of Good People from their Enemy by manipulating other battles and militaries to deal with "The Enemy", take back the lands, and "liberate the Country of the Good People".
It might arrange future battles to punish the dishonerable conduct of a leader of one country.
Honor is a tricky thing. Yet, this is how I would play it out. Your campaign might have different needs. Go to Comment
The Orb's location is dependent upon your campaign, so place it where you will. It is probably in the hands of some uber mage known for "doing the world good", kind of like Gandalf. Of course, this item is not "famous", nor publically known. So the Wizard gets all the credit, even though the Orb is doing a great deal of the work.
If you are looking for the other crystals/ orbs, then click on the Wizard Corus link above to see them all. Go to Comment
The intended magics for the Orb were the same as it manifests now. It allows a wizard to scry anywhere in the world where there is trouble and cast spells (which are enhanced in power by the item) as if you are there. This allows you to deal with "trouble" without having to leave home. Corvus was a home body after all.
The other part of the write up which you are commenting is the generic addition to all Orb Posts. It also lists the implied powers, in this case, the nudging of minds to perform certain tasks and the more universal orbs being able to interfere with each other's magics. Go to Comment
Besides the obvious pun, it would allow her to hold her "things" someplace that "generally" could not be taken away. Of course, a Bra of Holding should hold her anatomy as well, so no matter how buxom, it should make the wearer flatter than a board, as well as hold all that other stuff. Go to Comment
Wicca is (or more accurately based on) the pagan worship found in Europe (with an emphasis on the traditions of the British Isles) in the Dark Ages. This worship was found in the Celts, the Picts, The people of Gaul, The Isles, and regions of Spain. The Catholic church tried to stamp out the faith by taking over its holidays and making the symbology for the Devil the same as the Horned God the Wicca worshipped. The wicca faith was revivied in the early 60s by those who felt they were reborn priests.
As for Triskele: http://www.heraldica.org/topics/triskele.htm Go to Comment
Wicca is the religion of the ancient Celtic peoples. It is a form of nature worship, centering around the Mother Earth and the Horned God, and the cycle of the year. It is... oh heck.. here.... read it yourself- it is fairly short.
http://www.wicca.com/celtic/wicca/wicca.htm Go to Comment
I did not remember ever seeing this one before or after the move. I think the toxin idea is interesting. I think the side effect of your sould got booted and something else comes is a bit off, but useful.
I also assume that because of his madness he discovered a way (a technique or process) to create items that no sane person would discover. He could probably kick out an item that would take others years, in a week or two. And he did have 800 some odd years to kill. Go to Comment
That is a good point. Other than the round lake where his tower once was (voop), I had not thought of any other impact. I guess the people in this area of the world would be excellent glass blowers and crystal workers. Corvis is not quite in the middle of nowhere, but you can get there from there. Perhaps I better make a land of Corvis. Go to Comment
I thought about the impact this one man could have on a world. Especially given the legacy of the Orbs. I have been tinkering with a world where you would have epic forces in conflict, with Corvis as part of the back story and that Light and Darkness are now in a clash... lead by two orbs.
For those who don't want an epic campaign, Corvus is an excuse for having thousands of magik items spread randomly all over the world. The Voop dispersed magik items everywhere in the world 1300 years ago. Go to Comment