Any location with a Master Alchemist. Since those tend to be urbane types, it would be something in a large city. The guy who makes this would be the King's Alchemist or Guild Master of the Nations Alchemist Guild. Or he could be a master alchemical scholar who lives out in the sticks away from everyone.
Eledas, what plot are you reading? Originally there is no true plot, but only an outline of something that might resemble a scenario. Admittedly there is not enough room to convidently explain all the details of a scenario on the board, but this scenario is like saying The Lord of the Rings is about a guy who stops the bad guy by destroying a magic ring. Big brush strokes on a small canvas do not paint a pretty picture (unless you are into abstract art). Go to Comment
I don't know why black powder rules have caused so many issues. They are wimpy magik items (when compared to most of them), that any class can use, that requires an expensive material component. When you think of them in that way, they are not so scary.
However, they will have an impact upon the campaign world, unless the mages can monopolize the production of gun powder.
Other than that little tirade, very nice set up.
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Now posting 1100+ RPG tips @ www.openroleplaying.org Go to Comment
Ah you are suffering from the difference in character skill than player knowledge. If they want to do that, then require them to know exactly how to take care of that blade or what the reasoning behind their spell components are, or why certain poisons are applied in different ways. These are all things their characters know, that their players don't (usually(.
As for making the grooves, it is for rifleing. It is like throwing a ball. If you put a longitudal spin on it, it actually goes farther and with a flatter trajectory and does not tumble, resulting in more accuracy. That is why many fletchers, twist the feathers on crossbow bolts. It creates a spin that makes the bolt go farther. This trick does not work for arrows because of the bow draw length. Go to Comment
WHEN SOMEONE FINDS THIS AFTER THE VERSION 2 MIGRATION, Copy it over to a System's Post. (Combative/ Historical) Then make all these comments, comments on that Post. Not really an item's post. Go to Comment
These are the kinds of items that those in power would want MUs to make, they are solid, basic, and useful.... nothing flashy and unique. You could build a powerful army with these shields... if you had enough mages.
Perhaps the shields should be from a bygone era, when The Legions protected the world for the intrusions of the Goblin races. Using these magics shields and slightly enhanced weapons, these brave men protected Civilization!
Such a connection would add a sense of history to such utilitarian enchantments. Go to Comment
Well so far the real diety has not smitten down the globe. maybe he likes what the Globe is doing, making the Druids a stronger faith. Maybe he is admused that his followers are so gullable that a magik item can fool them. Maybe he is so pissed that he has effectively abandoned them to their own devices.
In my mind, the world has Gods that are far removed from the tiny world or are nothing my semi-mystical constructs of belief... being nothing more than a foci for magik). so there is no God to be upset about it.
I like the can only read what is seen by their own light. That is a nice touch.
Mostly, the reason I had them become "useless" outside the library, is because if I was an immortal magik item who could not ambulate, I would not want to become "lost" and be at the mercy of my relatives to get new information or "horrors" have some human find a stupid way to break them. Besides, they would simply influence the person not to take them. THough notice, it is only influence, not control. If they really wanted to, a person could take one.
Also, by being harmless magik items, people ignore them. You are right. There are a lot of smart people out there.
As for the other libraries, perhaps they will influence the individual to donate their books when they die. The Orbs have all the time in the world. Eventually a copy of something or a comentary will come to them. If they are in a hurry, they could inspire someone to read the book in that other library, and either copy it or write a commentary.
Also remember that they are getting information from their relatives. Perhaps a few of them occasionally send things their way, as a favor for information imparted.
If the King ever vists the library, I am sure that the Library will become an "important treasure" to the country. I am sure the nobility will always invite visiting dignitaries to the library.. who might feel it important to send copies of their books here. This is just a thought.
Also, they might not see the value of other libraries or other lands. Just because they are intelligent and educated, it does not mean they are not snobs or capable of bias.
They are immortal. These books are transitory to them. The knowledge of man is also transitory. Only the knowledge that they have gained through time and debate is "true" and will stand the test of time.
There are dozens of ways to view the light balls and their view on things. It depends if you want to make them background items, plot devices, or patrons of the adventurers. Go to Comment
It can control dragons just about anywhere in the world, so it can be anywhere it wants. It actually finds dragons vain, egotistical, self centered, and predictable. They are annoying. It keeps them out of civilized lands and in the hinterlands. Civilization actually has been able to thrive because of the lack of dragons, all because of the orb.
It can simply scry upon them anywhere that it thinks about, and control from where it is. Yes, it is that powerful. But it is following its own council, it does not do anything the person wielding it would ask. However, since it grants its "wielder" immunity from Dragon magics and breath, it is still a sought after item. Go to Comment
This particular piece is a great one to set into a campaign. It's presence explains so many things for certain fantasy kingdoms. While I have written up only one, I wonder how many would be out there and if they are working together or against each other.
When the new settings area comes out, I may just list a place that becomes this Kingdom. Go to Comment
Actually I'm a little confused by your point as well Dragoon God (You do know you can log in and have your name show up on your posts without actually typing).
This is not really a PC sort of weapon, unless your PCs are the masters of a given army or country. Why would it fall to a foot soldier, when it can arrange itself to be in the hands of a lesser officer, who will rise in rank to be a greater officer, and then eventually a leader of the whole army? Or just save itself the trouble and arrange for someone to give itself as a gift to the commander of the forces. So why would it arrange itself to be picked up by a rootless waunderer? Unless the PC is going to be bound to the Army/ Military/ Court for a good long time, it will arrange things so that it will fall into the right hands. (PCs might be a cartage beasts for him, losing him in a card game to the right person or just forgetting the sword at a bar.)
Orbs have the ability to manipulate people. Just short of mind control, it can arrange for people to have "ideas that they think are their own" or for people to forget certain things.
I will provide excellent tactics. As the GM, you should be aware of the weaknesses of any of your antagonists. The Swords with its INHUMAN amount of experience and INHUMAN ability to sense things can size up the situation and give the players/ warriors an edge in the entry. Thus you provide the players with what would of been OOC knowledge about the battle/ situation/ scenario. The warriors can then act on that.
If game systems with actual Stragegy and Tactic systems, appropriate bonuses can be rendered by having the sword upon your side.
And remember, perhaps the Sword actually wants the Lord to lose, so he leads the group to an early success, which emboldens the silly Lord, who then attacks and loses a good chunk of his precious military (especially if they follow the Swords flawed advice). The Sword, who is then picked up by the main rebel leader - who the Sword wants to be installed as the local lord - that then leads his forces to victory over the Lord.
Or perhaps the Swords simply wants to make sure that a young heir of the lord is dead, so he will not be able to marry a young princess bringing stability and peace to the land.
Such an item requires one to see two, three, even five steps ahead. That is the essence of strategy. Go to Comment
As was stated before, this is not an item for PCs, unless the PCs are in charge of a country's military (or massive rebel force). This is an item, like most of the items in the Corvus series, exists in the world around the PCs. It is a mover and shaker of history, not just a silly item that grants some pluses. In some ways, it is "the villian" or at least "The Antagonist" in the campaign. It is the mysterious force that causes the wars that the PCs might want to stop OR end up involved in.
It has its own agenda, the great clash of military might. It will arrange things so it is in charge of a military so it can lead it to victory (okay, its wielder technically does the leading, but really he is nothing more than the unknowing puppet of the sword). That is the purpose of the sword.
And it is not for PCs to rootlessly bash random monsters.
Oh and the sword does not talk to its wielder. No where does it say that. It implants ideas in the head of its owner (and sometimes those around it). Go to Comment