Strolen\s Citadel content. 
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2011-07-27 03:23 PM

I forget about some of these old posts.  I like this one, as it is very useful.  So much fun can be had with it.  Add some Orbs and you have some additional history.

Go to Comment
The Mystery of Cicero Talaten
Plots  (Discovery)   (Encounter)
MoonHunter's comment on 2003-07-13 02:37 AM
We all know there has to be magikal mcguffins there to be had. Or portals to other places. So of course you have to brave it.

The entire broken and haunted place could of just been a ploy. Certain people might of needed to go "undercover" in an attempt to avoid the Witch's wrath. They magiked the place to appear haunted and shuttled themselves into a portrait of a mannor and lovely place, where the clan Talaten has aged only slightly, waiting for her Witch's vengence to wear out. The Witch, had reached the home and engraged that someone else had apparently killed them... broke some things in range and cast a terrible curse upon anyone of the Talaten bloodline that enters the keep/ grounds. (Of course if you take the portrait away from the grounds, the Talaten can emerge.)

One more thing, Jackie....
Of course the Current Archmage might have a problem being replaced by the wonderous Talaten.

And the Witch's decendents might try to follow up on their ancestor's curse.

Of course one of them will try to prevent that conveluting things more.

And perhaps Talaten is not as perfect as people said he was when he was dead, or as good. Go to Comment
Bag of Other People's Stuff
Items  (Other)   (Magical)
MoonHunter's comment on 2003-07-09 01:49 AM
I would make stealing rings and bracers easy.

Actually pick pockets would love this thing. You spread the dust on the catch and your "bag man" has the item. You, the pickpocket gets nicked by the Watch or the Mark and they can't prove a thing beause you don't have it on you. Go to Comment
Pouch of many (un) usefull things
Items  (Other)   (Magical)
MoonHunter's comment on 2003-07-09 01:46 AM
Somebody probably failed a die roll somewhere and you get this bag of wimsy.

Or the other possability is the number of chaotic wizards out there...

I would suggest a bigger chart through, since items inserted can be eventually returned and found. Go to Comment
Pouch of many (un) usefull things
Items  (Other)   (Magical)
MoonHunter's comment on 2007-07-16 03:27 PM
The Conspiracy
Plots  (Event)   (Single-Storyline)
MoonHunter's comment on 2003-07-23 02:21 AM
It sounds more like a movie/ campaign synopsis than an adventure. Go to Comment
Masque of Confusion
Plots  (Event)   (Multi-Storyline)
MoonHunter's comment on 2003-06-19 02:24 AM
This is a great scenario. A

GM will need to create a number of descriptive "bits" before hand. That way the GM can just "pull them out of his sleeve", and drop them liberally into the game, to reinforce the visual imagry of the scenario and add to the chaos with the deep description.

These descriptive bits are setting and character riffs that the GM should think about. These descriptive bits should be put on "cue cards" for ease of use.

Examples: The Jonguleers currently have the Contessa Di'Martheen trapped between them as they throw a variety of sharp objects. Her husband to be is screaming in rage, while she resplendent in a red and black harlequeen check inspired dress, is laughing hysterically.

There is a crash around a juggler. He stops and catches all his plates, making a show of counting them. The poor servant who did drop all those plates is currently being abused by a noble, while other servants are trying to clean the plats off the dance floor... where people are still dancing.

etc... etc...etc Go to Comment
NPCs  (Minor)   (Combative)
MoonHunter's comment on 2005-01-09 11:25 AM
How did this one escape our notice for so long? Who also voted for this thing, all these times and so high. Who ever they are, they need to have their voting privlages revoked.

A couple of things besides the obvious of "too short", not enough description, about as interesting as drying paint...

There is no plot, no drama, and no hook to this character. Nothing to make this character more than a cypher.

At least your English skills are better than PAR.

I want you to think about the Gold Standard:
If the character (item/ setting/ plot) is not as well described or as well developed as a character (item/ setting/ plot) in a novel (excluding horrible game fic novels), then it is not yet ready to be posted. If it is not the equal of said characters, then you need to do more work on it. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-06-07 04:01 AM
Just got tired of Corvus Orbs. It could be used in a campaign where the players are losing to the "Evil" and they want to take it out... at the price of their own life.

There should be a WillPower or Piety save made before using this weapon. After all. Nobody will remember you for doing this. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2003-06-12 05:24 AM
Actually can easily be incorporated.
1) Evil Dark Lord Looming in the wings... someone sends you to find it... just in case.
2) Somebody wants to know where it is, so they can control it, so it can't easily be used against them. Thus troupes are hired to look for it.
3) In response to 2), other people start hiring troupes to look for it and prevent those others from having it.
4) Item has gone missing from royal treasury, find it.

I mean the joy of this thing is that no matter how many times silly people use it, it does not really effect the campaign, as everyone forgets all the related events and problems.

But yes, another epic/ background sort of item. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-07-12 02:12 PM
It is the balancing factor. It also requires someone very internally dedicated to the removal. After all, in a few weeks... nobody will know that YOU ever existed, not even your mother. Nothing else you have done will be known. If the results of your previous actions still exists, someone else gets the credit. This would stop so many people, as you are not "making your mark" on history. Go to Comment
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-07-13 11:08 AM
Well yes. You also have to be able to sufficiently visualize and comprehend your target. This limits the number of people who could, even remotely, target a God (unless said being manifested upon the world and you saw them) (or large enough group). One of the game functions of The Weapon is to give an explanation why the Gods do not manifest on the world any more.

Imagine what would happen if one removed that god's impact from the world....

Imagine the time between the instance of destruction and the settling of time, especially if that God did something important (like create a part of the world). The world would start coming apart. I assume another deity might travel back in time and undo the guy who was going to use the weapon... or another deity might be forged from the rush of energies entering that god based vacumn.

The world changes. The GM gets a moment of edit.

This is the joy of this weapon for a GM. Continuity is a watch word for GMs. Yet, here is the perfect mechanism of edit. The GM could radically alter their world, removing something that bothers them, ... perhaps letting the player and characters remember the world the way it was before (for a while)... and the edit could be simply a use of GalwaEnchena. The players investigate this dis-continuity and discover the "End of all Conflict". Go to Comment
Shouts in the Night
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-06-01 02:41 AM
Have you played L5R or Bushido?

The reason I am asking is have you ever tried to play all Ninja game? There is a reason that most Nipponese fantasy games suggest you don't. It becomes a difficult game to play because you are entirely outside the social norm of Nippon and you have to contend with all the Ninja special abilities and tech.

A good plot for a story or book though.... Go to Comment
Shouts in the Night
Plots  (Hired)   (Single-Storyline)
MoonHunter's comment on 2003-06-02 04:04 AM
Have you run one? Go to Comment
Umbral Clot
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2003-05-25 04:56 AM
Where does it come from and why does it exist? Go to Comment
Umbral Clot
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2003-05-27 12:35 AM
Thinking about the gate issue.

From the Books of Corvus (the early volumes), "You could always tell a gate that led to or through the Shadow Realm. There was this "slime" that always built up around the edges. Slime is not quite the right word, as that would imply a texture or touch. It was nothing but shadow, no temperature, no real weight, just a volume of shadow. Some guardians of the gates collected the stuff with a religious fever, but most gate guardians simply scrubbed the stuff off and tossed it in the trash." Go to Comment
Umbral Clot
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2003-05-27 12:39 AM
From the Book of Corvus (The Later Volumes part IV), "The experiment to make a shadow orb failed, though it did make an artistic splat upon the walls when the sun shined early in the mowning. Stopped staff from cleaning it up by turning one into a Wombat. I hate repeating myself. "

4 days later
"I became visable today. Perhaps trapping Shadowclots in a glass globe is not a great idea." Go to Comment
Dorlyanic Crystal
Items  (Materials)   (Magical)
MoonHunter's comment on 2003-05-24 03:14 AM
This sounds more like a basis for a campaign than a single item.

It also sounds like Fantasy call of Cthullu, as mere mortal are fighting off Extraplanar, extradimensional, extraterrestrials, which can slay gods if they awake.

Also, why do these crystal effects extra terrestrials? ETs have the same vibrations as people of the world? And to these crystals, which are from another world, people are the ETs?

I have to give this one a big XXX third strike AAANNNNNNNKKKK and give the opposing family a chance to steal. Go to Comment
Dorlyanic Crystal
Items  (Materials)   (Magical)
MoonHunter's comment on 2003-05-25 04:55 AM
Yes. US pop culture 101 reference.

Other than that, even if you link this item to the other character, it seems like a fantasy CoC campaign, rather than an item. Go to Comment
Dorlyanic Crystal
Items  (Materials)   (Magical)
MoonHunter's comment on 2003-07-24 02:26 AM
Captain... edit and link the various entries together, maybe that will help people understand. Go to Comment
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       By: Strolen

A culture must hide its hands in the arm of their clothing as a sign of respect and peace. When approaching somebody you show them respect by crossing your arms and hiding the hands in the shirt sleeves. Nobody worries about hidden knives and such, it is the threat of magic that this custom was created to prevent.

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