It is "New York Syndrome". They have "been there, seen that". These folks have seen more "natural monsters" by the time they are twelve than most modestly high level adventurers. It is all in the amount of stuff. (Plus many of these people are the descendents of the staff, who must of been made of hardy stuff).
Yes, they get upset and go after things that pick up the kids, but they would rather loose sheep than the kids. I mean these must be high level peasant farmers, who probably have better combat skills than most low level fighter types. Go to Comment
That is why people are not allowed "in and out". If the Mad learned that you can get out, they will try... in droves. (Did we mention that they are superhumanly strong and immune to pain?) That is why people are not allowed in or out. That is why you have to sneak in and out. Go to Comment
Good thought. The historical record does not say I (though I always think those on the walls were the only ones that didn't go. I have always throught the material in the walls, some property of the stone. However, I do not know. Go to Comment
Nope. They are not. Generations have gone by since Asylum went mad (the meaning of the name of the city has changed) and the apparently immortal, near invunerable, and incredibly strong mad people, are still insane waundering about in a mad parody of normal life.
It is said, everyone who enters the city and stays there over long goes mad. Those who go into the city to heal the mad, usually are never seen again. Popular thought is that they go mad themselves before they can do any good or just die there.
If you want there to be expeditions into the city in an attempt to help them in your campaign, feel free. I could see that happening every generation or so, as people forget what happened to the last one OR the organizer thinks they are cleverer than the previous organizer. Go to Comment