Strolen\s Citadel content. 
Torch Axe
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2008-09-16 12:16 PM
This needs to be added to the mundate weapons codex. So I am Go to Comment
A great sword
Items  (Melee Weapons)   (Heroic)
MoonHunter's comment on 2003-08-08 04:32 AM
Nicely done. Should of been a post in the forums as an inspiration. That way it will not get lost in the items pile. Go to Comment
NPCs  (Major)   (Political)
MoonHunter's comment on 2003-08-06 04:14 AM
Gold Star. Great character Go to Comment
NPCs  (Extras)   (Knowledge/Lore)
MoonHunter's comment on 2003-08-05 02:54 AM
Too much humor value. Unless you are running a Terry Pratchet or Zanth like campaign, I could not see using it. Go to Comment
War Fan of the Resplendent Burning Phoenix
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2008-04-01 02:24 AM
Lovely Piece Go to Comment
The Staff of the Traveling Wizard
Items  (Wand/Staff/ Arcane)   (Magical)
MoonHunter's comment on 2003-08-05 02:58 AM
Almar, could you put a character listing in for your Travelling Wizard, and make sure to edit this post so it has a link to that character? Go to Comment
Locations  (Regional)   (Plains)
MoonHunter's comment on 2003-08-11 03:49 AM
Oh look. The Wyvren is back. Guess we better go to the root cellar.

Didn't the purple worm collapse most of those yesterday?

Oh yes, that is right. Well we can use its tunnel to get to the highland caves.

They will have village evacuation plans down to a science. Nothing is too dangerous or too evil. It is just an ecology that has more natural monsters in it than normal. Go to Comment
Locations  (Regional)   (Plains)
MoonHunter's comment on 2003-11-11 01:08 AM
It is "New York Syndrome". They have "been there, seen that". These folks have seen more "natural monsters" by the time they are twelve than most modestly high level adventurers. It is all in the amount of stuff. (Plus many of these people are the descendents of the staff, who must of been made of hardy stuff).

Yes, they get upset and go after things that pick up the kids, but they would rather loose sheep than the kids. I mean these must be high level peasant farmers, who probably have better combat skills than most low level fighter types. Go to Comment
Lady Celia, Tempest Queen
NPCs  (Major)   (Political)
MoonHunter's comment on 2005-01-28 10:25 AM
Add the link to Mytrian the wise and perhaps add a few more details so people will not be so confused.

Try to anticipate the questions your reader might have and either answer them or gently nudge them in the right direction so they can make their own decision. Go to Comment
The Lonesome Village
Locations  (Forest/ Jungle)   (City)
MoonHunter's comment on 2003-07-30 07:55 AM
A neighbor to Asylum or a smaller scale version, easy to put into a campaign.

What causes one to be lost? More specifically, why are there so many that someone had to make a special place for them?

Was there a great Evil that came across the land?

If monsters were responsible, then a number of ex-adventuring types would be there. Perhaps they are the mcguffin that brings you there.

What noble ruler (or was it a church) that ran/ runs the hospital/ asylum? And why do they run it? Is it guilt that motivates them or is it altruism?

Questions, Question, and more questions. Nice concept and easy to impliment Go to Comment
The Forbidden Jungle
Locations  (Area)   (Forest/ Jungle)
MoonHunter's comment on 2005-11-05 05:50 PM
A handful of votes and 1713+ views and I am the first comment? tsk. tsk. Go to Comment
Mirra Soothe
NPCs  (Scenario Based)   (Religious)
MoonHunter's comment on 2005-11-05 05:58 PM
The voting population did not comment on this, nor did the over one thousand other viewers this post has had. Go to Comment
The Cliff and Valley
Plots  (Mystical)   (Encounter)
MoonHunter's comment on 2005-11-06 06:48 PM
It should of had more votes in the past. I don't know why they didn't transfer. This is what I voted a long time ago. Go to Comment
Locations  (Forest/ Jungle)   (Country/ State)
MoonHunter's comment on 2005-11-05 05:47 PM
This post has had 1518 view and eight plus votes, yet nobody wants to comment? Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2003-07-23 02:25 AM
That is why people are not allowed "in and out". If the Mad learned that you can get out, they will try... in droves. (Did we mention that they are superhumanly strong and immune to pain?) That is why people are not allowed in or out. That is why you have to sneak in and out. Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
MoonHunter's comment on 2004-09-18 09:15 AM
Madness on the road
Plots  (Discovery)   (Encounter)
MoonHunter's comment on 2004-09-18 09:16 AM
Given an update. Go to Comment
The Lost Marbles
Items  (Other)   (Magical)
MoonHunter's comment on 2003-07-17 04:09 AM
Hmmmm... Marbles... Orbs... Corvus? Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-07-14 05:38 AM
Good thought. The historical record does not say I (though I always think those on the walls were the only ones that didn't go. I have always throught the material in the walls, some property of the stone. However, I do not know. Go to Comment
The City of Asylum
Locations  (City)   (Any)
MoonHunter's comment on 2003-07-15 12:32 AM
I am going to add a few scenarios to link to this setting. I would be mad not to.

Ohhh. and another Orb... Go to Comment
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