*Plotti McPlothoek:* grizzled old hook-handed (x2) pirate always willing to give the PCs quest-starting info for the cost of a drink. Strangely appears in every inn or tavern the adventurers happen to enter as if all part of a cosmic plan scribed by a very uncreative and time-pressed god.
*the party, having lost the trail of the bandit lord Gravus, enters a way station in an ice-choked and windswept mountain pass*
"Holy sh*t. Wouldn't you know it. There's Plotti McPlothoek. Plotti you ol' seadog, what brings you here?"
"Yarr, me vessel was blown of course and I set in here for repairs."
"Blown of course. That's for sure. That's some hell of a course error that put you here... in the mountains."
"Well, err... the wind... umm... maps..."
"Guys just let it go otherwise Yorkus will go and sulk in the bathroom until we leave." Go to Comment
The ring is a normal ring with a small bell like mark on the outer band. When a bell rings out in the area, the ring will vibrate. (This is great for deaf monastic/ scholarly types who need to hear bells to get to prayer/ class).
The ring will also vibrate when it is within a short distance of a bell, even if the bell is "at rest".
Either way, The ring will continue to vibrate until touched with a copper piece.
To be honest with you, I have the same complaint (and thus the same less than stellar vote) about this one. While they can be inspirational and adapted, it wasn't that much useful information. (suggested that Kuseru Satsujin do all of these as one big article... but we have a bunch of little ones). Go to Comment
I feel like I have a rubber stamp for all of these. This most GM's might actually use, but it is pretty common information. So I am a bit torn. Still useful to keep one focused on things. Go to Comment