Well it is a good piece taken from Urban Fantasy or a modern fantasy. Good folklore taken by a modern approach. It would be a horror thing, in a world where "magic", "demons", and "elder beings" are not accepted as "real".
And the extra bits at the bottom are those educational or explanatory bits I always like to add. Without them, there are unanswered questions. Add the bits and you don't have to add the questions.
The reason for the 3 approaches is classic GMing. The first, gives you various options as it fits your campaign. If you play it somewhere in the middle, you can go with any option until the last moment. (Go with what your players believe, unless you are playing the red herring card.) The second, should your players get ahold of your write up, they still don't quite know which way it will go. Go to Comment
My original throughts for the Riot Dog was for an Urban Fantasy setting, useful for a number of spots. However, I mixed to straighter fantasy as that is more palitable and useful to most members. Go to Comment
Wulf had the right idea. This needs something more. No I lie. It needs a lot more. It is barely a stub.
Have you bothered to read any of the location submission? We have a bunch of places which provide good descriptions, some idea about the staff, maybe some dramatic hooks, and then some things you can get here. Really. Read them. This is far below par.
It is a video game equipment spot. Go here. Get that. Go. It is remedial gaming. What else can you get here? Who are these guys? What can they do? Too many questions.
This is an excuse for an item on the equipment list.. and a silly one at that.
This needs to be two submissions. One about this location. One about Brain Bleach. Brain Bleach is a silly internet meme. If you make that sub, it needs the Silly Freetext. Time to rework this one. Go to Comment
It is a location to explain some odd things in the equipment list section. However there isn't enough here to give us any thing else to do with this. It is a video game location - go here -get that- move on.
is an example of a place that might use it. However, many Elven places might be using it to "beautify" the area.
If you were Dutch or had a Dutch like area, the tulips would be important. (Blooming the flowers). Dutch tulips became a backbone of trading and remember that Tulips were the "in thing" for nobles, royals, and the rich, for about a century in Europe.
Calanderas, where the flowers bloom many months out of the year already, might require a steady supply/
If you happen to need "Poppies", then this formula could make the difference (blooming ones have seeds). All of a sudden that formula becomes important. Even with reduced see production, there will be enough "juice" to milk out of the flowering plant to produce product. Go to Comment
If this is part of a series, then either you need to link in those other parts or give them all the same freetext. See the additional submission drvyion
I personally would of liked more about the city. While these bits are nice and the description in the begining is good, they don't give me enough to use this without either a lot of work or a number of submissions supporting it.
Why these parts in this submission?
Even if you didn't go into details, they would of been useful to hold us over before the next linked submissions. Go to Comment
If he named it The Braies of the Tides instead of Vampire Panties (which summoned an entirely different image to my mind - being evil things that suck.. well you get the image), I think I would of been more on board. He played part of it for laughs and I think that failed.
As for useful item in a world, yes. It is a background item, something that a magic rich/ enchantment rich world would have. Given the price and effort to make most "enchanted items" in most games, this item would not be one that would exist. However, if the system has easy enchantments OR and entire industry making things (and health potions and such), then yes. I expect it so.
Is this on an average game's equipment list? No. For the exact same reason we are having much of the discussion. Not a subject most male gamers want to deal with.
Yes, in the most extreme circumstances this could be an "adventuring item". That is not its point. This is something that the world has. Go to Comment
Useful sub. Adopting things from fantasy novels or such to help create a richer magic system (especially if you are only used to a Vancian Magic system in your games). It things you would read in GURPs Magic or GURPs Thaumatology (and a couple of other generic systems magic books). Still useful. Go to Comment
Two other ideas that might be important to such cults.
Offuscate from the view of time:
Members of the cult's actions can not be forseen by others viewing the timestream. This would allow them to do things and not be stopped by others with the gift of prophecy. (Now they might realize that something else happened.. realize dthat was wrong.. and infer the cult... but).
Collect, hold, and use Time Knots.
Time Knots are "pieces of time" that occur when time is disturbed in some way. Time travel, dimension travel, the use of foresight or past sight, acting upon what was seen through time, events where much chance occured (like battles, big events, or such) or uncorrected uses of time magicks, create little "snags" in the fabric of time. Their god is probably collecting "Big Ones", but the cult is collecting the little ones.
These time knots are wravels of astreal energy. They can be put into things, much the way a cookie is put into a jar. Eventually they will be pulled out and used - fueling some higher time power effect.
The cult seems to go and do odd things, mostly because observers don't know about Time Knots and their uses. Rituals held on battlefields to collect "the echos of dice rolling" seem strange and alien to most. Since the cult seems to have odd powers and threatens the "status quo", some religion or government will see it as their mission to stop them.
Some great time effects are possible. These are mostly things that only happen with "Great Rituals" and a few knots. One of the great options is to rejuvinate a person (de-aging them). This promise could allow the cults great influence over elderly leaders, nobles, etc. And they may even come through, de-aging the person back to their 18th year... with that 18 year olds memories and skills. What power these people could wield over the world if they promised things like this?
What happens when one of those cult hunting groups, grabs one of their strong holds and destroys everything.. unleashing random timeknots upon the city above... causing untold havok?