I could so see that. You are very right about that. They have just enough going on to be a B5 race. They have built in drama that can be simple or infinitely complex. They have enough wiggle room that the writers/ GM could fill in anything they need to fit their stories.
Now I should try to run a B5 campaign and see how they work. Go to Comment
That is a position I had in mind, but it is not something that most people easily understand... unless they expereinced something like it.
I do see a lot of Vietnamese and Korean parallels. Big powers fighting wars in their territories. They are just "in the way". Sure one is "on their side", but they are fighting for their goals. So nothing is left for them. Droped warp cores from ships, missed "wave motion gun" shots, atomics, and genocidal bugs (who would rather destroy than let anyone else have an livable planet), destroyed their homes. They evac out on random ships or get a lift from Confedeation forces. Culturally they are kind of in shock. They cling to little bits of their olds life, and wear them like thread bare but familiar clothes. They know they change clothes, but they are the only comfortable things they have.
If you don't understand this, just bypass it. The people's worlds were blown out. They were rescued. They cling to their old ways, yet are pragmatic enough to embrance the new. You can gloss over the uncomfortable parts and move on. Go to Comment
I think Siren needs some nasal drops with that whiff.
The legalistic morality is actually derived from Chinese Culture, where Legalism was actually codified. Pokor is kind of a mismash of Confuscionistic ideals. So if you need a handle, think Chinese. Go to Comment
There are two reasons why The Synths are so distinctive:
The first is less obvious: Branding. This way you see a SBF and you know where it came from. This is the company's way to make sure their goods always have the same packaging and people know where it came from. Think about a glass coke bottle, or the Nike Swoosh, or any number of neo-heraldic company logos, and take it a step further.
The second is for easy identification. This way you know that person you are talking too is a SBF. By making them different, you can't confuse them for "real people". This allows emergency responders, as well as customers, to know who is real and who is not. Go to Comment
Well The Synths are different enough that you would have to actively dye your hair and skin to get that combination. Just as it would be easy enough to look like one (well if you have the right bodytype), it would be easy enough to change your look to avoid being branded a synth or treated like a "nothing". Go to Comment
Okay, most of my comments are admin-sih in orrientation, for forgive
First, You really should make this a scroll/ codex so it can be added to OR you really need to change the name.
(You could make them all invidual posts... ;) )
Second, a little more lead in would of been nice before the mash posting of the that other information.
There is no shame in a repost. There is a lot of good info on the internet that simply is "lost" to the world because the one place it was is lost OR it was an email post to a group.
I really would make each of those groups you added to your friends list a scroll entry. I know it is a bit tedious now, but it will make things work better in the future as people look at it. Plus you can create a table of contents... otherwise much of your information is hard to find. Go to Comment
At the culmination of a great quest bestowed by Gerat Deity to find the "roots of stones," the players discovered a pile of rocks that recited cheerleader-type chants ("G-R-A-N-I-T-E! Granite, granite, allllll the WAY, HEY!").
The GM is said to have barely survived the actualy melee that occured after. Go to Comment
Dust Bunnies - small magical creatures that inhabit dark places (dungeons, behind the chamberpot, under the bed, etc.). They survive by eating dirt. When they get too large, they split into two or more smaller bunnies. If struck, they explode into a cloud that causes all nearby to sneeze uncontrollably.
I've had also had Spitting Images, Roaring Acclaims, and even Rogue Waves (water elemental).
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.