These creatures are meant to be epic in nature. The smaller drones should be able to kill an average human with ease. The hive mother and hive father are akin to ancient dragons or greater demons in power. Go to Comment
I wrote it really fast and didn't really look back at it. I wanted to post it, that is how I write, I rush it out and then rewrite it five times. I wanted input on more of the content. The grammar and issues will be edited, I am actually a pagination and advertising specialist for a newspaper, I prefer to edit grammar last and get content first, just my writing style. I have found though, that if I write it to the end at least I already have something to work with. It is better than having half of an article with perfect grammar and editing. My opinion. Also, being versed in Strunk and White's Elements of Style I tend to use commas instead of periods in many instances... just a habit. Thanks though. Go to Comment
Spring of Opea
This pool is well known and guarded at all times. It smells horrible of sulphur and salt, like that of rotten eggs. The water is almost syrupy and none would want to have the liquid touch them for it is boiling. There is a single feature of the mineral water that makes the Queen wish to keep it out of the hands of others.
When cooled and ingested it brings on a euphoric, trance-like state, the imbiber's vision becomes cloudy and everything is peaceful to them. They think that everyone has nothing but good intentions. This euphoric state lasts about 8 hours for a small 12 oz. drink. While this seems good; it is very addictive and has some serious after effects. When the euphoric effects wear out the imbiber suffers from paranoia and a chronic headache that will not go away; these effects last around 24 hours. The only way to remove the paranoia and headache is through more of the drink. This will lead to an even worse case of paranoia and chronic headache. This is the nature of the Waters of Opea and those who have drank its waters want only to get another drink.... just one more. Go to Comment
Nega-Mechanus was once known by another name long forgotten by the current inhabitants. Now, the world is no longer living it is as one would say void of life. But, it wasnt always so. Nega-Mechanus was once a thriving lush world filled with magic, dragons, castles, and high adventure. This all came to a drastic end in less than an eon.
Two empires were locked in war for nearly two centuries; each developing new technologies and weapons to attempt to get an upper hand. In the end, both sides were committing horrible acts of war to try and gain the upper hand. It is unsure what side created the great void constructs but in the end it wouldnt matter the constructs would take over the world and form it into a new home, void of all life.
The entire planet is covered in rows and rows of domes set in perfect uniform order, within each is a magic energy crystal that pulsates negative energy. These crystals are created from the destruction and absorption of life. This life is turned into negative energy this negative energy is used to power the constructs. The constructs use almost no energy to perform day to day activities but to utilize their special negative energy powers they must feed on life or be near one of these energy sources they cultivate.
The planet is 90% void of life the only life on the planet is allowed to create new energy sources and this life is created artificially in green houses. They prefer to feed on real life but these artificially created living specimens help to increase their numbers they can live almost forever on very little energy.
The negative energy constructs Negamechs are spider-like creatures. The smallest are 1 in diameter, not including the legs which usually extend three times their body length. The largest of the negamechs are massive unmoving creatures used during the height of the war against the living. These creatures are almost 1 mile in diameter and their legs reach about 3 miles if pulled directly away in a straight line from their body. These creatures lie in a state of hibernation waiting for a threat to arise that would need them to be awakened. The most common of the Negamechs are about 8 feet in diameter and have legs that are 24 feet long. It should be remembered though because of the way their spider-like legs work they seem much smaller.
The constructs were created originally to destroy all life they encountered and then use that life against the enemy. At first they were the ultimate weapon, crawling across the terrain destroying every living thing in their path. Then the negamechs ran into larger enemies and suffered great losses many of these losses came from dragons. In response, the creators of the negamechs decided to give them some autonomy so that they could rebuild in the field and create others of their own kind to deal with new threats. They were even more successful then the largest of the creatures appeared on the battlefield. Standing over a mile in height these massive mountainous creatures had no equal. Then without warning the creatures turned on their masters and began to wage a war on two fronts. When the creators gave their mechanical creatures autonomy they also gave them the ability to create new negamechs. These negamechs were smarter and worst of all the newly created negamechs had their own intelligence; something the creators didnt think about.
When the largest of the creatures was created it was given the ability to communicate over long distances to any other negamech. It used this ability to drive the negamech to become the masters of this new world.
Adventures on Nega-Mechanus
Nega-Mechanus is a world that hates life and to be alive on the planet is to be hunted down and absorbed. But, this hatred for life sends them through the strange portals that the ancients (their creators) had created long ago. Sometimes, the creatures will enter a world and set up a forward position to begin the eradication of life on another planet.
The giant negamechs are actually in and of themselves giant dungeon crawls. Within their body a giant negative energy crystal acts as the heart. The entire inner portions of the giant ones are large dungeons and are filled with normal negamechs and even many that are smaller even some that Go to Comment
I think that undead would be generally ignored or seen as useful tools by the Negamechs. They could also be treated as vermin in some areas. I would think that with the presence of massive negative energy undead would be running rampant. So, hordes of undead rats and other animals would probably be an addition to the planets occupants. Go to Comment
Equipment updated, I will do more day by day, until she is fully fleshed out, answering most of the questions and taking into the account much of what you guys have commented on. Thanks for the comments. Go to Comment
I really think that a simple great warrior would be unable to play such an instrument. I believe that part of the orc culture would recognize a true drummer (bard-like) and they would carry on a long tradition, much like that of a witch doctor in other societies. Go to Comment
55. If you get good at that, go rent a copy of Labrynth with David Bowie and get some balls to practice with. DO NOT START WITH GLASS. (I have yet to master this one)
Glass wasn't used in the Labyrinth, it was acrylic. Micheal Motion had to do that blind also, if you look it is not Bowie's hands or arms. I can contact juggle somewhat. I can juggle much better. Contact Juggling is a difficult skill to learn so I have a better one for 55.
55. Learn to Contact Juggle like David Bowie's character in Labyrinth. Now do it blindfolded. Now do it while driving off-road, you may or not be the driver... extra points for driving. More extra points every time you go airborne.
And another rewrite;
20. Go for a day long hike. Start at dawn and keep going until sunset. Imagine doing it for weeks at a time.
20. Go for a day long hike, with or without trails. Start at dawn and continue to sunset, set a watch and rotate, so I hope you brought friends. Now, a couple times a day - randomly - beat up a friend or pay local teenagers to try and jump you and take your wallet or gear. Repeat for at least 1 week. Go to Comment
I think all of the campaign specific background made it difficult to read; I just found myself asking "What's that?" over and over. It might have a rich background but I can gain nothing from it, not having any knowledge of the campaign world.
Ok. So, I really think that with the very last paragraph I understood what this plaza was. It is a cool place, I just think the fact that it was too immersed in the campaign world it came from.
I read it again trying to remove myself from the campaign world and just look at what the plaza is. I liked it a little more, but it still seems to lack substance. Who are major people in the plaza? Major places? Secrets?
So, from what I get from it; this place is full of veterans of a war, a really nasty war from the sound of it. Now, if you take a look at our own nation and the parks that homeless Vietnam vets congregated to, you can see the impact of war. But, many of these people are destroyed in the mind. You might want to add something about crazy or homeless in the plaza, because if it is a home to veterans then wounded that can no longer make a living for themselves are probably here too.
Even in the nicest cities there are holes where those that are unfavorable to look upon are forced to go. Are the alleys of this plaza that kind of place? Is it dangerous to walk around here at night? What is it like in the day? Are there shops or just residences? Go to Comment
Wow. Many of these creatures are awesome. I love the vapor spider. It has inspired me to create a d20 creature out of it. Not exactly though, I am going to use shadows that the creature spins into webs and not smoke, but the spider was cool indeed. Go to Comment
...among the items identified was a dolphin-shaped bathtub of marble and porcelain, a winged-back, high-chair of teak and velvet studded with fire opals, the gear-thing contraption from the dungeon-laboratory of Dr. Bezemot, the oil portrait of the rubicund Madame Orundilde Tarwygg, and a strange item known only as the Last Candle.