it is also rumored that if a dwarf gets drunk and starts a bar fight, the dwarfs will rally and slay all who oppose them. Actually no, thats not a rumor, thats a fact. I have seen it happen before, and it WILL happen again my friends. Dwarfs are very VERY mysterious creatures. Proceed with caution. Go to Comment
Some of the music i think is awsome is
The sorow song from grandia II
For the dragons from breath of fire III
Renas theme song from star ocean II
The battle music from all star oceans
the big boss music from grandia II
lockes theme from final fantasy III
The boss music from legend of mana
fighting spirit from tales of phantasia
darts theme from legend of the dragoon
the chapter II world map music from legend of the dragoon
Most of the music from gundam wing endless duel
By the way, captain penguin, i want my soundtrack from icewind dale back. Go to Comment
hey guys, go to bluelaguna.net for pretty much every final fantasy mp3 from 6-11, kingdom hearts, and fft advance. (some of the mp3s will only work if you have a relatively good mp3 player) Go to Comment
Yes, im sorry if you got the wrong idea. I am a extreamily pessimistic person, so anything i can find wrong with anything i will yell it out for all to hear. I didn't mean to insult you, I too, have made a few items that have been rather unorigional to others. But back to my previous comment, im sure it is not something that ive seen at this site, so it wasn't you i heard it from. Go to Comment
*claps. Very good, this is an enjoyable item that i wish i had thought of first. The players would never know what hit them, but that brings up a question. how would the gloves work their corruption through a PC? wouldn't the PC have to know that he/she is supposed to gradually acted more evil? And then, wouldn't they just be able to toss the gloves to the side. I'm sure youll be able to come up with a solution, or already have one and just havn't put it down on paper.
I personally would suggest either having the gloves fall into the hands of a close NPC, or making them have a addiction that needs a saving through that rises over time. All that put aside good job. (sorry if i seem picky but you dont get better through nothing but praise) Go to Comment
cruel and unusuall, excelent. The shear evil of your mind brings me great pleasure. However, i do think that this is a little unfair because what are they supposed to do. let the attackers kill them? There is a time to kill, and a time to let live. Go to Comment
sorry i tried to edit that i was supposed to say "if the players had the intellegence to not attack them wouldn't they also realise that retaliating would be a mark of hostility?" but it never got edited in, i suppose i never considered the posibility that they would have an explination if they just subdued them. Go to Comment
To answer what i see fit in order, before i take youre advice. Yes he was there at atlantis, but not to evacuate them, to warn them. no. He didn't advice a great king, because hes not an adviser, hes a prophet. Yes he "prophosises" to bad guys. He workes to give people a second chance. People have no reason to listen to him, such as would have been the case with atlantis. Yes someone could immitate him, but most people that talk about him are thought to have something wrong with them. And there is no evidence that he is even a real person. He may just be an imagination that, because people know of them, they see him, even though he is not there. In other words, he could not even exist. His origin like a stated has many different stories, as a DM come up with youre own if you want to. Go to Comment
Just want to say, i love what herbert does at the begging, but that is besides the point. I have heard of this senario a couble of times. But then again, the old switcharoo can alway be edit to be unique from all the others. Go to Comment
Well, in all fairness i think that only people that have been to this site, and know strolen, would find this an ammusing campain. However, congratulions on you achievement of king strolen. Go to Comment
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.