A very convincing and believable character with feasible motivations. Certainly a very interesting character for PC'S serving as high level ambassador and diplomats to interact with. 4/5 for that alone,and another extra point for being creative and bridging Acqua with the Surash nation. So you get 5/5 all together. Go to Comment
You know,this item is actually worthy of a full 5/5,but cruelty to animals has always been a big turn off for me,so I'm going to have to deduct one point for that. I apologize if you think that's an an insult,but my little biases rule me with a firm hand. Go to Comment
That was actually my intention when I created this item,guys. I thought it would be cool to confound either an uber hero or super villain with this sword. You know,just to make the game more interesting and all. Go to Comment
That was the general idea,yeah. I just wanted to toy with the idea of greed that not even the worst human beings are capable of,at least not the sane ones. For example,would you attempt to extort money from a brutal noble known for having his enemies eviscerated? People who previously thought they were fine with greed,might find themselves doing things they never would have dared to in the past. Go to Comment
Valid points,guy. I made a few modifications to it. I changed the requirements as Dragonlordmax suggested,and have also made it clear that the Smiter does not always neccassarily have to kill anyone that it's used against. As for the unlimited number of shots thing,it's not like the Smiter keeps spewing out quills. If you can stop the quills from returning to the wielder,you have him at your mercy. Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.