Ahh, I see then. Well, I promise to have my entry ready by Friday. I think you'll enjoy it. By the way, sweet work on this criminal center of commercial. It has the potential to become one of the best threads here, in my humble opinion. Go to Comment
An uncommon name for a business that is by all accounts, run by a very unusual individual, even by the shady standards of the Market. Located on the more obscure outskirts of the Market out of his paranoid fear that some nosy parker might develop an inclination to thwart his ambitions, the Horatio lurks in his cone shaped mud-hut like a hungry spider, keeping a constant vigil at the entrance for customers genuinely interested in the products he has to offer for sale.
And what truly exotic products they are. Peek into Horatio's hut and you will see hundreds of reed cages covering almost every inch of his modest dwelling. Horatio as any visitor will soon come to discover, is an avid breeder of insects. Yes, insects. A most accomplished keeper of slimy, little repulsive things, Horatio has managed through years of zealously forcing distantly related species of bugs to mate with one another, resulting in a bewildering variety of insects that possess rather interesting attributes which a thief would find very useful indeed. Want a bug that can noiselessly disable sturdy locks for you? His unique Cront roaches can pull off this trick, when the lock in question is smeared with traces of their favorite snack, decaying pig brain material, their beloved food item. Just let them get a whiff of it and then release them from their cage, to watch with satisfaction as they slobber all over the lock with their destructive vomit, a highly corrosive substance the shade of thick, putrid yellow that utterly dissolves and melts the metal. Or need a bug that unleashes powerful fumes capable of causing an entire posse of guards to swoon, while you make off with the loot? Horatio's Bulg Spider can do this very nicely. Just remember to swallow an antidote, and then happily see your plan unfold as the fist sized critter is provoked into unleashing its deadly load when one of its legs is ripped off. Oh, and if any guard is strong enough to endure the stench and come after you, just chuck the severed leg at any part of his exposed skin that you see. The numerous toxin-laced hairs sprouting from it, immediately cause blood poisoning upon coming into contact with naked skin. Feel like poisoning anyone to death? Simply grab a pair of gloves, and give a bloated Shar slug a gentle squeeze. A few of the sickly green drops that ooze from its pores are enough to kill a hundred men.
Yes, old Horatio can be very useful at times, or rather his hideous little creations are. They certainly earn him a handsome profit, the little beasties.
And yet, Horatio continues to live in a state of wretched poverty. The clothes that clad his thick, grotesque body are rags, while the food he eats would make a pig gag. Unlike your common black market trader, Horatio isn't keen on accumulating money. Most of what he earns, is spent on procuring ever more rare types of bugs to breed with his existing stock.
Horatio, you see, lives only to inflict his vengeance on those who wrecked his dreams. Once a respected researcher of natural history for the Royal Archives and a devoted observer of the marvelous mini-beasts known as insects, he dreamt of the day that the miraculous abilities of these tiny invertebrates could be harnessed to aid man-kind in all his endeavors. Only to be sacked from the position he occupied when he proposed to cross-breed into existence, a species of fast breeding silk spinning insect that would make silk a widespread commodity. Powerful nobles owning large cotton growing plantations, became concerned for their future profits in a world where silk was readily available, and insisted that the king discharge from his service, this man who was audacious enough to incur the wrath of God by tampering with His creations.
Furious at their greed, Horatio vowed to punish them for it. And so he vanished from the sight of all academia, choosing to forge a new path for himself in the shadowy world of crime..
Twenty years have passed since then, and Horatio revels in the satisfaction that his creations bring him. That, and the knowledge that they now assist in emptying the vaults of the ones who halted his progress for their own narrow, selfish interests. However, a part of him lives in constant fear that his old oppressors are aware of what he is up to, and conspire to put an end to his research for once and all. Terrified of this prospect, Horatio avoids the other criminal traders of the Market as he is suspicious of their true identities, keeping to himself as much as possible. They in turn, think him a crazy, insect obsessed loon, and dismiss him as such. It's an arrangement that works for everyone, Horatio included. Go to Comment
Rustic serenity mingled with gentle maloveance and the wistful reminders of a time long gone by. Charming and sinister at the same time. Very interesting.I take it that Awan is not an innately sinister deity though? Go to Comment
I loved it. Just reading this, made me feel like I was drifting off, gaining an insight into another world. It's hard to describe the feeling,but it had a soothing and enchanting effect on me. Go to Comment
Why, yes that is very possible. After all, many among the Skulls probably bear ill-will towards eleves and dwarves over old feuds. And as for the question of fighting humans, they have no problem with that either. They are not overly-fond of the race that despises those who have brough the humans much victory. Who knows? The day might come when the Skulls grow powerful enough to threaten their old employers. Go to Comment
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.