Perhaps his desire not to taint the memories of his descendents with that unholy pact he made, stayed his hand until it was too late.. Mother Kalas is a grim and sinister, if revered deity, and the people generally belief that the mortal who enters into a pact with her is terminally misguided.. Thanks for the compliment by the way. I'm glad you guys enjoyed it. Go to Comment
Dark and unlovely, this princess is often an object of contempt and loathing, the former feeling inspired by her perpetually greasy hair that always drapes over her fore-head in unfortunate lank black strands despite the best efforts of her ladies-in-waiting to make anything remotely presentable out of it.
The second emotion is fueled by the obssesive greed this paranoid and avaricious woman nurses for the betterment of her thightly knit maternal relatives. Determined to bring down her half-sisters and in doign so, grab the throne for her scheming mother's clan, the princess will stop at nothing to destroy them utterly, using any kind of weapon at her disposal, ranging from malicious slander
clevery planted in the ears of her royal father, to bold assasinations disguised as unfortunate accidents. In everything she does, she is loudly backed by her maternal clan that will quickly congregate around her in cawing masses the moment some arrogant fool should dare to oppose their beloved princess in court.
Oddly enough, she is close to the Cuckoo, the one sibling not of her mother's clan that she actually cares for. Go to Comment
This gets a four from me and a HOH, just for the delicious potential of these gloves back-firing disastrously if some smug spy were to stupidly use them against a powerful mark. Imagine revealing all your motivations and some precious info to the tyrant whom you're supposed to trick into surrendering all of his most secret thoughts.
This should be givne to an arrogant thief or spy who needs to be knocked down a notch or two. Go to Comment
I enjoy the general air of filty indolence this place has, which is exactly what you'd expect of a pirate port. And the part about the aquatic lycanthropes smelling like ''wet dogs'' was priceless. Go to Comment
Organic fakes, AG. Hence why he would remain about silent about anything he saw in Mugama. The Khan is a somewhat deranged despot, meaning death awaits anyone that escapes from Mugama with only false treasure to show for their pains. Go to Comment
Ah Scras, would it be all right with you if I incorporated part of this world into the back-ground of my first sci-fic NPC? It's rich material and I would like to borrow just a little of it for my own project. Go to Comment
Well, to answer your question Manfred, if compelled to remain for a prolonged period of time in a home where good family cheer and affection is much in evidence, the Slurran will loose all solidity and becomes an ampharous vapour again which a smart mage could trap in an enchanted jar. As for how a well-grown specimen would look, I'd like to leave that up to the GM's imagination. It would be interesting to see how many Slurran varients might come about.
Cheka, that's a nifty idea. Think of all the wealthy but miserable merhcants you could eliminate by somehow inviting a Slurran into their homes. Just make sure you own family is a very happy one, or the Slurran might let its impatience get the better of it. :) Go to Comment
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.