Strolen\s Citadel content. 
Genome Computer
Items  (Computers)   (Villanous)
Mageek's comment on 2016-04-27 10:58 PM
I love the concept of a brain-in-a-jar and think that there is a lot that can be done with it. Not really sold on calling it a genome computer (it's neither a computer crunching genomes nor a compute made of genomes, not really), but the concept is great and it is widely useful.

Shaddack Transfigurations are a great touch. Note that they are not really necessary for a brain-in-a-jar, but they do make for a great backstory.

If brain-in-jars lose their emotions but retain human pattern recognition abilities they would make for excellent computers. Recommender systems, online help-desks, vehicle drivers, Jarvis, etc. Warhammer 40k has some fallen space marines cased in metal dreadnoughts and continue to fight. Futurama keeps Nixon around. Gurren Lagann has a bio-computer made from a fallen big-baddy. Neuromancer had some sort of scripted persona-on-a-stick.

Mechanics-wise one can do some neat things as well. Perhaps someone the players know has been jar'd. Maybe being jar'd allows one to drop the burden of emotion and ascend to a higher plane of thought and existence. Maybe one can cleverly interact with brain-in-jars to trigger responses based on their has-been-selves to get special reactions.

Cool stuff. Go to Comment
Caryatid System
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2016-04-16 02:29 PM

The thought of a sentient war machine does not lead me to think of a female combat bot, but rather more like Skynet; a single entity simultaneously controlling a large number of auton combatants + tanks + equipment etc.

I found the author's note extremely valuable, and feel that should be at the top, or even in the description blurb. If I understand correctly, a caryatid system is an anime character with combat weapon styling. I love the name btw, and the term 'to greeble'.

The GEAS is neat - sort of like Asimov's laws. I can see opposing sides trying to bug the opposing side's GEAS or some military developers trying to get a more effective combat system by bending the rules. That, and playing as a Caryatid character would give you a sort of paladin code-of-honor.

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The Peristeronic Ring
Items  (Jewelry)   (Magical)
Mageek's comment on 2016-04-12 12:53 AM
Nice.
Encourages creativity and has a variety of options.
Love the name too. Go to Comment
Aramax Ironbelly
NPCs  (Minor)   (Mystical)
Mageek's comment on 2016-04-07 11:00 AM

Who needs a sphere of annihilation anyway, when you can take it to the 'Max?

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Pribnow Dummy
Lifeforms  (Constructed)   (City/ Ruin)
Mageek's comment on 2016-04-01 12:02 PM
Good selection of names, as always.
These "top-half" robots show up all over the place but I didn't have a name for them - until now. Reminds me of some of Geiger's work, with humans half-emerged from a technological monstrosity. Also standard fare for things like stationary ship AIs.

Pribnow Dummies could also let you make monsters similar to the Chaos Witch Quelaag in Dark Souls. You choose the top half and the bottom half separately. Perhaps this is useful for cyborgs who need different locomotion capabilities depending on the time.



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Sanctum of Water
Dungeons  (Water)   (Puzzles)
Mageek's comment on 2016-04-02 12:25 PM
Thanks!
The dungeon isn't too long. It certainly fits within a single play session. The duration will vary based on how long combat takes in your game system. For some reason, whenever I play it takes 50% of the time just to get the party to the dungeon. My group got through in 3 or 4 hours playing D&D 3.5 with four 10th level non-casting characters. Go to Comment
Col. Michelle Inoue
NPCs  (Scenario Based)   (Combative)
Mageek's comment on 2016-04-01 12:07 PM
I like the use of "remora."
You did a great job of adding game mechanics to this post, as in actually giving me rules for "sniper babe". A good combination of character background, lore, connection to your overarching lore, and mechanics. Go to Comment
Nipponese Augment Ranks
Systems  (Technical/ Mechanical)   (Specific)
Mageek's comment on 2016-04-02 12:31 PM
Lots of definitions that fit within the overarching Cosmic Era. Honestly, sounds kind of game breaking.
I do like the concept of the Nirvana dilemma. An entity with too much power could perceive the world and what is important in a very different manner than we do today. Its perspective could lead it to do things that we find completely irrational or mysterious, and it may be extremely difficult to relate. That concept is explored with Dr. Manhattan's character in Watchmen. Giving players that sort of power is tricky, and giving opponents that sort of power somewhat necessitates giving players that sort of power.
Would love to see a source book / Cosmic Era collection some time. Go to Comment
Vince Appelhof
NPCs  (Scenario Based)   (Criminal/Espionage)
Mageek's comment on 2016-03-05 12:42 PM
I like the twist to introspection rather than aggression. I kind of get the godfather vibe - being inundated by a life of crime, coming out mostly on top, and yet possessing a desire to surround oneself with one's family and enjoy a peaceful afternoon. Go to Comment
7 Things About Food in the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Mageek's comment on 2016-02-26 10:06 AM
The article paints a great picture of food to come. I was genuinely surprised by a few of the culinary concepts - a bit morbid but it totally makes sense. I personally hope that soylent + virtual food is not the staple of tomorrow, but hey, if they make the experience good enough I could very well eat my words.

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Ogre Sports
Society/ Organizations  (Ethnic/Cultural)   (Local)
Mageek's comment on 2016-01-14 10:39 PM
I wonder how a party would respond to discovering ogre civilization and the cultural intricacies. I am certainly guilty of having ogres attack just because they are evil - one can certainly look deeper into this.
Also very well written! Go to Comment
7 Spells for Pompous Nobility
Systems  (Mystical)   (General)
Mageek's comment on 2016-01-08 10:05 AM

It is always interesting to build a setting and then flesh it out by asking the question "how would this evolve? How would people exploit it?"

This post asks how the well-to-do in a magic-heavy campaign might flaunt their magic. Great!

I imagine spells for pymgy-cute familiars, magically branding designer items ("Oh, she has the prada bag of holding"), and for making your mounts faster / more impressive.

Full-magic campaigns can be tricky if everyone has access to high-power magic. I'd imagine a lot of protection spells would abound.

I like the change of post name and feel that most of the spells fit the bill.

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7 Spells for Pompous Nobility
Systems  (Mystical)   (General)
Mageek's comment on 2016-01-10 06:06 PM
Flab to Fab

A pompous variation on flesh to stone, this spell converts unwanted calories to muscle. The affected gains a boost in physical stats and self-esteem for a few hours, after which the transmutation begins to slowly wear off. Those adept at spell crafting can fine-tune the spell to accentuate particular effects, giving the beneficiary the kind of build they desire.

Fab to flab is commonly used when hunting, at tournaments, and at galas. Repeated use begins to wear out the surrounding tissue, resulting in sagging skin. Go to Comment
Memetic Measurement
Systems  (Knowledge/Lore)   (Defining)
Mageek's comment on 2015-12-29 12:03 PM
I imagine entirely companies built around the idea of trawling the interwebs for fresh memes that haven't circulated yet, quickly buying them from their creators, and then selling them to the highest bidder for their next political campaign, ad run, etc. Go to Comment
Polyforge
Items  (Tools)   (Campaign Defining)
Mageek's comment on 2015-12-29 12:01 PM
True Fact: Elon Musk wants these on Mars so we can design organisms here (think, bacteria strains), transmit the build codes there, and then print whatever terraforming lifeform we need over there.

These will continue to take off IRL - definitely a staple of the future.

One game-play mechanic that this can play to is reusability. One future-trope is scavenging parts and stuff from space hulks and ruins. With a replicator you can easily fix machinery and/or convert scraps into building materials.

Regarding Scrasamax's comment about using only one material: I think one of the most useful things about 3D printing is that you can layer different materials. Think crazy composites, printing circuitry beneath the surface, and embedding mechanisms in hard-to-reach places. Sure, it will always be easier to only use one, and if you are building entire buildings you might not go for it, but making small, high-precision items with expensive 3D printing technology is something we can pretty much do today.

Hitchikers Guide: "He had found a Nutri-Matic machine which had provided him with a plastic cup filled with a liquid that was almost, but not quite, entirely unlike tea." Go to Comment
Kakugram
Items  (Other)   (Campaign Defining)
Mageek's comment on 2015-12-29 11:54 AM
This really surprised me as something I had never imagined before but fits perfectly into a tech-driven future campaign. How it can fit into a game mechanically makes it even better; I see these as mental potions. All sorts can be created for all sorts of things, even as simple as:
- motivational feedback: "Bob, I value you as a person. Yay Bob."
- skill focus: getting in the 'zone' for something like picking locks or hacking
- empathy: it is much easier to interrogate someone who thinks you are their best friend

You can even do stuff with funny / marginal uses:
- today I am a turtle
- feel like your favorite performer did when they got that crowd applause
- record yourself for nostalgic purposes Go to Comment
7 Futurists Predict the Cosmic Era
Articles  (Humor/ Editorial)   (Gaming - Genre)
Mageek's comment on 2015-12-19 11:46 AM
I love taking real-world predictions and linking them so well to your fantasy world. Solid.

You can add:

"Elon Musk, CEO & Entrepreneur; Telsa, Space X, Solar City, and Open AI

- we will remain vigilant to guide research in ways to prevent a robotic apocalypse
- we be an interplanetary (and hopefully interstellar) civilization
- we will live in an electrified, automated world
- people and freight will get around in 750 mph bullet trains running in partially-evacuated tubes

He would have created a Dyson Sphere startup were he born in the Cosmic Era. Go to Comment
Whore-Spiders
Lifeforms  (Fauna)   (City/ Ruin)
Mageek's comment on 2015-12-17 12:28 AM

I like it. The extra use for the spiders at the end is a good touch.

Seems a little OP except for the fact that they are just spiders. As Valadaar said, watch out for those who figure out how to duplicate the magical effect!

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Phantom Wood
Lifeforms  (Unique)   (Tundra/ Arctic)
Mageek's comment on 2015-12-17 12:22 AM
I really liked this submission.
Do the trees grow "through" other trees and structures? One could end up with a mixed forest that is impenetrable to those wearing magic items unless they cut their way through. Go to Comment
7 Rings
Items  (Jewelry)   (Magical)
Mageek's comment on 2015-12-09 10:05 PM

My favorites are pearl, pang, bang, and hang.

These are all especially great if you either (1) know the full set ahead of time but not which is which or (2) are trying to figure out what your new-fangled magic ring does without casting identify.

The rhyming makes it seem like they form a set. Their abilities don't really synchronize though, but I might very well use the naming idea.

Ring of Girl should have a male version - the Ring of Earl.

Great post!

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Total Comments:
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