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Psychotronic Programming and Intimation
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-07-15 11:38 AM
Solid article for a solid concept in fiction. I like that you mention two significant drawbacks and suggest a means for exploiting them. Go to Comment
MultiKard
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2016-07-15 11:42 AM
Hmm, I would think that multikard styles would emerge in much the same way credit card styles do: each company is free to issue whatever color/style they want, so anyone can end up with a chrome sheen if they desire.
That being said, having color-coding for the sake of making gameplay easier makes sense. Go to Comment
MultiKard
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2016-07-16 05:00 PM
Nice - I somehow missed that. Upping my vote.
Works really well the sesame-credit thing you have going from a previous post. Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Mageek's comment on 2016-07-15 12:40 PM
Great food for thought!
The Hume movement is a logical consequence of the hypersexualized culture stemming from rampant genetic modification. Some points worth pursuing are: that cloning is not necessary (genetic crossover can be done synthetically) unless a set of 'optimal' genes have already been decided upon, that the economics are being Hume should eventually lead humes to greater prosperity and greater cultural value (like the 'feels' that run tech today), and that some extremist humes might use mind-altering substances and technology to move themselves towards becoming 'perfect' (perfect logicians, free of bias, photographic memories, a multitude of sensor inputs, a permanent state of spiritual oneness, maybe even free of free will). Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Mageek's comment on 2016-07-16 02:03 AM
Right - I meant that you don't need to use direct clones; you can simulate parents by doing genetic crossover synthetically. It doesn't feel right for humes to request copies of themselves. Go to Comment
Backaroo
Items  (Transports)   (Magical)
Mageek's comment on 2016-07-15 12:42 PM
Very original, has great visuals and flavor! Go to Comment
Clocksmith
NPCs  (Minor)   (Technical)
Mageek's comment on 2016-07-15 12:43 PM
A necessary person in a roboticized future Go to Comment
Cohaagen Apparatus
Items  (Computers)   (Villanous)
Mageek's comment on 2016-07-15 04:12 PM
An exceptional submission!
The beginning is more or less a well-known concept, but the number of options and plot points makes this the perfect post. Go to Comment
The Outer Gods
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-15 04:20 PM
It's Cthulhu meets A Fire Upon the Deep!
One of the great unknowns with modern AI research is what the objectives / motives of more intellectual, logical, and powerful begins are.
The larger an entity is, the longer it takes for information to transfer across it. Hence, large things think slower (if you adhere to today's physics). One cool concept is for extreme computation ability at singularities / universal collapse. Having a being that takes advantage of that would be cool.
Provides a near background to a campaign. Go to Comment
Face Dancer
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-07-15 04:22 PM
Goes beyond just replicating face masks from GoT. Nice! Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-05 11:04 AM

Neat idea! This can work in futuristic, contemporary, and fantasy campaigns (with adaptation, of course).

Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-05 11:04 AM
Only voted Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-14 12:21 PM
I think non-magical versions of these towers in medieval / pseudo-fantasy campaigns would be cool too. People having to pump water in and out manually, then drag the towers with boats and or via chains pulled by horse teams on either side of the river to get them in the right place. Go to Comment
Placental Simulacra
Lifeforms  (Unique)   (Any)
Mageek's comment on 2016-07-01 01:17 AM
Creeepy. Rather original too. Go to Comment
JNVA
NPCs  (Major)   (Mystical)
Mageek's comment on 2016-07-01 01:15 AM
Love the idea of a cancerous torso automaton covered in infested flesh. Don't have anything to add. Go to Comment
Promethean Faction
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2016-06-30 12:58 AM

A lot of people are afraid of the (teletransportation paradox https://en.wikipedia.org/wiki/Teletransportation_paradox), which is where a teleporter breaks you down and then reconstructs you on the other side. Is that really you on the other end?

The promethean approach to AI integration somewhat avoids a similar conundrum - if you just scan your brain into an AI is the simulated brain still you?

For some reason people don't have as much of an issue with (slow transitions https://en.wikipedia.org/wiki/Ship_of_Theseus). If you slowly integrate yourself with a machine until you are all machine, perhaps there is no harm done. Maybe the Promethians have thought of this.

Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-06-30 12:53 AM
Great writing, as always.
GeneBranding makes perfect sense and will almost certainly be a thing. Technologies like Crispr may make it possible to change your genes while still alive, meaning you don't have to be crafted with perfumed sweat glands from birth, but could get a treatment and slowly grow into it. Polyps or embryonic implants could allow you to grow all sorts of neat local tissue that could theoretically merge with your existing self.
But, the primary focus of the article is branding. Right now people get tattoos of things they believe in, including brands. Having this gene technology will certainly enhance that. Plus, if you can change your genes somewhat regularly it would even make it more commonplace - after all, parents can't truthfully tell their kids that their new-fangled clan markings won't go away.
It'd be neat to explore different types of art and see how gene fixing would reflect it. There will totally be avant-garde gene bearers, people who refuse treatment, people who splice in genes from other species (or get new ones crafted), etc. Go to Comment
Zwagon
Lifeforms  (Intelligent Species)   (Any)
Mageek's comment on 2016-06-29 12:26 AM

Can't help but think of Edward Elric when reading this.

The layout of the post is what we are looking for. By that I mean intro, description, history, etc.

My first reaction to the word Zwagon is negative, but if you say it aloud a few times you find it is surprisingly fun to say.

- Do the Zwagons have bat-wings that are separate from or connected to their main arms?

- The quest idea (1) isn't very Zwagon-specific. Maybe something to do with Elric or his mystical staff?

- Maybe mention in the blurb text at the top that this is a race of humanoid dragon-like beings?

Go to Comment
30 Items Found Within a Coffin
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-22 01:21 AM

I have the same knee-jerk reaction as I did to 25_Things_to_Find_in_a_Nook_Alcove_or_Grotto, namely that _anything_ can go in this list. The list has both specific and general items; a Ring of Heaven, for example, is very very specific, whereas grave goods is less so and could contain magic items.

You've already contributed so much to Dont_Forget_the_Coffin! Why create a new list? Can you change this one to focus on something to make it different?

Finally, the spacing between headers and entries seems odd.

Go to Comment
7 Hidden Blades
Items  (Other)   (Non-Magical)
Mageek's comment on 2016-06-22 01:09 AM
Solid!
I like that it is based in reality, is well-written, and an altogether practical list.
Go to Comment
Total Comments:
153

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