Strolen\s Citadel content. 
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Mageek's comment on 2015-09-02 12:41 PM
Interesting post; there is a lot of neat territory here that can be explored.

AI can take on vastly differing forms; various level of intelligence, various levels of physical mobility, of digital mobility, etc. How to portray AIs in a game will also be heavily influenced by the setting.

Many works of fiction portray AI differently. Some of my favorite depictions of AI come from A Fire Upon the Deep. This includes a set of transcendent AI that habit farther reaches of space and don't concern themselves with the mortal races. Other genres present AI as viscous robots that infiltrate society, or large computing boxes that dictate orders to malevolent cults. Nowadays AI are becoming increasingly present in our day-to-day lives, with digital assistants like Siri, driverless cars, and drones.

The central question, similar to what Aramax mentioned, is the same as with any character. What are their motives? Do they seek world domination, acceptance, or love? Do they have some alien, otherworldly concept that humans just can't relate to? Are they merely mechanical scripts; no ghost inside the shell? There are a surprising number of deep questions, ethical and otherwise, that can be explored in a campaign. Many of these questions are being explored right now in developing real-world regulations for artificial intelligence.

I like how the post covers several levels of AI ability. It would be neat to see it dive deeper into what specifically an AI would be good at and how to tie this into a game from a design perspective. What does it mean if the malevolent AI can lock all of the doors and dispense nerve gas? How do you even deal with something that can directly enumerate the outcomes of all possible actions and choose the optimal method to destroy you? What happens when you allow sunder attempts to be made against an opponent's sensors? How does battery power come into this? Lots of neat stuff.

I like your post but caution in the specificity of the portrayal. It as about as hard to write on portraying arbitrary NPCs in a game - there are limitless possibilities. I think the post could be improved by dropping the campaign-specific keywords.
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The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Mageek's comment on 2015-08-30 04:12 PM
The Many-Changing Sword
Items  (Melee Weapons)   (Magical)
Mageek's comment on 2015-08-13 10:08 PM
Honestly, this is a good solid idea.
The post could be cleaned up but I can see myself putting a sword that is +1 against what it last killed and -1 against everything else into my game. Go to Comment
25 Horses
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-08-02 12:04 AM
Really nice presentation.
I really like the imagery that goes along with this, and that you staggered the knights instead of just having them in increasing numerical order. The 25th in the center is a nice touch too.
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Tangrams (or Seven Piece Puzzles)
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-07-11 12:28 PM
Wow! Nice idea.
I imagine a caster who collects tangram pieces and can summon monsters / items only if he/she can assemble suitable silhouettes. Go to Comment
Phantom Paths
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-07-03 11:27 PM
Update: Updated text per Moonlake's comment. To clarify, the uppercase squares are the marking on which players step. The lowercase spaces are the opposing ghost squares. Go to Comment
Phantom Paths
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2015-07-04 01:37 AM
Thanks for the comments guys!
I made the graphics using Tikz and can post the source file if anyone is curious. Go to Comment
Cadaverous Companion
Lifeforms  (Constructed)   (City/ Ruin)
Mageek's comment on 2015-07-07 12:16 AM
I am totally going to use this in my future campaigns in mage-friendly societies.
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Circlet of Cerberus
Items  (Jewelry)   (Magical)
Mageek's comment on 2015-07-07 02:03 AM
Love the mix of mythos, reasonable and justified abilities, and the longing call of the ocean. Very well crafted.
Plus I learned something about Cerberus's lineage! Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-17 10:43 AM
Update: Fixed copy-paste err Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-18 11:06 PM
Update: Adding some examples. Updating along the way to save progress. Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-18 11:12 PM
Update: Added the queen puzzle Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-18 11:22 PM
Update: Added third sample Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-18 11:33 PM
Update: Completed the post. Hope you like it! Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2014-08-24 11:57 PM
Update: Updated Necropolis link to v1.1
- compressed all images; the download size is now a mere 500 KB
- you can still get the original images from the same folder
- misc small edits to improve game flow Go to Comment
Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2015-07-31 01:39 AM
Thank you for the comments sirgarberto.

p16: Horizontal as in east-west. Thus one must be two spaces east of the seal to strike it.
p17. right
p27. nice catch with the slabs. With respect to the well, I didn't specify that, but I believe the "no disposal" rules would apply. That is, anything tossed into the well gets rebuffed by the well's tempestuous energies. So you would probably live due to protection but wouldn't really be able to enter the chamber.

Also:
Some friends of mine ran the dungeon a few weeks ago and I have been working with them since then on an update! I am almost done, but have to nail down some final things.
I am somewhat stuck on how to redo the non-even, non-prime numbers puzzle with the Death statue, as a major point of feedback I have been getting is that it is too much work for an uninteresting result. If anyone has any neat ideas, let me know!
I will incorporate edits to fix the things you pointed out and post the completed version in the next week or two. I will also go through the puzzle overview here and clean it up a bit.

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Necropolis
Dungeons  (Underground)   (Puzzles)
Mageek's comment on 2015-07-31 11:13 AM
That is exactly what their party ended up doing too! Go to Comment
Pendulum Puzzle
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2013-04-14 06:15 PM
Update: Changed Cock to Hawk. Much better :)
Added solution outline. Note that the Castle and Giant are interchangeable, and do not affect the solution. Go to Comment
Pendulum Puzzle
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2013-04-24 02:00 AM
Update: Fixed the issue with the hawk being fed bread. Changed the valiant sight line to make it not as long and uncomfortable.
One or two lines are still a bit clumsy; obviously feel free to find better lines!

@Gossamer: Thanks for the comments! Any rhyme that has to back up and explain that by Cock one means a bird is not well crafted; you are definitely correct. "Hawk" rhymes pretty well with "rock," so everything is good. Go to Comment
Pendulum Puzzle
Dungeons  (Any)   (Puzzles)
Mageek's comment on 2014-11-17 11:41 PM
Good point. I try to always print out extra copies of any riddle text and pass it out to the players when they come upon a puzzle. Each riddle still gets a dramatic first reading. Go to Comment
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