Strolen\s Citadel content. 
Ring of Beast Shapes
Items  (Jewelry)   (Cursed)
Mageek's comment on 2016-05-24 11:41 AM
Woo! Great flavor text and solid set of rules. I like the many ways to fail, and love the idea of the cursed item having a good reason for being cursed. Way better than a randomly malignant magic item - having PCs sell "great items" for a great price after slighting them in some way is a fantastic way of interacting with the world. Go to Comment
Systems  (Societal/ Cultural)   (Specific)
Mageek's comment on 2016-05-14 05:15 PM
Have you heard of Sesame Credit? This is happening in real life right now. Users are encouraged to perform pro-government tasks such as posting pro-government statements, and their score is tied to perks. Your score decreases if you are affiliated with others with low scores, so you get a feedback effect where you encourage your friends to conform or you simply disassociate from them.

You've crafted quite an elaborate yet condensed system. I can certainly see myself using it. Go to Comment
Fantasy Military Rankings
Systems  (Combat/ Warfare)   (General)
Mageek's comment on 2016-05-06 10:58 AM
Nice concept! I like the simplicity and the fun names, especially how speed increases with responsibility.

A gripe and a fun fact: 'Rook' comes from the game of chess, which originally came from a game called Chaturanga. Back then, the corner piece was not a tower/castle, but a chariot, and was referred to as 'ratha', or in arabic as 'rukhkh'. Rooks are the 2nd most powerful pieces, after the queen. Having a rook be your 2nd lowest rank and be footsoldiers (as opposed to siege towers or chariot-riders) seems somewhat counter-intuitive from that standpoint.
`Rook` also can refer to the crow-like bird. I would make their insignia a bird-rook if I left it at that level.

There are many rank systems in the real world to draw inspiration from. Go to Comment
Arrow of the Winged Sparrow
Items  (Ranged Weapons)   (Magical)
Mageek's comment on 2016-05-06 11:02 AM
Will use. Love the visual and the story-telling potential. Gives a whole new meaning to birds flying against the glass panes. WHUMPF! "Oh, that? Someone attempting another pot-shot at me."
An excellent opening for a campaign: witnessing a bird become and arrow and the ensuing assassination. Go to Comment
Arrow of the Winged Sparrow
Items  (Ranged Weapons)   (Magical)
Mageek's comment on 2016-05-06 11:02 AM
forgot to vote Go to Comment
Genome Computer
Items  (Computers)   (Villanous)
Mageek's comment on 2016-04-27 10:58 PM
I love the concept of a brain-in-a-jar and think that there is a lot that can be done with it. Not really sold on calling it a genome computer (it's neither a computer crunching genomes nor a compute made of genomes, not really), but the concept is great and it is widely useful.

Shaddack Transfigurations are a great touch. Note that they are not really necessary for a brain-in-a-jar, but they do make for a great backstory.

If brain-in-jars lose their emotions but retain human pattern recognition abilities they would make for excellent computers. Recommender systems, online help-desks, vehicle drivers, Jarvis, etc. Warhammer 40k has some fallen space marines cased in metal dreadnoughts and continue to fight. Futurama keeps Nixon around. Gurren Lagann has a bio-computer made from a fallen big-baddy. Neuromancer had some sort of scripted persona-on-a-stick.

Mechanics-wise one can do some neat things as well. Perhaps someone the players know has been jar'd. Maybe being jar'd allows one to drop the burden of emotion and ascend to a higher plane of thought and existence. Maybe one can cleverly interact with brain-in-jars to trigger responses based on their has-been-selves to get special reactions.

Cool stuff. Go to Comment
Caryatid System
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2016-04-16 02:29 PM

The thought of a sentient war machine does not lead me to think of a female combat bot, but rather more like Skynet; a single entity simultaneously controlling a large number of auton combatants + tanks + equipment etc.

I found the author's note extremely valuable, and feel that should be at the top, or even in the description blurb. If I understand correctly, a caryatid system is an anime character with combat weapon styling. I love the name btw, and the term 'to greeble'.

The GEAS is neat - sort of like Asimov's laws. I can see opposing sides trying to bug the opposing side's GEAS or some military developers trying to get a more effective combat system by bending the rules. That, and playing as a Caryatid character would give you a sort of paladin code-of-honor.

Go to Comment
The Peristeronic Ring
Items  (Jewelry)   (Magical)
Mageek's comment on 2016-04-12 12:53 AM
Encourages creativity and has a variety of options.
Love the name too. Go to Comment
Aramax Ironbelly
NPCs  (Minor)   (Mystical)
Mageek's comment on 2016-04-07 11:00 AM

Who needs a sphere of annihilation anyway, when you can take it to the 'Max?

Go to Comment
Pribnow Dummy
Lifeforms  (Constructed)   (City/ Ruin)
Mageek's comment on 2016-04-01 12:02 PM
Good selection of names, as always.
These "top-half" robots show up all over the place but I didn't have a name for them - until now. Reminds me of some of Geiger's work, with humans half-emerged from a technological monstrosity. Also standard fare for things like stationary ship AIs.

Pribnow Dummies could also let you make monsters similar to the Chaos Witch Quelaag in Dark Souls. You choose the top half and the bottom half separately. Perhaps this is useful for cyborgs who need different locomotion capabilities depending on the time.

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Sanctum of Water
Dungeons  (Water)   (Puzzles)
Mageek's comment on 2016-04-02 12:25 PM
The dungeon isn't too long. It certainly fits within a single play session. The duration will vary based on how long combat takes in your game system. For some reason, whenever I play it takes 50% of the time just to get the party to the dungeon. My group got through in 3 or 4 hours playing D&D 3.5 with four 10th level non-casting characters. Go to Comment
Col. Michelle Inoue
NPCs  (Scenario Based)   (Combative)
Mageek's comment on 2016-04-01 12:07 PM
I like the use of "remora."
You did a great job of adding game mechanics to this post, as in actually giving me rules for "sniper babe". A good combination of character background, lore, connection to your overarching lore, and mechanics. Go to Comment
Nipponese Augment Ranks
Systems  (Technical/ Mechanical)   (Specific)
Mageek's comment on 2016-04-02 12:31 PM
Lots of definitions that fit within the overarching Cosmic Era. Honestly, sounds kind of game breaking.
I do like the concept of the Nirvana dilemma. An entity with too much power could perceive the world and what is important in a very different manner than we do today. Its perspective could lead it to do things that we find completely irrational or mysterious, and it may be extremely difficult to relate. That concept is explored with Dr. Manhattan's character in Watchmen. Giving players that sort of power is tricky, and giving opponents that sort of power somewhat necessitates giving players that sort of power.
Would love to see a source book / Cosmic Era collection some time. Go to Comment
Vince Appelhof
NPCs  (Scenario Based)   (Criminal/Espionage)
Mageek's comment on 2016-03-05 12:42 PM
I like the twist to introspection rather than aggression. I kind of get the godfather vibe - being inundated by a life of crime, coming out mostly on top, and yet possessing a desire to surround oneself with one's family and enjoy a peaceful afternoon. Go to Comment
7 Things About Food in the Cosmic Era
Articles  (Setting Building)   (Gaming - Genre)
Mageek's comment on 2016-02-26 10:06 AM
The article paints a great picture of food to come. I was genuinely surprised by a few of the culinary concepts - a bit morbid but it totally makes sense. I personally hope that soylent + virtual food is not the staple of tomorrow, but hey, if they make the experience good enough I could very well eat my words.

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Ogre Sports
Society/ Organizations  (Ethnic/Cultural)   (Local)
Mageek's comment on 2016-01-14 10:39 PM
I wonder how a party would respond to discovering ogre civilization and the cultural intricacies. I am certainly guilty of having ogres attack just because they are evil - one can certainly look deeper into this.
Also very well written! Go to Comment
7 Spells for Pompous Nobility
Systems  (Mystical)   (General)
Mageek's comment on 2016-01-08 10:05 AM

It is always interesting to build a setting and then flesh it out by asking the question "how would this evolve? How would people exploit it?"

This post asks how the well-to-do in a magic-heavy campaign might flaunt their magic. Great!

I imagine spells for pymgy-cute familiars, magically branding designer items ("Oh, she has the prada bag of holding"), and for making your mounts faster / more impressive.

Full-magic campaigns can be tricky if everyone has access to high-power magic. I'd imagine a lot of protection spells would abound.

I like the change of post name and feel that most of the spells fit the bill.

Go to Comment
7 Spells for Pompous Nobility
Systems  (Mystical)   (General)
Mageek's comment on 2016-01-10 06:06 PM
Flab to Fab

A pompous variation on flesh to stone, this spell converts unwanted calories to muscle. The affected gains a boost in physical stats and self-esteem for a few hours, after which the transmutation begins to slowly wear off. Those adept at spell crafting can fine-tune the spell to accentuate particular effects, giving the beneficiary the kind of build they desire.

Fab to flab is commonly used when hunting, at tournaments, and at galas. Repeated use begins to wear out the surrounding tissue, resulting in sagging skin. Go to Comment
Memetic Measurement
Systems  (Knowledge/Lore)   (Defining)
Mageek's comment on 2015-12-29 12:03 PM
I imagine entirely companies built around the idea of trawling the interwebs for fresh memes that haven't circulated yet, quickly buying them from their creators, and then selling them to the highest bidder for their next political campaign, ad run, etc. Go to Comment
Items  (Tools)   (Campaign Defining)
Mageek's comment on 2015-12-29 12:01 PM
True Fact: Elon Musk wants these on Mars so we can design organisms here (think, bacteria strains), transmit the build codes there, and then print whatever terraforming lifeform we need over there.

These will continue to take off IRL - definitely a staple of the future.

One game-play mechanic that this can play to is reusability. One future-trope is scavenging parts and stuff from space hulks and ruins. With a replicator you can easily fix machinery and/or convert scraps into building materials.

Regarding Scrasamax's comment about using only one material: I think one of the most useful things about 3D printing is that you can layer different materials. Think crazy composites, printing circuitry beneath the surface, and embedding mechanisms in hard-to-reach places. Sure, it will always be easier to only use one, and if you are building entire buildings you might not go for it, but making small, high-precision items with expensive 3D printing technology is something we can pretty much do today.

Hitchikers Guide: "He had found a Nutri-Matic machine which had provided him with a plastic cup filled with a liquid that was almost, but not quite, entirely unlike tea." Go to Comment
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