Strolen\s Citadel content. 
Able Blank
NPCs  (Scenario Based)   (Criminal/Espionage)
Mageek's comment on 2016-09-15 11:40 PM
This takes disposable mook to an entirely new level. I really, really dig the atmosphere that comes along with this. Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
Mageek's comment on 2016-08-21 05:48 PM
Fantastic read.
An excellent adaptation. Really well done, and it seems to fit perfectly into the Cosmic Era.
Go to Comment
Items  (Armor)   (Combat)
Mageek's comment on 2016-08-28 06:59 PM
Woo! AT-ST!
I like the varied options that are presented. Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Mageek's comment on 2016-08-08 11:56 PM
This is pretty high quality, despite what the title might make you think.
The Livingstone's story is a logical evolution of the world and natural economic effects, and the bizarre evolution of the role the sex marines play as the story transitions from venture-gone-wrong to martial law is downright fantastic. This could definitely be the backbone of a short campaign. Go to Comment
Items  (Ranged Weapons)   (Combat)
Mageek's comment on 2016-08-06 07:36 PM
Hahahaha. This is hilarious. Extremely anime-like. Great visuals and it would fit right into the right campaign setting.
"Weaponoids have not successfully been deployed." Too true. Go to Comment
Exalted Mother
Items  (Armor)   (Combat)
Mageek's comment on 2016-08-06 02:21 PM
Very fitting for a campaign world such as The Cosmic Era. A little anime-ey but it fits in nicely.
Good background involving the Greek mythology. The visual of giant protector robots is a good one, and some of the societal implications are covered. Go to Comment
Synaptic Amplifier Clip
Items  (Computers)   (Campaign Defining)
Mageek's comment on 2016-08-01 10:26 PM
Has everything one needs from a post - I really like that you added the In Game section.
Is there a reason why they are called A10s? Does it have anything to do with the modern day A10 airplane? Perhaps they were used first in training to pilot an A10? Go to Comment
Articles  (Resource)   (Game Mastering)
Mageek's comment on 2016-08-06 12:22 AM
Thanks! It has been done. Go to Comment
Articles  (Resource)   (Game Mastering)
Mageek's comment on 2016-08-06 12:18 AM

Update: Added Custom Julia Shell Tips

The code is a little wonky due to the automatic linking that occurs on strolen pages.

Go to Comment
Zrcado Syndrome
Lifeforms  (Third Kingdom)   (Cyberspace)
Mageek's comment on 2016-07-28 12:20 AM

I would have thought that something like video game addiction would be the first documented illness. Nevertheless, a decent staple.

People could lose the ability to tell the difference between life and the simulated world, and thus begin to feel that they can be deleted / derezzed / scrapped like any of the bots they constantly interact with.

Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-28 10:31 AM

Space Sickness is a real thing and is not related to bacterial infections.

Not sure that people would start naming the flu or a cold as 'Space Sickness' just because they now get it in space.

Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-28 10:24 PM
I see. I would restructure the post to highlight the origin / nature of the disease first. The interesting aspects of Space Sickness have more to do with the fact that it comes from contaminated water / air systems than that its symptoms are like the cold or the flu. Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-30 03:12 PM

Updating vote.

I still think the title should be changed to Space Legionnaire's Disease or similar and that the article should start by focusing on the cause of the disease rather than the effects (since they are less important).

Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-08-03 12:58 PM
Right - I think this is the Legionnaire's Disease it is based on Go to Comment
Ring of Endless Bottles
Items  (Jewelry)   (Magical)
Mageek's comment on 2016-07-27 12:24 AM
I would caution users to really stick to the "limited common potions" concept and give your players a short list. You don't want them pouring through source books for the perfect match every time they come to a new encounter. Go to Comment
Digital Angel
Lifeforms  (Constructed)   (Cyberspace)
Mageek's comment on 2016-08-01 10:55 PM
Looking forward to the complete sourcebook. Go to Comment
Psychotronic Programming and Intimation
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-07-15 11:38 AM
Solid article for a solid concept in fiction. I like that you mention two significant drawbacks and suggest a means for exploiting them. Go to Comment
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2016-07-15 11:42 AM
Hmm, I would think that multikard styles would emerge in much the same way credit card styles do: each company is free to issue whatever color/style they want, so anyone can end up with a chrome sheen if they desire.
That being said, having color-coding for the sake of making gameplay easier makes sense. Go to Comment
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2016-07-16 05:00 PM
Nice - I somehow missed that. Upping my vote.
Works really well the sesame-credit thing you have going from a previous post. Go to Comment
The Hume Manifesto
Society/ Organizations  (Ethnic/Cultural)   (Trans World)
Mageek's comment on 2016-07-15 12:40 PM
Great food for thought!
The Hume movement is a logical consequence of the hypersexualized culture stemming from rampant genetic modification. Some points worth pursuing are: that cloning is not necessary (genetic crossover can be done synthetically) unless a set of 'optimal' genes have already been decided upon, that the economics are being Hume should eventually lead humes to greater prosperity and greater cultural value (like the 'feels' that run tech today), and that some extremist humes might use mind-altering substances and technology to move themselves towards becoming 'perfect' (perfect logicians, free of bias, photographic memories, a multitude of sensor inputs, a permanent state of spiritual oneness, maybe even free of free will). Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2