Strolen\s Citadel content. 
Spirit Spiders
Lifeforms  (Fauna)   (Tundra/ Arctic)
Mageek's comment on 2015-11-26 07:43 PM
Wow. This is a really clever entry.
I really like the combat options, both positive and negative, and how you present options for them to affect the surrounding culture of the world.
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The Beaches of Snæfellsjökull
Locations  (Area)   (Tundra/ Arctic)
Mageek's comment on 2015-11-22 02:05 PM

Nice pun.

Fair statement. I played a great campaign based on Norse invaders who raided our village and ended up capturing and bringing us PCs back to their homeland. Interacting with the culture and having to play as an outsider learning how to interact in the bizarre and unforgiving world was a fantastic experience. This post is a very small part of that larger world.

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Allele la Creuset
NPCs  (Scenario Based)   (Combative)
Mageek's comment on 2015-11-12 11:35 AM
I like the hornet nest drone mod. It brings back memories of driving around in mario cart with 3x red shells. Definitely a piece of gear with many uses and flavors.

Samus Syndrome is an interesting concept. I have no idea to what extent it is true in real life or not, but the media certainly favors "attractive and highly sexualized women in their war machines". How common are attractive augmentations in the Cosmic Era? If it is common-place in specific communities you might have some interesting cultural shifts depending on where you are and who you talk to. Officers for instance, might have more modifications, making people biased towards assuming you are a higher-up. Go to Comment
The Guest Star Portends
Dungeons  (Desert)   (Puzzles)
Mageek's comment on 2015-11-04 01:23 AM
Upset Barbarian Horde can be (slightly) less upset Go to Comment
The Guest Star Portends
Dungeons  (Desert)   (Puzzles)
Mageek's comment on 2015-11-06 03:42 PM
So stoked! Thank you. Go to Comment
The Guest Star Portends
Dungeons  (Desert)   (Puzzles)
Mageek's comment on 2015-11-08 11:22 AM
Update: Added LaTeX source files for the graphics. Go to Comment
Cryptic Language - Tolkien Hobbit Runes
Articles  (Setting Building)   (Game Mastering)
Mageek's comment on 2015-10-24 10:29 PM

My first post that is not my own work. I figure the Citadel is a great place to bring in all sorts of useful info even if we ourselves didn't make it.

I included references and appropriate links.

Please let me know if this sort of post is wrong and I can remove it.

I am not really sure where to put this post. It is kind of a puzzle but also kind of an informative DMing post. Again, let me know if you recommend putting it elsewhere.

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Cryptic Language - Tolkien Hobbit Runes
Articles  (Setting Building)   (Game Mastering)
Mageek's comment on 2015-10-27 02:21 PM
Just that I am not Tolkien. I wrote the text.
All seems good then.
Thanks! Go to Comment
Wonder World LLC
Dungeons  (Other)   (Style)
Mageek's comment on 2015-10-18 03:55 PM
This takes the idea of resort planets and virtual vacations several steps further with the staging experience. Scrasamax covers the entire event in excellent detail, including the pre-event staging, the actual virtual park, and the final act of leaving. The methods behind optimizing your enjoyment while keeping the cost down (ie, sim vs. real attractions, cost for the consumer is still as high as possible) reflect what economic forces would do in real life.

Looking forward to the dark net section; I imagine that will present more role-playing opportunities. Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:45 PM
Simple and straightforward. The Face Punks make me think of Guy Fawkes masks.
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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:47 PM
The brain is pretty valuable. Let's remove it faaaaar away from the body by keeping it locked up in a high-security bank vault and simply control your body via tele-presence. Your original body has a special cybernetic skull that communicates with the bank's service network. Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:43 PM
Nice backstory. Cleveland is a nice touch.
Reminds me of terminator armor and dreadnoughts from Warhammer 40k.
This could even be adapted to a fantasy setting, probably involving necromancy. Go to Comment
Items  (Other)   (Campaign Defining)
Mageek's comment on 2015-10-17 10:17 PM
Nice post! I really like the format of:
- short, to-the-point stub text
- flavorful intro
- historical context
- examples of use
- connection to specific cultures.

Again, your writing is clear and draws me into the Cosmic Era.
Your use cases are great. Having nice skin, lizard skin, furry skin, programmable skin, clear skin, camo-skin, etc. solve all sorts of niche problems and allow for all sorts of customization. Great to see it tie into your other posts too. Go to Comment
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2015-10-10 03:31 PM
I really like your writing, as always. The intro text is also remarkably to-the-point.

- I.R.L spider legged robots make most sense in underwater / low-g environments / small-scale as otherwise they are excessively flimsy
- I'd be terrified of a swarm of tiny arachnotrons too, no need to limit the smallest to 14" long Go to Comment
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Mageek's comment on 2015-10-06 11:03 PM
I want one.

Having a Cathex / Muse seems like having a familiar, but in the digital world of the Cosmic Era such a familiar would have access to an entire world of information and resources through the internet. This makes them much more complicated from a role-playing and game design perspective; that comes with great potential.

A slight comment - projecting something a few inches in front of your face seems less useful than onto your retina or directly into your visual cortex via your brain interface.

Is the internet in the Cosmic Era driven by advertising money in the same way it is in the modern world? One could conceivably download `skins' for your Cathex that replicates characters from your favorite shows, business mascots, etc. Your brain interface might also constantly give you annoying ads you can't get rid of unless you upgrade to a subscription model. Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
Mageek's comment on 2015-09-27 06:59 PM
This submission is ripe with setting. The writing style really brings the sights and sounds of the Geofront to play out and flow uninterrupted.
The communities you create fit into the setting in a sort of balanced, justified manner. One can see not only why they persist and what their motives are but also what chain of events over the ages brought the mixing pot into the state it is now.
Inclusion of the Pandor box is a particularly great touch.
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8/30 Cathexes
NPCs  (Extras)   (Knowledge/Lore)
Mageek's comment on 2015-10-04 03:03 PM
@Scrasamax: are these akin to deities in non-tech settings? As in, are these beings that are worshiped? Or, by avatar, do you mean more like what people show up like when you plug into the matrix / online interaction? Go to Comment
8/30 Cathexes
NPCs  (Extras)   (Knowledge/Lore)
Mageek's comment on 2015-10-05 11:11 AM
Cathex is actually a pretty good name. (I looked up the definition of cathexis). After your comment everything makes sense. Go to Comment
Voodoo Reinforcement Learning
Dungeons  (Swamp)   (Puzzles)
Mageek's comment on 2015-09-26 10:40 PM
Towards appeasing the Barbarian Horde! Go to Comment
Voodoo Reinforcement Learning
Dungeons  (Swamp)   (Puzzles)
Mageek's comment on 2015-09-27 05:13 PM
Thanks for the feedback. You are right, my stuff of late has been a bit academic.

I have been trying to find puzzles that are interactive. It is easy to give out logic problems that people solve on their own. The goal of role-playing is to have challenges that involve interactions with other PCs and NPCs. Phantom Paths, guard riddles, and this one try to follow that vein.

I stumbled upon the barbarian horde challenge to come up with location-specific puzzles. Most puzzles are Dungeons/Any/Puzzles simply because you can re-skin them. That being said, trying to come up with location-specific puzzles provides a nice lens that ends up spawning all sorts of other ideas I wouldn't have considered before. Go to Comment
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