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Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2014-02-14 03:21 PM
Update: Updated. Fixed a few sections, clarified some. Still need to do more. Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2014-04-21 01:36 PM
Update: I've done some slight re-writing, editing, and a bit more proofing. Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2014-04-23 02:09 PM
Thank you. To be honest, I've already made a few changes to this NPC, to better fit into a specific plot I have planned. The idea of such a super elite member of the army just seems a little ridiculous... so I made her a Marine. :D Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2015-01-22 05:25 PM
I'm not sure which section you mean, but I don't think so.

In the Double Take, her eyes dare you to approach. I meant any sort of physically getting near her. Certainly, someone coming on to her would count, but I meant it more broadly. Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2015-01-22 07:39 PM
Ah. Dwfinitely not sexual advances. When she is working she is looking for threats. You don't want to be on her radar at all in that situation. I'll ponder a bit and see if I can find better phrasing. Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2015-01-22 09:35 PM
Additionally, I should work to clarify "She discourages approaches..." in the context of working means any approach to whatever she's being paid to not let you approach, or any form of approach to her that isn't related to the business at hand. Essentially, that "zone of contention" I mentioned elsewhere. Go to Comment
Felicia 'Fever' Cortez
NPCs  (Minor)   (Combative)
Longspeak's comment on 2015-01-22 10:12 PM
Update: A few small edits, some minor clarifications. Go to Comment
The Town of Inexplicable Babies
Locations  (City)   (Any)
Longspeak's comment on 2014-02-19 07:12 PM
Like Axel, I think maybe a bit more. But the idea... it's wacky and zany, and deserves a good vote.

You use names I'd associate with Fantasy worlds. Are all of the babies human? Are they all of uniform ethnicity? Or are those random as well? Or appropriate to the finder? Of course, I could decide for myself, but I'm really very lazy. Go to Comment
Trash Golem
Lifeforms  (Constructed)   (Any)
Longspeak's comment on 2014-02-06 09:38 PM
I'd love to see a modern-day form of this. It's a perfect monster for modern horror or modern... weird. Go to Comment
Trash Golem
Lifeforms  (Constructed)   (Any)
Longspeak's comment on 2014-02-06 09:42 PM
An interesting idea, with a lot of potential uses. Well written. Like I said in my idea, there should be a cool modern-day version for horror and/or weird. Go to Comment
15/30 Bards
NPCs  (Minor)   (Artistic/Performance)
Longspeak's comment on 2014-04-18 02:34 PM
One I used in a game: "The Entertainer."

He's not a Bard. He's a Fighter. But he's always dreamt of being a Bard. He wields weapons he thinks a Bard should use. Quarterstaff, probably. He carries an instrument. He can play... some. He can sing... okay. He tells people he's an "entertainer." He isn't lying... except maybe to himself.
For best effect, stat out the best Fighter you can, being sure to neglect at least one and preferably two key Bard stats, then spend all secondary skills on "Bard" skills like singing and playing. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-01 12:48 PM
I meant the example to sort of stand for that, but then decided to put the example in each step. Would you suggest pulling it all together at the end like the original draft, or a completely separate summary? Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-01 01:47 PM
Update: Made a few changes, corrections, clarifications, and added a new final section to summarize the process as suggested. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-01 07:17 PM
Thank you for the feedback. I always want to improve. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-02 11:48 AM
Flattery will get you everywhere. :)
Seriously, thank you. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-03 12:26 PM
Thank you. I'm glad others are finding this useful, and that I wasn't just obsessing needlessly over my NPCs. Obsessing, yes. But not *needlessly*. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-03 03:15 PM
Update: A couple of typos fixed and a slight clarification in the "First Date" section. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-02-03 08:50 PM
Thank you. The scalable was actually... sort of accidental. I was working on this way to present the major NPCs, and realized... "Hey... I could just stop at step three." Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-04-04 12:32 PM
In fairness, I asked people to tell me how it could be better. I care less about the score (though I love my score!) than I care about knowing I did the best I could do. The bullet point summary was a great idea for improving the readability and utility of the sub. Go to Comment
Organic NPCs (and PCs)
Articles  (Character)   (Gaming - In General)
Longspeak's comment on 2014-04-04 01:03 PM
It certainly could for some parts. The real question is, should it?

There are many hard, objective "facts" about each character which won't be revealed in a description, but in RP. In particular, the deeper layers of a character aren't found in a box of text you read to the players. Instead, these details come out naturally in RP. When that happens, the PCs' (and players') will provide their own context and interpretations. Instead of *telling* them different, the players and PCs will perceive differently, filtered by their own experiences. Let them do the heavy lifting here. It's more natural and less work for you.

Now the first two layers ARE just descriptions to read out, and could easily provide vastly different observations to different characters. There's a lot of room for subjectivity, here. But weigh this authenticity against playability and your own valuable prep time. Sure, you COULD write up six different descriptions to give to six different PCs. And if you have the time and your players don't mind, go for it. But I bet not many of us have that kind of time. :) My suggestion of providing one detail tailored to each PC in your group was intended to provide some subjectivity without bogging down play or requiring too much prep time. Go to Comment
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