In the Elder Scrolls games, giving a beggar a coin gives you a blessing and a feeling of well being. What if this feeling... were addictive? What if the reward for your first show of generosity wore off, leaving you feeling hollow and out of sorts? How much would you give to feel that well being again? Go to Comment
Nice. Some very neat twists. My current storyline has just hinted at what's to come, with the Heroes meeting a woman who has been tapped as a possible successor in passing, and later we'll get more in that area. Some nice thoughts here on gumming up the works for the hapless Heroes. Also, I've never really thought about the one she killed before. Could be something interesting there. Go to Comment
Thank you. Much appreciated. A note about the names, as you'll see in future submissions, many of my fantasy characters and places are from stories I've created for the game Everway, where this naming style is common. Common words, used in different ways. One of the reasons I like it is the fairy tale atmosphere you mention. Go to Comment
Thank you. I'm not familiar with Dark Sun, but just based on the name and the comparison I have developed an idea of what the Defilers must be like. The world... was a dark place during the period of the war and the rule of The Obsidian Queen. I might write up one of the other NPCs to show how dark it once was... and how that realm has fared since the war under the auspices of its new queen. Go to Comment
Brilliant. I love how you have explored the deeper ramifications of this - frankly horrifying - piece of magic, and the responses from various factions of the community. Those explorations make this a first rate sub. Go to Comment
There is some good advice here, and not just for new or inexperienced GMs. It's something to revisit periodically, to make sure you as GM are placing the right NPC into a scene for the right reason. There's nothing WRONG with a minion who's role in the story is just to be killed or to delay the heroes, if that's what you INTENDED. But not every NPC is there for the same reason and this helps a GM think about those reasons. Go to Comment
Spectre uses his ability to merge with shadow and travel between shadows to get the drop on criminals, who he beats senseless. You might think he's a hero, and sure, he's helped a bunch of people. But he also takes their stuff, and isn't shy about using excessive force.
The Fury was drugged and they thought she was dead. They disposed of her body by putting her in the buildings incinerator. That's where she woke up. On Fire. She's criminally insane, usually failing to distinguish between friend and foe, and burns so hot it should have consumes her long ago. She doesn't talk; only howls in rage and pain and hate. Go to Comment
Awesome. The idea is cool and interesting all by itself, but then the presentation reads like something out of an old folk tale. This will be another idea I steal and change a few names to work into my Everway game.
(The banner link led me here, BTW. Those are a great idea for letting newer people like myself find some of the golden bits.) Go to Comment
Everything's fine. Just fine. Don't worry about it. I'm sure that tingling sensation in your spine is just nerves. In fact, I'm CERTAIN it's just nerves. You just have a case of nerves... bring slowly pulled out of your body through your spine. Hold still, this might hurt. Go to Comment
I popped into the travel plots to help my son find idea for his pathfinder campaign and found this little gem. Plenty of possibilities here, and I look forward to finding out how it goes after his game today. Go to Comment