I popped into the travel plots to help my son find idea for his pathfinder campaign and found this little gem. Plenty of possibilities here, and I look forward to finding out how it goes after his game today. Go to Comment
Val link me to this, I think to give me a complex. It worked. This is really well done. Another sub to go on my two lists: Ideas to use in Everway, and Writers Who Make Me Seethe With Envy. :) Go to Comment
I like the concept. It speaks to me of Everway, a system which uses the four element for attributes, and that's always good. It also remind me of something I tried to do, but abandoned, giving every element an opportunity to influence every aspect of a character, rather than pigeonholing each as "the action stat," "the resistance stat," etc.
I might try to lift some of these ideas and make that old idea work. Go to Comment
Another Good one. MH, I like your... lateral approach to the genre. This guy and Hammer should go into business together.
"Hammer and Sword" - Offering design, construction, and installation of lairs, gear, and everything in between. Go to Comment
I just had a prospective player for my game explain to me how my method of thinking about the *person* and how he fits into the world is silly and a waste of time. He just wanted to talk about his *power*
I had a current player wonder why I wouldn't just drop a new player character into a scene.
I wish I'd seen this sooner. I'd have linked them to it.
I think, for many players, the first play session marks the "beginning" for the character. What came before doesn't matter, doesn't bear thinking about beyond how it relates to the abilities or motivation of the character. But how we got here helps us understand how we'll get *there*.
I wanted to begin presenting a world, and browsed for articles to help present. I found this and I'm awed. This is an amazingly comprehensive tool which will help shape my works from this point forward. I'm bookmarking it and will be coming back to it often. Go to Comment
First, Kudos to the site for randomly pointing me here today.
Very well written, interesting, nasty side effects, a perfect McGuffin for a story. Others have said it's too munchkin-like... which I found odd because the entire time I was reading it I was thinking what a great thing this would be in the hands of an NPC.
Imagine the ruler of a nation, or the leader of a powerful guild. Now, PCs face such things all the time, but imagine being at odds with such a man, and his super loyal minions who are really innocent victims. Imagine the moral quandary PCs face when they have to fight these minions.
We'd need some way to make the effects wear off on PCs, though. Perhaps a counter agent they can be fed which makes them briefly immune, fed to them by a rebel or counter agent. Or if I fed this into my Everway game, "Spherewalkers" are immune to the effects... and therefore all Gates are guarded by loyal men with instructions to kill or capture them immediately. Go to Comment
There's two parts to writing: Art and Craft. I won't add to the dogpile on craft, especially after all this time. Issues? Yes. Insurmountable? No. If Agony is still reading the site, I'd have a friend check to spelling, grammar, and typographical errors in the future. I'm not the best typist, and I always leave a few errors on the table, but a friend looking it over will reduce those.
As for craft... well... I'd never thought of a half-man/half-raven before. I think the idea is neat, and worth exploring. The rest of the idea needs a bit of work, but I think the core idea make that work worthwhile.
Less an idea and more an attempt to use the given elements to furnish a more coherent story...
Amadeus was a happy child until the Black Feather killed his parents. The act was brutal, vile, and random... at least to the eyes of the boy orphaned by the act. As inexplicable was why the Black Feather would use his magic to give the boy the lower quarters of a Raven. Lost, destitute, and bereft, Amadeus ended up at the mercy of the state.
The boy grew up in an orphanage. When he wasn't being studied by wizards, healers, scholars, and alchemists for his strange deformity, he was being teased by the other children for his outlandish appearance and too-timid behavior. But then one day he snapped. When a boy began to push Amadeus and call him crowfoot, the boy lashed out with a vicious kick. The taloned foot tore the other boy open, spilling his guts on the floor. Amadeus fled.
He ran. Not knowing where to go, he found his way back to his old home, finding it long abandoned. Cold and exhausted, he curled up and went to sleep in his old room, crying. Dreams of his dark deed haunted him, and in the morning he woke, having rested very little. But then he saw the staff.
Six feet of stout wood, decorated with black feathers. The end was carved into sharp talons. The boy saw parchment wrapped about the staff, tied into place. Hesitantly, trembling, he approached, and untied the parchment. He read the note within.
"If you would free yourself of your curse," read the note, "if you would avenge your parents, Master the Raven Staff, then seek me out. Face me to learn the truth."
The note was signed by Black Feather.
Amadeus picked up the staff, which felt... right in his hands. He silently vowed that he would find Black Feather, and he would learn the truth, before Black Feather's blood stained his talons. Renouncing his name, Ravenman left his childhood home behind and went in search of vengeance.
Ravenman is a tall, pale man with short black hair and a lean build. Below the waist, his legs are those of a Raven. He usually hides this with loose pants and a cloak, though there's no way to cover his feet. He is stronger than he looks, though not supernaturally so, but is very quick and has very keen eyes and excellent hand-to-eye coordination. His talons give him some help in climbing many surfaces, but he has to rely entirely on upper body strength to climb a rope. Ravenman's head tends to jerk around a bit, as his eyes dart left and right, up and down. His laugh - on the rare occasions he does laugh - has a rough, grating quality to it that brings the call of his namesake to mind.
Depending when in his travels he is encountered, he may be a young novice fighter, or he may be a seasoned warrior, highly skilled with his staff and with the unarmed style he developed which relies on deadly shredding kicks. He carries the Raven Staff, which in addition to its potent magical properties is a very dangerous melee weapon.
The Raven Staff is a mystery. Again, depending on when he is first met, Ravenman may have unlocked none, some, or most of its powers, all of which are raven or avian related. One power he has discovered right away is the ability to survive be eating carrion. No matter how rotted the meat, Ravenman can find sustenance.
Just how consumed is Ravenman? A GM may have him as driven and singleminded as he likes, but perhaps a little depth is found in having him question his purpose from time to time. WHY did Black Feather kill his parents and transform him? WHY leave him the staff? These question might plague the man he's become.
PCs may encounter Ravenman on the road. He'll be wary of them, because he hasn't always made his living on the right side of the law, and also because he's often been mistreated by his deformity.
PCs may encounter Ravenman being set upon by villagers who've mistaken him for a demon.
Ravenman may seek out one of the PCs, believing him to have information about Black Feather
PCs might be hired to apprehend Ravenman, or to steal the staff he carries.
PCs may even be victims of Black Feather, sought by Ravenman to join forces against him.
And just who IS Black Feather, anyway? Why DID he do these things? These are questions for you, the GM, to answer. Go to Comment