Originally from Eat your heart out, Nostradamus by Scrasamax
"Every single prophecy ever written will come true, likely exactly as it is written. And chances are, these events will be centered around the characters and the current day. This really clashes with prophecies from the real world as they are wrapped in symbolic imagry and most never actually happen, or are so vague that the events listed could have already happened a dozen times over."
- 11 players on the field at a time, out of a total team of 30.
- One player has the shortsword.
- None of the players wear armour.
- Six points are awarded for getting the sword across the opponent's goal line.
- The field is 100 yards by 30 yards, with an additional 10 yards beyond each goal line.
- The game starts with both teams lined up five yards apart in the center fo the field. Play begins when the swordsman on the advancing team shouts "Heik!" which is Gobbley for "run" or "go."
- The sword may be handed to another player, but if it is lost, or the swordsman falls, play ends. Play begins again when the teams again realign at the point where the sword or swordsman dropped.
- The advancing team retains posession of the sword until they either score, or fail to score for four plays. At that point, the opposing team gains posession and now becomes the advancing team. The sword can be taken by the opposing team, which then becomes the advancing team, if they gain posession of the sword before it touches the ground.
- There are three referees who have the authority to halt the game when they see fit. A referee calls "halt" and all movement or hostilities must cease. The interrupted play is then redone once the referees allow. The referees can impose pentalties on the teams, such as a loss of yardage, or ejecting a player from the team. The referees may be armed and armoured as they see fit. If the team's Captain or another referee disagrees with the call, a trial by combat may take place during the half-time intermediate period or at the end of the game. If the referee loses the trial by combat, the disputed call is undone, but not the secondary results of that call. If the referee wins against the Captian, he gets to select a player of his choice from the disputing team as his slave, effective immediately. Referees who dispute another referee's call do not win any additional reward. Slain referees and Captains are traditionally eaten by the winning team.
- An hourglass is used to determine how long the game lasts. Once the initial hour lapses, there is an intermediate period to allow both teams to rest, patch wounds, and substitute players. After the intermediate period--which lasts from about 10 to 20 minutes, as determined by the referees--the second half of the game is played, again for an hour. The hourglass is only stopped when the sand runs out at half-time or the end of the game. Anything that delays the game still counts toward that time.
Beyond this, nearly anything goes. The referees only enforce the few rules, and generally let the teams slaughter each other.