This is a great take on Elves. It takes them out of the deep forest homes and moves them somewhere else. However, they took their ideals and cultures with them and adapted them to the local materials.
Our magical castaways have a deep dark secret, the secret of how they got here. I wonder what it is? Go to Comment
A 4.5 with an extra .5 for Darbeast write up. The write up was very nice, but the city seemed almost hokey... like a set from a 30s era serial (or a CGI spectacular paying homage to that era). Still it is really well done.
These posts almost require one to read them several times or study them to really get them. This is my eighth one and I am coming to understand the more and more. Go to Comment
I was going to vote a 4, but then I looked at the links and read it through a second time. This one is not intuitive. However it is the most unique one to date (displacing the one before it).
You get a feel about the isolation and danger around the spire. This is a vast flood plain with some obviously nasty critter to force people to live in a tall spire.
The write up shows that the people here are almost living in a work camp (or a work camp that has expanded beyond those days. It also showed how the camp did expand, and how they developed what they did. Go to Comment
I get it now. Having looked through all the World of Kerren stuff, this makes a great deal of sense. Pueblo People who live with Dragons. I can see this place as well. Go to Comment
The history is too important to this one. It is also pretty dense. However, it explains why the city is lit by gaslight. It does not explain why it is called Gaslight. Wasn't it a city or town there first, that was then built up? Go to Comment
I like the way this one explains all the odd historical details. You could almost believe there was a The Mithraic style. By formating the ideas in the architectural, you get a more concrete feel for the place (no pun intended) and more versimilitude (the fancy gamer world for "realistic feeling"). Go to Comment
Again, I have only seen this one mentioned in the uber thread of Arth.
The last few paragraphs make this place for me. (The religion clicked from the odd notes from Arth and Temple Ward from Antioch scroll.. so there are different ways to see the same religion.). Go to Comment
I haven't see this one before. You have not fleshed it out like Antioch, though it is mentioned in that huge thread in the forum. The little details are wonderful. You show trade with Antioch (light balls), the family importance, their values (what is beautiful to them, the environments (I would of guessed desert or semi-arid region, like the Nile valley), and what things look like there.
I now see why these are special posts.
I also like the little techniques of mechanics that you can pick up. The A groove here for stonework and the street structure in Antioch. Those are details I assume you swiped from history, and we can swipe from you. Go to Comment
Woah. This is great. You can see the place in your mind (once you figure out what all those architectural terms are). And the rest of the neighborhoods help flesh this one out. Go to Comment
Darn You. Now you are going to do another 50 posts that I am going to have to read. Should I just read them in the forum or wait? (Hmmm the old "Hard Back vs Paperback" or "read it now or wait for the movie", kind of question). Go to Comment
I play modern setting games. This guy is great. I am not sure the fantasy players out there are going to be as enthusiastic about him, but this is kind of neat. A mix between John Sable and The Agent. Go to Comment
With the required genetic dispersion out of the way. This takes a perfectly good cliche and twists it so it is interesting. (It has to be played "just so" to work.)
I think I "get" the character, but I am not sure what to do with it. Is it a cosmic aid? Is it the mysterious source of info? Is it just a neat mystical thing in the background. I am not sure how to use this one and you didn't tell me. Go to Comment
I really like this one. It has lots of fun details, a history I can work with, and the potential to be very useful in a supers and even non supers game. CSI: Meta City character.
Locations (City) (Water)