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City Image - Ageos
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-04 11:44 PM
Okay this one is kind of cool, but not nearly up to the standard you have set for yourself with the others. Go to Comment
City Image - Chedru
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-04 11:43 PM
This is a great take on Elves. It takes them out of the deep forest homes and moves them somewhere else. However, they took their ideals and cultures with them and adapted them to the local materials.

Our magical castaways have a deep dark secret, the secret of how they got here. I wonder what it is? Go to Comment
City Image - Thierry
Locations  (City)   (Forest/ Jungle)
KendraHeart's comment on 2005-12-04 11:38 PM
A 4.5 with an extra .5 for Darbeast write up. The write up was very nice, but the city seemed almost hokey... like a set from a 30s era serial (or a CGI spectacular paying homage to that era). Still it is really well done.

These posts almost require one to read them several times or study them to really get them. This is my eighth one and I am coming to understand the more and more. Go to Comment
City Image - Keepr
Locations  (City)   (Plains)
KendraHeart's comment on 2005-12-04 11:35 PM
I was going to vote a 4, but then I looked at the links and read it through a second time. This one is not intuitive. However it is the most unique one to date (displacing the one before it).

You get a feel about the isolation and danger around the spire. This is a vast flood plain with some obviously nasty critter to force people to live in a tall spire.

The write up shows that the people here are almost living in a work camp (or a work camp that has expanded beyond those days. It also showed how the camp did expand, and how they developed what they did. Go to Comment
City Image - Assalus
Locations  (City)   (Forest/ Jungle)
KendraHeart's comment on 2005-12-04 11:31 PM
This is an exotic one. However, you get a feel for the environment and the people in it. Geomancers are important here. Get that.

Male dominated society, perhaps the she folk are protected for their own good? Questions not answered.

Again the last paragraph seems to be the important one, but the second for last expresses the viral jungle life. Go to Comment
City Image - BlueFord
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-04 11:29 PM
I get it now. Having looked through all the World of Kerren stuff, this makes a great deal of sense. Pueblo People who live with Dragons. I can see this place as well. Go to Comment
City Image - Gaslight
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-04 11:26 PM
The history is too important to this one. It is also pretty dense. However, it explains why the city is lit by gaslight. It does not explain why it is called Gaslight. Wasn't it a city or town there first, that was then built up? Go to Comment
City Image - Anorrus
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-04 11:25 PM
I like the way this one explains all the odd historical details. You could almost believe there was a The Mithraic style. By formating the ideas in the architectural, you get a more concrete feel for the place (no pun intended) and more versimilitude (the fancy gamer world for "realistic feeling"). Go to Comment
City Image - Norhold
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-04 11:22 PM
For somebody who hates Dwarves, you do a good job with them.

I can see this place and all its various details. Very, Very Cool.

You do have a Gargoyle fixation. You do know that? Of course I can not throw stones, I have my fixations as well.

One question, holding Dwarvenn glowballs? I kind of figured it out, but huh? Go to Comment
City Image - Avon
Locations  (City)   (Tundra/ Arctic)
KendraHeart's comment on 2005-12-04 11:19 PM
Again, I have only seen this one mentioned in the uber thread of Arth.

The last few paragraphs make this place for me. (The religion clicked from the odd notes from Arth and Temple Ward from Antioch scroll.. so there are different ways to see the same religion.). Go to Comment
City Image - Amar
Locations  (City)   (Desert)
KendraHeart's comment on 2005-12-04 11:17 PM
I haven't see this one before. You have not fleshed it out like Antioch, though it is mentioned in that huge thread in the forum. The little details are wonderful. You show trade with Antioch (light balls), the family importance, their values (what is beautiful to them, the environments (I would of guessed desert or semi-arid region, like the Nile valley), and what things look like there.

I now see why these are special posts.

I also like the little techniques of mechanics that you can pick up. The A groove here for stonework and the street structure in Antioch. Those are details I assume you swiped from history, and we can swipe from you. Go to Comment
City Image - Antioch
Locations  (City)   (Plains)
KendraHeart's comment on 2005-12-04 11:12 PM
Woah. This is great. You can see the place in your mind (once you figure out what all those architectural terms are). And the rest of the neighborhoods help flesh this one out. Go to Comment
City Image
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-04 11:45 PM
Better organized, but it not like the others. It tells rather than shows. However, it does it really well. Go to Comment
City Image
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-04 11:47 PM
Darn You. Now you are going to do another 50 posts that I am going to have to read. Should I just read them in the forum or wait? (Hmmm the old "Hard Back vs Paperback" or "read it now or wait for the movie", kind of question). Go to Comment
Jonn Swordsman
NPCs  (Major)   (Technical)
KendraHeart's comment on 2005-12-04 11:56 PM
I play modern setting games. This guy is great. I am not sure the fantasy players out there are going to be as enthusiastic about him, but this is kind of neat. A mix between John Sable and The Agent. Go to Comment
Jonn Swordsman
NPCs  (Major)   (Technical)
KendraHeart's comment on 2005-12-04 11:57 PM
Oh I get it now. You have a number of meta things hidden in all this fantasy. Darn another scroll to look at. Go to Comment
Candi
NPCs  (Minor)   (Technical)
KendraHeart's comment on 2005-12-04 11:58 PM
Men.

With the required genetic dispersion out of the way. This takes a perfectly good cliche and twists it so it is interesting. (It has to be played "just so" to work.)

You could do better with it. Go to Comment
Aldo
NPCs  (Scenario Based)   (Combative)
KendraHeart's comment on 2005-12-05 12:00 AM
My first thought was, this was stupid. My second thought was, your a genius. That is why you get a 4.

You seem to specialize in "left overs", what was left behind by those evil plots. I guess that is what the "meta-ecology" is all about. Go to Comment
Walker
NPCs  (Major)   (Artistic/Performance)
KendraHeart's comment on 2005-12-05 12:02 AM
I think I "get" the character, but I am not sure what to do with it. Is it a cosmic aid? Is it the mysterious source of info? Is it just a neat mystical thing in the background. I am not sure how to use this one and you didn't tell me. Go to Comment
Ofc Beatrice Wydman - Fidgit
NPCs  (Minor)   (Technical)
KendraHeart's comment on 2005-12-05 12:03 AM
I really like this one. It has lots of fun details, a history I can work with, and the potential to be very useful in a supers and even non supers game. CSI: Meta City character.

Can we have more? Go to Comment
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