Strolen\s Citadel content. 
Steamery - A type of magic
Systems  (Technical/ Mechanical)   (General)
KendraHeart's comment on 2005-12-15 01:21 AM
This is the oddest form of "magic" I have ever seen. It isn't magic at all, at least not in most gamer's terms. However, by treating each piece of technology as a "magic item" and their being secrecy about how these things work, you get the mystique of magic... even though it is just steam tech. Go to Comment
The Tired Traveler's Tavern Guide
Locations  (Establishment)   (Any)
KendraHeart's comment on 2006-01-01 01:48 PM
Tarverns do not have to be the center of the adventurer's life. But some good stuff hidden around here. Go to Comment
New to Roleplaying
Articles  (Resource)   (Gaming - In General)
KendraHeart's comment on 2006-01-01 01:47 PM
Good sources. I know a couple of these and they are good. Besides one whould never argue with The Director's Google-Fu. Go to Comment
When Gamers go BAD! #2 Roleplayers
Articles  (Humor/ Editorial)   (Game Mastering)
KendraHeart's comment on 2006-01-01 01:46 PM
All so very true. So where is #3 and #4? Go to Comment
Authentic LARP 2: Taverns and Brawls
Articles  (Other Gaming)   (Game Mastering)
KendraHeart's comment on 2005-12-15 01:01 AM
I larp to get away from Tavern Brawls.... yet her we are. Still it is a good piece for setting the scene. Go to Comment
Authentic LARP 1: Cavern Systems
Articles  (Other Gaming)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:59 AM
This larp would be more visceral than most I have played in, but it is an intersting idea. Go to Comment
City Image - Petordan - The Flag City
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-09 01:12 PM
This is a very cool place. It is more of a setting than just a city description, as it would impact every city near it.

The flags are a very cool touch, something so simple, yet complicated. It shows the city's context as well.

What do these people play on the field? Go to Comment
City Image - Twin Pole
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-09 01:17 PM
Interesting place. Not as interesting when you read the flag city first.

Even Indianapolis has more than just racing. What does this city do besides host tournaments?

oh, found the answer: Though there is mining and limited farming in these parts, Twin Poles mostly supports itself through the hosting of tournaments.

Even so. Why would someone build a "city" there anyways? Go to Comment
City Image - Three Pines
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-09 01:25 PM
Very cool and detailed. It is a nice touch with the change of scale. Cities for dwarves are so much smaller than human ones.

I like the tree motif taken without. It shows their artistic side in addition to their just Dwarfish metal working. Go to Comment
City Image - Geon'kic
Locations  (City)   (Plains)
KendraHeart's comment on 2005-12-09 01:27 PM
Other than a few mispellings, this is very cool as per usual. Go to Comment
KendraHeart's comment on 2005-12-09 01:32 PM
Not as awsome as your other Elven Cities. However it has its own moments. Go to Comment
City Image - Malarith
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-09 01:41 PM
Originally confusing, it eventually clicked. Then I read through the links and got a little confused. But it is all good again.

The image for the city is very nice. The explanation on the surviving gate works for me now. And this has some context now, as it is the only surviving Imperial City. Go to Comment
City Image - TearDrop City
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-09 02:25 PM
Okay, this one makes sense. It is very different and I think that is why it works so well. You thought out a great deal about the needs of fliers and their the terrain. It works for me.

Bonus points for having flags in the sky neighborhood as well. Which one came first? Go to Comment
City Image - De Maddenville
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-09 02:26 PM
cool but I guess I am missing some of this one. Go to Comment
City Image - Cambria
Locations  (City)   (Any)
KendraHeart's comment on 2005-12-09 02:28 PM
Just pre-modern. You are getting big buildings, but you are still old style. The trolly system is nicely laid out. You even restrained yourself from adding the Gargoyles. Go to Comment
City Image - Sand City
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-09 02:30 PM
Okay I like this one a great deal. There are a number of nice touches. The Broom. The constants sweeping of sand. The terrain and how people adapted to it. The magic of the city, as it popped up because "other towns" didn't want them. Now the irony that the towns are minor and Sand City is major. Go to Comment
City Image - Calanderas
Locations  (City)   (Plains)
KendraHeart's comment on 2005-12-09 02:32 PM
Very, very cool. I like this one a great deal. You get a sense of history. A very long history. The riot of flowers is great. It is a beautiful city without the architecture. You may get your guy license revoked, but I think you did a great job with this one. Go to Comment
City Image - Sodius
Locations  (City)   (Water)
KendraHeart's comment on 2005-12-09 02:43 PM
Again another one that does not make as much sense until you read the last paragraph. That gives more context.

This would do with more description of the setting and such, but that moves beyond the scope of the City Image rules. So would their be a setting attached to this? Go to Comment
City Image - Cheza 'city' Betaze '17'
Locations  (City)   (Underground)
KendraHeart's comment on 2005-12-21 09:48 AM
A city Image I missed? Inconcievable!

This is very cool. It would of been a great post without the other Nekron post. Combining the two together makes it even better.

I get a Max Fisher Metropolis vibe from this. Goth Art Deco. It implies a magic and technology that are alien than the rest of the world. In fact, they really seem to be aliens. Go to Comment
City Image - Chelokhan
Locations  (City)   (Mountains)
KendraHeart's comment on 2005-12-09 02:46 PM
The distinctive features make this city worth mentioning. I like the "mass transit". Go to Comment
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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp