Most of my previous gaming group were Character Players. They are the gaming equivalents of "Character Actors". We all played the same basic character (or character type) in every game we played. We were all good at what we did, but it did get boring.
Our GM did two things to "help us".
First was the great mind swap game. It was Champions, and in hindsight, we were a pretty mottely group of supers. A psychotropic bomb blew our minds into each other's bodies. Every player had to hand their character sheet to the person sitting to their right (with one exception). For three game sessions, we had to play this other character like it should be played according to its type, background, and existing personality. Okay the personalities were not so great, but we all did a fairly good idea.
Second thing he did was starting us to play a Hong Kong Action Theatre game. We started using one of the supplimentry rules where we were "actors" in a movie series. So of course our actors were our normal types. Then we ran in some movies where we had to be "other roles". It was good for us. We did not play well, but we did stretch our range. The campaign eventually tanked in other reasons. Go to Comment
I like these guys. They remind me of the knights around Henry the III (or one of those Shakespherian Historicals... but the one I mean is the one with Falstaff). Some will be strong and noble, others will be drinking buddies. Go to Comment
I like the fact that the names of the Gods are so old, that they have become just the names for the birds. It also allows you to spot ancient religious artifacts instantly by seeing the bird pattern. Go to Comment
Actually do these stones grant spiderman/ super level powers or just slightly better than human norms and maybe some special abilties just beyond the norm?
So a world with Aspect Stones should be filled with races of LionMen, TigerMen, GazellaPeople, EagleMen, and dozens of other avatar critters?
Wouldn't the items be rare these days because the stones were made so long ago? Have the technique to make them be lost to (insert disaster) long ago, and they are reminants of the forgotten tribal past. Maybe it required the hand of the old tribal gods long ago. Go to Comment
I think it is beautiful. It shows an investment to detail and history that most people would forget. Most GM's would say, "Its a big house on a big lot". I am sure that is what Monument would say. He is not a details person. I am sure he ignores the flavor text of most modules and does not do it for himself. He just wants to get to the puzzle/ killing things/ going underground/ simple plot for his players. That is okay if you just want to move figures around a battlemat or be experience motivated. That is not me, nor anyone I play with. We want to interact with the setting. We want to know the details so we can know the setting/ situation and possibly utilize them later.
Details on a write up are important so you don't have to make things up on the fly. By doing all this description for you, you can have a magnificent setting and it frees the GM up to either add their own little touches or so they can concentrate on the NPCs or the story. The write up details all the various areas are places where scenes/ adventures could take place on the grounds. So we know where people would be fighting duels, we know where lovers would be doing things, and so we know a few foibles of the property.
He also included a secret for the property - said King's Spies and that this location is not only a royal/ noble house, but a secret training and resupply point for said spies. Kind of cool.
Oh, and if you actually read the description, you would of noted that it is not a protypical European country estate. Do you even know what a promotory is? Even one this large? This is the unusual. It is not the expected. Go to Comment