This would be a cool thing to add to a Ren or Victorian game. Given that they might be world walkers, the organization could directly have gone to another world. There their advantage in magic and technology would of made the Order very important, if not dominant.
Maybe one of the reasons the organization fell apart at home was the people really holding the group together had gone "elsewhere" and was not here to support the organization. Go to Comment
The Vineyard Society/ Organizations (Political)
A creepy toyshop or a place of child's delight, all depending on what you need. I see a high end toyshop, where people should look and not touch. A riot of color and woodsmell, brightly lit, with over stocked shelves. The workshop in the back. The mistress of the shop having a "thing" for shadows. (I like that turn of phrase for dolls and such).
There is a lot of dramatic potential here. I don't know what x-jacks are (assuming they will be added, like The Bag and The Garage Sale). Go to Comment
Dinner ala cart now takes on a whole new meaning here.
I like this. It explains a whole element of the city and how its economy works. More of these cart posts would be useful, so we can have a selection of them.
PS: The poor kids handing around collecting bowls, doing recycling to earn coins for their families. People collecting bowls and turning them in, just like states with real deposits do for sodas in the supermarkets. Go to Comment
I like this because it can be used in a variety of settings. You can put it in the Haight in SF, you can put it in Seattle in Shadowrun, The Village in New York, and any number of fantasy places. It is just not an equipment list, it is a place. Go to Comment
The idea of using tattoos to contain magic powers is not a new one. The Ink gauntlet follows the basic premise of using rare and precious inks to inscribe spells into the skin of a mage or would be spell-imbued person. Some of these inked spells might be permanent, while others might fade after being used once, or a preset number of times.
Ideas ( System ) | October 16, 2006 |