This is excellent. It provides something trivial that most of the gamers I have played with would of ignored completely. Yet now we have this half elf that is trying to "change the world". The GM would need to point out to players about the Elves and their inability to live with the Humans.
I have been to the inspiration restaurant. It is very cool and has very good food.
It is true. You can find inspiration for fantasy in the real world, you just need to adapt it to the new environment. This version captures the charm of the original.
The technical aspects are a bit heavy. I guess you have to go into the technical, so it explains how the unusual heating occurs. Why could it not be magic? That would be simple. Or is that the point? Go to Comment
I think it is an explanation for why the city would have pretty windows in all the churches. By installing this in a city, you would add descriptions of the glass work in all the temples and important places. Go to Comment
Here they play Rugby or Football (Soccer) or have Tournaments. It gives you a feel for the mechanics of such a place. This is a more refined version of what was found in Scotland and England where they would make two long "hills" so people could watch games.
When you don't have TV or regular entertainment, life can be pretty boring. That is why plays and games are such a big deal.
And a pesonal annoyance: Why would people want to do to gladitorial combat? Just because you can go an roll up another one, to the pc (which is a "person"), it is there entire life on the line. Real people, including soldiers, "adventurers" (explorers, et al), martial artists, don't just throw themselves away casually. Sure there are competitions and tournaments, but the concept of DeathMatches is silly. Gladiators were slaves who didn't have much say in the matter. So do you go out and put your life on the line?
I also like the Mound District, which was not here when I read this a while ago. Can we subscribe to posts? Go to Comment
Gems: Small, portable, and easily fenced. The booty of choice for most adventurers and theives. They are a gem wholesaler. If they are somewhat successful, then they have a huge amount of inventory. That would attract thieves. In droves.
Somebody has been watching the Discovery Channel again. This is how many importers in the old world functioned in the 14th to 15th century. That does not detract from the piece for me, it actually reinforces it for me. I think the additional security overkill is to make up for the existance of magic. When magic is around, valuable business product is too easy to flitch. If there was going to be a importer wholesaler, they would need this level of security.
Many a stupid adventurer will throw themselves at such a place and get themselves killed or caught. Go to Comment
Points down for ripping of Red Caps from Ars Magica
That aside, I like this "postal organization". It serves a handy function that modern players take for granted. While it has no real place in a historical fantasy, in a general fantasy it works pretty well. Go to Comment
A little gross, but I understand the reasoning behind it. Religious organizations are often into "extreme" processes. I could see players cringing when they first see these.
So where is the Raven's write up?
So where is the organization write up?
Why are they warrior monks?
(And warrior monks should have communication... otherwise how do they function in a battlefield?) Go to Comment
You have been drilling "cinematic" roleplaying in our rpol game for over a year. The question we are suppose to ask is, "Does this seem like something that would be in a Buffy Episode?" If the answer is yes, then do it. It is a good way to game. Go to Comment
This is kind of funny, but it illustrates some serious points. It takes the variation on the old "girl" addage, "It is not what you know, but is how good you look". If you look like you know what you are doing, people think you do. You dress the part. You follow up and act the part.
The campaign is then built piece by piece. The first piece forms the cornerstone. Everything is built up behind them.
Play it vague and make it seem to work. The whole point is to amuse the players, string them along, make them seem smart, and then scramble around when you get some breathing room. Go to Comment