Strolen\s Citadel content. 
Garden in the City
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-12 12:09 AM
This is excellent. It provides something trivial that most of the gamers I have played with would of ignored completely. Yet now we have this half elf that is trying to "change the world". The GM would need to point out to players about the Elves and their inability to live with the Humans.

Is this in the Magenta Rose world? Go to Comment
Graymilken Mill
Locations  (Establishment)   (Water)
KendraHeart's comment on 2005-11-20 12:24 AM
A very simple thing, hidden in the background, holds a secret. People will pass over this and over this, but one time, it will come into play. Go to Comment
Forge in the Forest
Locations  (Establishment)   (Forest/ Jungle)
KendraHeart's comment on 2005-11-12 12:05 AM
I have been to the inspiration restaurant. It is very cool and has very good food.

It is true. You can find inspiration for fantasy in the real world, you just need to adapt it to the new environment. This version captures the charm of the original.

The technical aspects are a bit heavy. I guess you have to go into the technical, so it explains how the unusual heating occurs. Why could it not be magic? That would be simple. Or is that the point? Go to Comment
DiCarrigan's Den
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 09:43 AM
Yawn. At least you have a name to go with the cliche. Go to Comment
The Glass Works
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 09:44 AM
I think it is an explanation for why the city would have pretty windows in all the churches. By installing this in a city, you would add descriptions of the glass work in all the temples and important places. Go to Comment
The Field
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-12-01 12:08 AM
Here they play Rugby or Football (Soccer) or have Tournaments. It gives you a feel for the mechanics of such a place. This is a more refined version of what was found in Scotland and England where they would make two long "hills" so people could watch games.

When you don't have TV or regular entertainment, life can be pretty boring. That is why plays and games are such a big deal.


And a pesonal annoyance: Why would people want to do to gladitorial combat? Just because you can go an roll up another one, to the pc (which is a "person"), it is there entire life on the line. Real people, including soldiers, "adventurers" (explorers, et al), martial artists, don't just throw themselves away casually. Sure there are competitions and tournaments, but the concept of DeathMatches is silly. Gladiators were slaves who didn't have much say in the matter. So do you go out and put your life on the line?

I also like the Mound District, which was not here when I read this a while ago. Can we subscribe to posts? Go to Comment
Zenorcan's
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 09:59 AM
Gems: Small, portable, and easily fenced. The booty of choice for most adventurers and theives. They are a gem wholesaler. If they are somewhat successful, then they have a huge amount of inventory. That would attract thieves. In droves.

Somebody has been watching the Discovery Channel again. This is how many importers in the old world functioned in the 14th to 15th century. That does not detract from the piece for me, it actually reinforces it for me. I think the additional security overkill is to make up for the existance of magic. When magic is around, valuable business product is too easy to flitch. If there was going to be a importer wholesaler, they would need this level of security.

Many a stupid adventurer will throw themselves at such a place and get themselves killed or caught. Go to Comment
Peterus He-Who-Knows-People
NPCs  (Minor)   (Criminal/Espionage)
KendraHeart's comment on 2005-11-12 12:01 AM
I could see him played by Michael Chiklis. He seems pleasant, but underneith the polite mask, you know there is a violent monster.

Add to this an English Accent. He is one of those "minor bad guys" that you see in British Cop/ Spy shows.

It might also be good for people to see him outside of his normal context. Go to Comment
The Corner Klah
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-12 12:00 AM
This is so cool. It is nice to meet your contact somewhere other than a bar or club. A coffee shop. That is really novel.

The NPC is kind of cool two. I could see him played by Michael Chiklis. He seems pleasant, but underneith the polite mask, you know there is a violent monster.


I don't know what Whimsical Flora has anything to do with this, but it is a neat thread. Go to Comment
Red Caps Guild Station
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 10:02 AM
Points down for ripping of Red Caps from Ars Magica

That aside, I like this "postal organization". It serves a handy function that modern players take for granted. While it has no real place in a historical fantasy, in a general fantasy it works pretty well. Go to Comment
Bogmoors
Locations  (Establishment)   (Swamp)
KendraHeart's comment on 2005-11-20 10:04 AM
It is just an English Pub. One of those places with centuries of history, been burned down a couple of times, and so on. England is littered with them.

However, it is well written. I like the level of description. Lots of nice details I don't have to make up. Go to Comment
Silver Chalice
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 10:06 AM
Together they make a great deal of sense. Go to Comment
The Hostel of the Silent Brotherhood
Locations  (Establishment)   (Any)
KendraHeart's comment on 2005-11-20 10:09 AM
A little gross, but I understand the reasoning behind it. Religious organizations are often into "extreme" processes. I could see players cringing when they first see these.

So where is the Raven's write up?
So where is the organization write up?
Why are they warrior monks?
(And warrior monks should have communication... otherwise how do they function in a battlefield?) Go to Comment
The Lyrans: A New Take on Elves
Lifeforms  (Intelligent Species)   (Any)
KendraHeart's comment on 2005-11-19 10:20 PM
Since the Matrix was on earlier, I will quote Neo. Woah!

This is cool. It covers a great deal about the race.

I like the collaborative effort. Can we add more?

I like the Clarkes Law applications. Go to Comment
But I don't have that book!
Articles  (Resource)   (Gaming - In General)
KendraHeart's comment on 2005-11-11 11:08 PM
Actually this is a REALLY COOL IDEA. It just solved one of my problems. Go to Comment
Running a Game, the MoonHunter way
Articles  (At Table)   (Game Mastering)
KendraHeart's comment on 2005-11-11 11:19 PM
This is really good. I am glad I stumbled into the article section (following the random links). This is really useful stuff.

How do you apply this to the play by mail games? I am not sure how you would set it up? Or is there some totally different set of rules for PbEM? Go to Comment
Starting a Campaign the MoonHunter way.
Articles  (Campaign)   (Game Mastering)
KendraHeart's comment on 2005-11-11 11:29 PM
I have found my new path to gaming Nirvana. It makes me want to run a game again. Go to Comment
Lights, Camera, Action
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-11-11 11:08 PM
You have been drilling "cinematic" roleplaying in our rpol game for over a year. The question we are suppose to ask is, "Does this seem like something that would be in a Buffy Episode?" If the answer is yes, then do it. It is a good way to game. Go to Comment
It's midnight (GM time crunch)
Articles  (Campaign)   (Game Mastering)
KendraHeart's comment on 2005-11-11 11:23 PM
This is kind of funny, but it illustrates some serious points. It takes the variation on the old "girl" addage, "It is not what you know, but is how good you look". If you look like you know what you are doing, people think you do. You dress the part. You follow up and act the part.

The campaign is then built piece by piece. The first piece forms the cornerstone. Everything is built up behind them.

Play it vague and make it seem to work. The whole point is to amuse the players, string them along, make them seem smart, and then scramble around when you get some breathing room. Go to Comment
The Ten Commandments
Articles  (Rules and Advice)   (Gaming - In General)
KendraHeart's comment on 2005-11-11 11:41 PM
Woah these are kind of cool. Go to Comment
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