It is an okay post by its self. I was going okay, it is a Shadowrun Talismonger in a non punkish environment. But it is the line at the end that caught my attention.
"Think: Nice Guy who is too responsible for his own good. He takes on his own problems and the problems of others. "
That makes him so much more. He is a nice guy. He is not a flake, like most magic people. He gets things done and stresses out over the details because nobody else is.
So here is the home of the technical revolution you mentioned. It is kind of cool that the quiet neighborhood is actually the hotbed of technical change. There is a serious drama here between the normal people and the magical techies. Go to Comment
It is short, but it is sweet. It captures a snapshot of convoluted city politics. (And how could it be anything but with the thinly veil Byzantine reference?). It gives you a feel for the people here. There is poor and desperate mixed with the others. Go to Comment
This is a great piece. I don't recognize any piece of fiction or any historical place that this is based off of. This is totally unique. I mean there are tiny bits and pieces from places similar, but the whole "point of friction" this place has. It is like many transitional neighborhoods. It is a place for drama as there are so many needs here, and not all of them can be fulfilled.
The touching colored stars is what made this post for me. That makes sense. What is fun is that you will keep mentioning it to players, until eventually they will either figure it out or be told by an NPC. Then the lightbulb will occur. Go to Comment
I followed the links because they always lead to something interesting. I was thinking that very thing (It being Sacramento) when I was reading the original post, then following the link to the City Jail. That confirmed it. Truth really is stranger than fiction. My old Hometown has a couple of tourist traps and Old Town is one of them.
However, it is a great fictionalization. The logistics of living near a river are the same in fantasy as well as reality. It is a good neighborhood to have in a river city that has grown beyond a river stop.
Sacramento really could not be Sacramento without steam though. You need trains and paddleboats. However, it is a nice fictionalization. You need something to have a great deal of travel, people need to be passing through. You also need a booming wealth to occur. Go to Comment
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.