Strolen\s Citadel content. 
Mountain Gate
Locations  (Area)   (Mountains)
KendraHeart's comment on 2005-12-31 05:05 PM
Needs more to make me really care. It is an interesting idea, but needs more. Do it and I will up my vote. Go to Comment
Mountain Gate
Locations  (Area)   (Mountains)
KendraHeart's comment on 2006-01-01 03:39 PM
Much, much better. Go to Comment
Strange Places
Locations  (Area)   (Any)
KendraHeart's comment on 2005-12-31 05:16 PM
Moon Valley

The valley is ringed by mountains, creating a deep basin valley. There is a large, flat placid lake in this valley, near to the center point.

The mountain line creates it own peaks and hollows. The largest and most dramamtic of these hollows frames the moon as it rises for half the year (equinox). This is called Moon Pass, because it lets the moon come from the sky to the world. Other hollows in the mountain line occur at astrologically useful times.

The valley is clear most of the time, so moonrise is fairly spectacular. A full Moon, shines brightly in the dark lake. The Moon and its "Bright Shadow" all in one place.

Because of all the associations with the moon and spirit, the valley is magical in many ways. This valley touches many worlds and fey realms. If you walk in the wrong places at the wrong time, you will find yourself elsewhere.

The only natives to this valley are theriothropes. They live in a style similar to the Tribal Native Americans. Each clan in these tribes are a different animal archetype. Having been driven out of other lands, they are quite protective of the Moon Valley. These tribes can call upon the moon's energy at any time here, so morphing occurs at will. Go to Comment
One player campaigns
Articles  (Campaign)   (Game Mastering)
KendraHeart's comment on 2005-12-27 07:44 PM
Single player games are a great deal of fun. It is a duet between you and the GM. In some ways you are also a GM. You add more to the story because you are 50% of the game with the GM being the other 50%.

Sure, you might have to do some NPCs for the GM. You need to pick up some of the slack.

The mini-series and one shot format, taken from comic books works pretty well. The two of you playing out special scenes and sidequests is very successful. It allows you and the GM to bring more back to the table. Go to Comment
NPCs  (Minor)   (Political)
KendraHeart's comment on 2005-12-27 07:38 PM
This is interesting, but not as interesting as the others in the set. It needs more, like what he might do. Sure it is camelot (a silly place...) and a hopeless love triangle, but what might he do and when might he do it are questions that need to be answered! Go to Comment
NPCs  (Minor)   (Domestic/ Craft)
KendraHeart's comment on 2005-12-27 07:37 PM
I like this one, even seperate from the rest of the set. Together, it makes for an interesting dynamic for the group. Go to Comment
NPCs  (Minor)   (Political)
KendraHeart's comment on 2005-12-27 07:40 PM
The first one I read of the set. He is obnoxiously perfect. The players should kill him off just for that.

I know he sets up the situation, by being "in charge", but he is just kind of flat in a simplistic King Arthur sort of way. Go to Comment
Adventurer Guilds
Systems  (Societal/ Cultural)   (General)
KendraHeart's comment on 2005-12-27 07:23 PM
Nobody I know has utilized this kind of organization. Mercenary companies (who did do a little delving on the side) is the closest I have experienced. It makes life a little easier for everyone, as there is no weaving of characters. Just one excuse for why they joined the outfit. Then everyone is stuck with each other. Go to Comment
A Dash of Salt
Articles  (Resource)   (Gaming - In General)
KendraHeart's comment on 2006-01-07 11:46 PM
Fantasy Cookbook, with things that are actually edible in many cases, TOO COOL! Besides Klah and Romulan Ale are good to have around. Go to Comment
The Year of Red Leaves
Systems  (Mystical)   (Defining)
KendraHeart's comment on 2005-12-31 05:18 PM
Very solid premise for a novel or a campaign. it is a little short, but hey it is effective. Go to Comment
It is a Small World
Articles  (Setting Building)   (Game Mastering)
KendraHeart's comment on 2006-01-01 01:51 PM
Baby steps are good. This is very similar to the thumbnail introduction to game mastering I received a while back. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:53 AM
This works only in the starting of a campaign. And only with novices.

Sure you could teach the players a bit about the setting and its culture, but mostly it would be wasted upon them. However, such a training situation does let them "level up" some before they go out and adventure. Go to Comment
Teaching the Rules
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:53 AM
Forgot to vote Go to Comment
Gaming is Like Pizza
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:54 AM
We are most Amused. -.5x because you didn't write it.

However, the point is very true. Go to Comment
Campaigns are like Plants
Articles  (Humor/ Editorial)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:55 AM
I am more amused by this one. And a little scared. This makes total sense. Go to Comment
Lazy's man guide to constructing a CoC or Horror adventure
Articles  (Scenario)   (Gaming - Genre)
KendraHeart's comment on 2005-12-15 12:56 AM
Where was this when my GM was running CoC! Go to Comment
Larping Advice
Articles  (Other Gaming)   (Gaming - In General)
KendraHeart's comment on 2005-12-15 01:08 AM
This I know something about.

When you are "feeling out" the Larp, make sure to set up plot lines with the existing players. This could be mutual interests, mutual dislikes, possible deals, and so on. By walking into the game with some plot lines attached to you, you will get more out of the game.

I seriously push the idea of a wardrobe for your character. Don't wear the same clothes all the time, especially in a modern game. Just like spending money to buy miniatures, books, and other things to enhance you joy at table top, spend some money on a wardrobe for your character. Not only do you get distinctive clothing for your character, you can use them for yourself from time to time. (Since Larp Character's don't die very often, this is not a hard investment.)

If your larp is outdoors, I recomend you do a lot of walking to warm up. By walking to the store or parking in the boondocks and walking into work, you get the exercise you need to "walk all night" for the game.

Larping is a lot of standing and walking. Get over it. Get use to it. Move on.

Bring your friends into the larp once you get started. That way you have people you really like to play with with you.

Lastly: Learn the Rules of the Game. Nothing is worse than a simple event that could of been a five minute thing, distracting from the game as people argue about resolution, call in narrators, and pull others into their problem. Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
KendraHeart's comment on 2005-12-15 01:13 AM
I know this girl! It is so darn funny to those of us who have larped a bit too much Vampire. Go to Comment
Locations  (City)   (Mountains)
KendraHeart's comment on 2006-01-01 01:49 PM
More Arth. I like the details on this little village.

So is there a Druidic religion? How does he fit those other number of gods? Go to Comment
KendraHeart's comment on 2005-12-15 01:11 AM
Master of all knowledge obscure and arcane. It matches my experience as well. Go to Comment
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       By: manfred

You realize a group of men is going right to you. The man in front has a hard determined look on his face, the two men behind follow him with some uneasiness. He stops before you, holding the handle of his sword in one hand, and slaps (choose person carefully) with leather gloves he carries in the other hand. "Rhadagald Thinvoice, I challenge You to a duel to dea..." Stopping abruptly, he realizes this is the wrong person.

Encounter  ( City/ Ruin ) | July 22, 2004 | View | UpVote 2xp