I like these more than the rest of the New Takes I have read so far.
Instead of trying to make an "alien race" out of something that is somewhat familiar, these take people and create an "ethnic group" to replace other DnDish monsters and villian peoples.
I like the details about horses. I like the Mongolian vibe. I think they should have hawking mastery. I would add some degree of animal bondings (though not make the animals intelligent). Go to Comment
Having played in a game with 28 people in it, and recognizing this play style, I played with someone who had read this article. It worked. It was not as much fun as it could of been, but we got things done. That lead to more fun, so it was all good. Go to Comment
These are our enemies that are also our friends. We all believe in the same religion (more or less) but we see it different ways. This is great. You can have a realistic and complicated religious situation, something to add drama to the game and give a great deal of potential. Go to Comment
It is a Catholic Styled Church without all the baggage from trying to use "real religions" in your game. You get all the ritual, mystery, symbolism, strange mythology, and massive beuracratic church, without the problem of doing a real church.
Looking at both posts make them really good.
Why do I get a Scientology Vibe... a church that was set up with the sole purpose of attracting and maintaining members? Go to Comment
I get this whole India/ Hindu vibe from this. Again, if this is your cosmology, it will effect the entire campaign. This defines the campaign. It also changes the way most games structure magical powers. Go to Comment
Hard to follow, but a really cool idea. So what is his church like? Would it be a single thing or a confused mess? After all, he is not paying attention to the little details (like religions that worship him). Go to Comment
I really like this one. It defines the entire setting it is in. Your "mythics" (Love that) are dying off. Your Humans are your main society and peoples. You have a single church, with or without a dark ages. Lots of potential drama. Go to Comment
A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)