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The Orcen: A New Take on Orcs and Barbarians and Horsemen
Lifeforms  (Intelligent Species)   (Plains)
KendraHeart's comment on 2005-12-21 08:57 AM
I like these more than the rest of the New Takes I have read so far.

Instead of trying to make an "alien race" out of something that is somewhat familiar, these take people and create an "ethnic group" to replace other DnDish monsters and villian peoples.

I like the details about horses. I like the Mongolian vibe. I think they should have hawking mastery. I would add some degree of animal bondings (though not make the animals intelligent). Go to Comment
The Duerga - A New Look At Dwarves
Lifeforms  (Intelligent Species)   (Underground)
KendraHeart's comment on 2005-12-21 08:51 AM
These are almost not Dwarves. I guess they have Dwarfness (short underground craftsmen warriors), but you have to look for it.

Yet, that aside, they are quite cool. Tiny Acroyers. Go to Comment
The Urwhor- A New Look At Orcs
Lifeforms  (Intelligent Species)   (Any)
KendraHeart's comment on 2005-12-21 08:53 AM
The thread is a litte too confusing to follow (summary please). I get the basics. These are just a somewhat interesting monster race. AT least they have an excuse for existing. Go to Comment
Hollywood's Musical Movie Magic
Articles  (At Table)   (Game Mastering)
KendraHeart's comment on 2005-12-01 12:37 AM
This makes sense. I will play all those Celtic CDs in the background now.

Do you have a list of recomended music or music you have used to effect? Go to Comment
Scene Journals
Articles  (Rules and Advice)   (Gaming - In General)
KendraHeart's comment on 2005-12-01 12:38 AM
I have not seen this techniqued used since my Champion's days. Now as I remember it, it worked really well. Something else to add to the arsenal. Go to Comment
Running Tactical Scenes at Lightning Speeds with Many Players
Articles  (Rules and Advice)   (Game Mastering)
KendraHeart's comment on 2005-12-14 11:58 PM
Having played in a game with 28 people in it, and recognizing this play style, I played with someone who had read this article. It worked. It was not as much fun as it could of been, but we got things done. That lead to more fun, so it was all good. Go to Comment
The Followers of The Book and The Word
Society/ Organizations  (Religious)   (Regional)
KendraHeart's comment on 2005-12-05 12:26 AM
These are our enemies that are also our friends. We all believe in the same religion (more or less) but we see it different ways. This is great. You can have a realistic and complicated religious situation, something to add drama to the game and give a great deal of potential. Go to Comment
Church of The Message
Society/ Organizations  (Religious)   (Regional)
KendraHeart's comment on 2005-12-05 12:25 AM
Good quick summary of what is a huge religion. It gives you a lot to work with, a structure you can adapt to. It has a lot of individual touches that make it uniqe. Go to Comment
The Vicean Church
Society/ Organizations  (Religious)   (World Wide)
KendraHeart's comment on 2005-12-05 12:42 AM
very, very cool. After you read both posts, it makes major sense. Go to Comment
Church of The One
Society/ Organizations  (Religious)   (Regional)
KendraHeart's comment on 2005-12-05 12:35 AM
Okay, this church saves a pretty boring religion post. This is good and interesting. Go to Comment
The Vicean Deity
Systems  (Divine/ Spirit)   (General)
KendraHeart's comment on 2005-12-05 12:41 AM
It is a Catholic Styled Church without all the baggage from trying to use "real religions" in your game. You get all the ritual, mystery, symbolism, strange mythology, and massive beuracratic church, without the problem of doing a real church.

Looking at both posts make them really good.

Why do I get a Scientology Vibe... a church that was set up with the sole purpose of attracting and maintaining members? Go to Comment
The Great One
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:39 AM
I like this one. Not a huge amount, but it is a good solid explanation for a single deity church, its enemy demon, and left overs from other elder cults. Go to Comment
Followers of Pandjit
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:38 AM
This should have a "handle with care" label.

I get this whole India/ Hindu vibe from this. Again, if this is your cosmology, it will effect the entire campaign. This defines the campaign. It also changes the way most games structure magical powers. Go to Comment
The One
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:36 AM
I was about to rate this as a 2, then I clicked on the link to the church. That saved this post. Together they are worth it. Go to Comment
The Weaver
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:33 AM
Except for the same name, I didn't get the werewolf vibe at all. But perhaps that is because I am a Werewolf the Apocolypse player.

This seems more like the weaver of cloth/ textiles. Once you get that metaphor, it makes more sense. Go to Comment
The Judge
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:31 AM
Hard to follow, but a really cool idea. So what is his church like? Would it be a single thing or a confused mess? After all, he is not paying attention to the little details (like religions that worship him). Go to Comment
Creeds
Articles  (Setting Building)   (Game Mastering)
KendraHeart's comment on 2005-12-15 12:09 AM
Interesting points, must be considered. Go to Comment
God of The People
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:29 AM
I really like this one. It defines the entire setting it is in. Your "mythics" (Love that) are dying off. Your Humans are your main society and peoples. You have a single church, with or without a dark ages. Lots of potential drama. Go to Comment
BA'AN and The Messenger
Systems  (Divine/ Spirit)   (Defining)
KendraHeart's comment on 2005-12-05 12:24 AM
Again. One of those posts that is merely okay by itself that you have to read all the various linked posts to go "OH! That's cool."

You could have this happen right now in your campaign (sucks to be a cleric). You could have it as the past.

It comes with its own allied enemy too. Fun. Realistic.

It is a nice variation on the one god thing. It gives you a One Deity Fantasy and all the central church elements that make GMing easier, but not a Christian Church Rip Off. Go to Comment
Wild West - A Genre Untapped
Articles  (Resource)   (Game Mastering)
KendraHeart's comment on 2005-12-01 12:55 AM
Is there any kind of gaming that you don't know about? Go to Comment
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