These birds can often be found in desert climates, although they are relatuvely calm and peaceful by nature they will attack you if you persist in persevere to hurt/pester them.
There are also quite a few Noblemen out there looking for these creatures as they are relativly easy to tame if caught and provide excellent company, and are also relatively easy to look after.
A rich nobleman with a leering face approaches the charaters in an attempt to enlist their help in order to capture one of these birds as a gift to his granddaughter. He is offering quite a substantial sum for the capture of one of these birds. Possibly a bit too substantial.
Whatever the PC's suspicions he will true to his word reward them as promised. Go to Comment
Necrowings are the twisted creations of necromancers not wishing to employ the easier but more costly methods of using an all seeing eye(glass ball where if one knows the location they can only see what is going on in that specific area). Their skeletal figure is unnerving at worst to the people below, and never a good omen. Priests have a tendency to patrol their graveyards with a very handy axe after one of these has been spotted, to protect those entombed in his domain.
Commonly employed as spys they can fly for days without end, not needing any nutrition. There is however a downside to their usefulness, they will not fight and if attacked they will flee at first opportunity. They also can't fly more than 30 miles from their summoner; the further they fly the weaker they become until they fade into nothingness. Go to Comment
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them