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Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 12:18 AM
It projects the wall at will; unless it feels it has a need to keep something in or out, things can pass freely in and out, all the way down to where the staff itself is. Granted, this is something like five or six levels of dungeons, filled with all kinds of low-to-mid intelligence creatures which may well seek to keep adventurers away. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-02-27 02:49 PM
The staff's creation as it is wasn't intentional. The wizard who made it had a knack for creating items that weren't quite 'right'.

The staff is no exception. When he realized that the staff wasa greater danger than he'd intended. I had the power to gradually charm and change those within the area of power around it; originally this charm was for whoever held it, but since developing an awareness it has changed to alleigance to the staff itself.

As for why it wasn't used - the kingdom, I think, was likely overrun - quite possibly by a marauding tribe from the wastelands; by the time they realized the staff's power would be useful, the archmage was dead, and without his powe, the staff was sealed solidly into the stone.

Breaking the staff - if it could be managed - would be interesting, as the entire population of the dungeon would suddenly be free-willed, and quite a bit smarter than mere beasts; there'd also likely be an explosion of incredible force, as all the energy that staff contains explodes outward again. However, to destroy it truly, you'd have to destroy the gem - and that's likely to take something akin to a volcano's heart with a dwarven hammer. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-02 12:50 AM
It's meant to be an item /or/ a villain, actually. It might concievably think of a way to free itself, and end up in the hands of someone resistant to the charm power it holds. Or it might get a body built for itself somehow. Go to Comment
Siel'zar
Items  (Wand/Staff/ Arcane)   (Villanous)
Kassil's comment on 2003-03-18 05:42 AM
As for severing the mind control - if you run it in your game, be my guest. However, the purpose of the staff's power is that each creature makes it a little more powerful, and extends the range of the main charm a little farther. It's not even so much a mind control as a tendency to influence them into certain patterns. Guiding generation after generation of enhanced creature towards the ultimate goal of becoming a true god... Go to Comment
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Kassil's comment on 2003-02-26 06:04 PM
While I find the idea interesting, and agree with Strolen that the fragility of it is a wonderful counterbalance, the idea of literally limitless energy worries me a bit. I know mages who could just wrap the thing in layers of energy shields that would keep it from ever noticing even a dragon stepping on it... Go to Comment
Mana Orb
Items  (Wand/Staff/ Arcane)   (Magical)
Kassil's comment on 2003-02-26 10:02 PM
That works, then.

Good job. Go to Comment
Painted Egg
Items  (Other)   (Magical)
Kassil's comment on 2003-02-25 12:41 AM
I have to say I like the concept.

Chaos Egg
Good - Casts a Confusion spell on a single target.
Bad - Targets the user with Confusion. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
Kassil's comment on 2008-01-02 06:11 PM
Bells can be crafted of more than just steel, as well; perhaps a portion of the coin raised for the bell's purchase was in silver, which was used in the crafting to 'sweeten' the tone of it? This was done with a fire bell in Nevada; it now sits outside the casino I work at as a display piece, sadly. Go to Comment
Slavina Plate
Items  (Armor)   (Magical)
Kassil's comment on 2003-02-25 03:34 PM
Could have been a mage who was neutral whose tower or home was destroyed by the war. Go to Comment
Total Comments:
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