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Audrey Adison
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-02-22 09:42 AM
Poor Marcus. He's big, gorgeously Fabio-esque handsome, and a lycanthrope. Who could ask for more? Except, you know, his transformation being a bit off... Why is there a pink poodle reading a magazine on the table? Go to Comment
Audrey Adison
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-02-22 09:45 AM
The 'gang', as it were, are all far from typical. Joe's not your typical human, Audrey's far from a typical vampire, poor Marcus is a werepoodle when the rest of his pack are ferocious werewolves, and Penelope... Well. Pen's an elven princess. With a rainbow mohawk, brass knuckles, and a mouth foul enough to make a sailor blush. And she can drink our alcoholic friend Joe under the table. Go to Comment
Audrey Adison
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-03-05 10:34 PM
Joe, Audrey, Marcus, and Penelope definitely don't conform to any standard 'balanced' group.

But they do tend to get the job when they need to, even if by all rights they should be utterly useless at nearly anything. Perhaps it's Joe's improbable luck in action... Go to Comment
Audrey Adison
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-03-05 10:39 PM
Yeah, Audrey's one of those odd characters who won't fit into a lot of games. He lacks the 'vampire pathos', for one thing, and he's neither a mastermind nor a mook. He could easily be an innocent bystander who ends up getting hit by a thrown car in a meta game, only to climb out of the wreckage quite upset over his clothing being ruined and quite willing to demonstrate vampiric strength and speed on whoever hit him with it - only to get ill if he gets 'tainted' blood on himself. Go to Comment
Joseph Random
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-02-17 06:06 PM
Whatever he needs to. In general, Joe works fantastically mundane jobs that turn out to be utter chaos - working at the deli that Audrey's "father" owns a chain of, only to have it invaded by two different tribes of urban pixies who go to war at night using the sandwich fixings and leaving an utter mess.

His job description is essentially 'retainer'; he and a Jeeves could share some fascinating stories, if either ever got to the point of griping rather than being stoic about it all. Go to Comment
Joseph Random
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-03-02 08:29 PM
"Buddy, I don't care that you're the Metatron. Glaaki dropped by last night to tell me a new Revelation, Thor insisted I go drinking with him that afternoon, and I woke up today with a message from Zeus on my answering machine, telling me I was a new mother. Sod off, I haven't had my morning smoke and coffee yet." Go to Comment
Joseph Random
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-03-05 10:43 PM
Really, Joe was spawned entirely by a trait in GURPS - the Weirdness Magnet trait, and a reference to it in the IOU book, as well as the 'Unusual background' trait stating that 'was raised by Orthodox Jewish ninja werewolves' didn't even come close to being odd in that setting.

Joe is the poor mundane guy who gets forever caught in situations of paranormal and supernatural origin, far more than any Epic Hero. He really is the Everyman, the poor sap. Go to Comment
Joseph Random
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2009-03-24 10:01 PM
That was his initial role; I made him with intent to write about his reluctant misadventures. Go to Comment
Crustacalypse
Lifeforms  (Unique)   (Water)
Kassil's comment on 2009-02-11 06:11 PM
This is really just an amusing image.

Since she's the goddess of crustacean domination, is she a carrion feeder like a large number of the mobile ones tend to be? I could also see an adventure seed with the PCs having to brave the deepest, darkest parts of the ocean, down in the deepest trench of the world, to prevent her from working some horrific divine magic to split the world open so she can move into it.

I could also see her being the offspring of some improbable crustacean who had done just that to some other world; picture the poor plane-jaunting PCs who see /that/ in the distance - impossibly distant, yet still able to be made out for what it is, so immense is it. Perhaps she, in turn, has spawned lesser hermit crab creatures that are still gargantuan monstrosities. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-10 10:05 PM
Update: Out with ye! Near to a year of idleness, be done! Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-11 09:10 AM
Not a good place for any water-dependent life to be; on the other hand, for a sculptor or painter, the inspirational qualities of the place are astounding and worth the troubles. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-12 09:03 AM
The Silt Sea, like the Gloom, is part of a variant cosmology I've had in my head for a while. I've got one or two other Realms in the works. It's kind of like a giant kettle - Realms can rise to Celestial, sink to Nether, drift to the fringes and become one of the weird Outer Realms, or get sucked into the central knot of Mortal Realms. The irony of it is that rather than being the Important Central Section of Creation, Mortal Realms in this design are what you get when a Realm doesn't really have anything going for it. Nether Realms are foci of negative emotions and destructive energies, Celestial Realms are attuned to positive emotions and creative forces, and Outer Realms tend to have significantly divergent natural laws. To the chagrin of all the mortal faiths that teach that they are the Beloved of the Gods... Mortal Realms are just kind of backwater Realms that nobody pays attention to unless they do something interesting.

The commentary on the Gloom, about the locations and fauna, is what helped create this particular format; a complaint about the Gloom being nothing but ice and that the local demons were mentioned without being detailed prompted me to augment the variety of locations and include a description of fauna; should I do a Realm with native plantlife, I'll likely include a Flora section as well.

I might also put together an article sub/codex laying out how the Realm 'cosmology' works, in my head, so people can add their own Realms to the list. It's a pretty big cosmology, after all... Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-12 06:16 PM
Since you're the one I noticed had commented on it, you're more or less to thank for it finally seeing the light of day. I'm not sure I'd pick surreal as a word to describe the Silt Sea, but I suppose it could apply. I'd call it 'stark', 'harsh' and probably 'majestic' - an entire world used as a vast art project. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-13 08:26 PM
Mostly because surreal makes me think of Salvador Dali-styled imagery, honestly; whereas the Silt Sea just makes me picture a more harsh and dramatic example of some locations already present on our world, in a lot of ways. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-02-15 05:44 PM
Given that true silt, in general, is an exceptionally fine, powdery substance, this is unlikely; in theory a person could compact it enough to have a stable footing, but in practice silt tends to behave in a semifluid way when you put much weight on it; it makes for interesting effects if it gets rained on, since each droplet makes an impact crater at first. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-03-05 10:48 PM
The Silt Sea is certainly intended to be majestic and inspiring; it's almost a Celestial Realm, rather than a Nether Realm, on the sheer power of artistry that drives the Realm's master in his works.

The fauna are, in part, due to a comment made on the other Realm I submitted, the Gloom. I basically copied the format across and filled it in. The Oscan and Mallires certainly would make for a good suggestion of life; if they're immobile and soaking up light, the Mallies look like nothing so much as a petrified flower, and the Oscan webs are like a complex maze of refracted light. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-03-05 10:53 PM
Yes.

It is a small universe, dedicated entirely to the artistry of the mineral world; if it were more friendly to normal lifeforms, it would almost certainly become a Celestial Realm. Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
Kassil's comment on 2009-03-24 09:59 PM
In this cosmology, a Realm's definition comes pretty much entirely from relation to Realms around it. A realm is Nether if it has 'negative' energy involved - dark emotions, hostility toward 'normal' lifeforms, and so on - as a part of what makes it up; a Celestial Realm, conversely, tends toward positive influences. Since this Realm is highly inimical to normal life, it is effectively a Nether Realm; but if this were mitigated by the master of the Realm, the sheer artistic nature of it would bounce it 'up' to being Celestial. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-09 09:20 PM
Meant as another quick one-off throwaway. Half-cliche, at the least. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
Kassil's comment on 2009-02-09 09:46 PM
I've /always/ hated the 'Light is Good, Darkness is Evil' trope.

And if he dies and takes the darkness with him? I suppose you might treat whatever deity has his soul to filter the darkness and return it, or go on an Orpheus-like quest to find his shade and drain the shadows of it. Most likely, though, it would be a place cursed to daylight eternal. Go to Comment
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