I could see an unscrupulous sort using this against the merchants, in turn; a minor, easily hidden cantrip, worked on the scales as the merchant puts things on it, and you could get people up in arms about manipulations. Easy to prove wrong, but certainly likely enough to cause some havoc in a crowded store and allow, say, a mystically inclined pickpocket to practice his craft much more easily. Go to Comment
Tharn Ale - A very potent dwarven brew that only gets stronger as time passes. Most people suspect that the dwarves include some form of magic in the process, as the ale will, after at least a century, become more potent than any alcoholic beverage should ever possibly become. A five-hundred-year-old keg was once opened; the fumes alone intoxicated all the nondwarves, and a single shot glass left even the hardiest dwarf too drunk to walk. Needless to say, it sells for quite a bit as an explosive. Go to Comment
I dunno, it might be amusing to make it a bit less rare and make it merely suspend aging while drunk on it. Might not be noticed for a while, until that drunken lout of a lordling doesn't seem to be getting any older... Go to Comment
In contrast to the other comments, I think this works fine the way it is; the lack of a description fits the way it functions, a malignant and murderous presence, existing as a kind of personification of near-mindless rage and sadistic hatred. Go to Comment
This is quite a good alternative to the usual Inexplicable Maelstrom that seems to crop up from time to time in fantasy worlds. It certainly, in my opinion, beats the 'giant beast in the ocean' origin of such storms.
The only thing that aggravates me is the Ku! thing. I understand why, more or less, but... It annoys me, regardless. A minor gripe on an otherwise quite interesting sub. Go to Comment
It smells suspiciously like it was inspired by something from a certain video game, but I like the twists you've got in it - I could see it 'chomping' two different realities and creating a temporary fusion point... Go to Comment
I adjusted it so the bolt has a purpose (reviving the dead god; only corrupted souls can be used to fuel his rebirth) and to remove the 'lone gunman' effect by making the priesthood responsible - for a reason that fits them - they want their master revived, his power restored, and presumably a horrible vengeance exacted upon whoever or whatever caused him to vanish in the first place. Go to Comment
My question is - how fast does the floor move? I could see one where, in a ten-foot-cell, it only move about 5 or 6 feet per hour, which would make for an extremely drawn-out and painful death. Is the stone still damp from the river as it comes up? If so, a particularly determined victim might end up scraping his tongue raw licking moisture from the stone, if they just throw them in and ignore them for a month. Go to Comment
This is just an awesome concept. I think it just might find a way into the worlds I tinker with, and maybe into a few others among people I know.
Thoughts on the plant blooming, to go with Strolen's musings:
-If 'typed' by the kind of magic that spawned it, it might cause specific odd effects at the moment of blooming; perhaps the 'lookalike' poisonous plant is actual Arcanis spawned by necromantic magics, and when it flowered it was rendered into a kind of undead plant.
-Perhaps the bloom actually releases a single 'seed' of concentrated magic that can be used as the basis for some magic items, but it looks merely like a purple-stained pebble, easily lost amid the rest of the ground cover. Perhaps this is even a reason why magic might be slowly disappearing from the world; it's being locked into mysterious pebbles, and the first clue anyone has is when a jeweler tries to polish and set one, only to have it burst in a spray of wild magic.
-If a sizable clump of it were discovered, what might happen if the whole thing were burned at once? Would all the magic be released into the smoke? And if that smoke formed the basis of a stormcloud, what kind of bizarre rain might fall? Go to Comment
I like this, with the added aspect, particularly the touch about it being a place involving the God of Travel. I could easily see such a place; wandering at the whim of the divine, showing up to offer the road-worn wanderers a place to shelter from the elements for a night, with a good hot meal and some good drink to fortify them from the journey's resumption. And then, they wake, bellies full, from a night's slumber they do not recall, to resume their journey with the god's blessing strong upon them. Go to Comment