The Gloom is a weird place. It used to be a foul bog-like place ruled by pestilence and rot; not it's been wrapped in this unyielding winter. The interplay, though, is likely about as you suggest, since on a fairly fundamental level they're linked closely enough to be one and the same. Go to Comment
This would definitely not be a weapon for a berserker, no; the absolute calm would completely butcher their ability to rage, and as you noted, those who carry it for long enough tend to end up viewing the world from such a detached and objective viewpoint that they may make plans for centuries into the future rather than handling the here-and-now.
And to be perfectly honest, the Celestial Gavel's touching on this matter was something of a moderate inspiration for that aspect of the Fist. I wanted something that would have that kind of feel, but bent to the kind of Mythic Age feel I try to get in the items that involve the Lost Gods/Dragons/Abominations of Kuramen. Which is a bit of a trick when also trying to keep it generic enough to be useful outside Kuramen... Go to Comment
The Gavel was definitely an inspiration; the key-to-return aspect was the main thing I ran with. And yeah, sometimes things just belong in the setting that birthed them. Kind of like Thaumatech - it may echo things, but in the end it is purely of Kuramen, and can't really belong anywhere else without a lot of work.
I suppose there might be some other side effects, but overall the tribesmen only allow those who they trust to lead them wield the warhammer. That right there is a significant limiter on usage, given that this is a somewhat insular barbarian tribe in one of the most inhospitable climates in the known world. It could easily afflict the bearer with a need for cold weather, though; the warhammer's never been out of the Wastes where it was crafted, so no one would know about it until some fool of an adventurer tries to bring the tribe out into the warmer world... Go to Comment
I dunno, I could see it in the lower-class regions of the bigger cities in Kuramen, although the goblin's background would have to alter a bit... In the dregs, you take your life in your own hands if you willingly sleep somewhere that isn't sealed against intrusion... Go to Comment
This being the cold of The Primal Storm, does it cleave through natural and/or magical protections, if the person picking it up isn't taken by a need for vengeance? What about for someone on the defense against it? What about if wielded by a self-aware undead? Go to Comment
Ragman's Kerchief - This kerchief is enchanted to a state of antiseptic cleanliness; workers in filth and the cartmen who deal with the deceased favor it, using it to wipe the noise filth of their jobs away and preserve their own well-being for longer.
Scribe's Kerchief - These kerchiefs are perfect ink blotters, allowing a scribe to flawlessly remove ink from a page. It can also be used to destroy information on a page, with indiscriminate swipes across the parchment. It can also be used to alter a document, carefully wiping away specific portions to rewrite them.
Farmhand's Kerchief - In addition to being a handy way to mop away the sweat and detritus of life as a farmer, this kerchief changes color based on the local weather conditions, generally enough to give a warning of a few hours to those with them if a violent storm is rolling in.
Whetting Kerchief - The curious enchantment worked into this is threefold; first, one side of the kerchief has an oily texture, and it leaves this behind when wiped upon metal surfaces. It serves the same function as oiling a blade or other metal weapon would, helping keep rust at bay. Second, wiping this oily side over sections which are already rusted will remove the rust, although it will not repair the blade to pristine status. Third, it will also sharpen the edges of any blade it is drawn over. In sum, it is effectively a maintenance kit in a small square of cloth for anyone with a combat blade. Go to Comment
That was, indeed, the reason I made it a scroll - I'm sure everyone has possible ideas that slipped my mind utterly. It's something I picture being common in the larger locales of a magical world, or perhaps in small towns a few people have them, inspiring snide rumors about them - kind of a 'dressing above one's station' thing. Go to Comment
It's more than just a cotton/wool blend, really. I picture it being tough as silk, enough that a confused party of adventurers might end up finding them in a tomb or dungeon someplace... And if it's, say, the auto-cleaning ones, and the nature of the kerchief isn't well known in their time, it'd be quite a mystery indeed until they can discern the nature of it. I agree that I may have overdone the background, but I think that beats underdoing it.
And yeah, I didn't want there to eventually be Vorpal Throwing Kerchiefs of Returning +23. Go to Comment
These are certainly abnormal and loathsome to picture; I dare say that many are those who avoid Hosok's domain on the power of these monstrosities alone. Their weaknesses are intriguing as well - if someone were so inclined, he could outfit an army of peasant slingers with small bullets of salt from a salt flat or the like and bring these things down to wonderful effect.
Is the fear effect an actual ability, or is it the terror of what happens to those who've defied Hosok in the past that keeps the people under his sway cowed by the Children?
...Also, for some reason (probably evidence I should go sleep), when I saw the title, my mind read 'Chicken' instead of 'Children'. Strange mental images ensued.
Since I'm planning to set my NaNoWriMo novel in the city, you may not have too much longer to wait. I can tell you now that it has some... Unusual edifices, even for Kuramen, such as the Allgods Temple in the Midfalls, and the Sacred Library in Silver Lake, which is the only structure that doesn't belong to a merchant family and which never belonged to the now-slaughtered nobles. It'll also spawn a handful of NPCs, such as the City Spirits of the city and the five districts, and an Immortal in the form of the ascended God of Addictions, as well as an organization that specializes in thaumatech sabotage. Go to Comment
I admit I am intrigued; this is similar to some ideas I had a while ago, but much better articulated and with a few quirks that didn't occur to me at all. I look forward to seeing it developed. Go to Comment
I like this; I had a similar idea a while ago, but it never went anywhere. You've articulated some of the the unformed thoughts I had on such substances quite well, and I like the way it involves sunlight in order to float properly.
Could someone refine the ore and use it to binds sizable pieces of rock and earth such that they could create their own islands? Is there ore that was too small to stay aloft beneath the ocean's waves, and if so, are there divers who make a living going after it? Go to Comment
I see the farming operation as being in line more for long-lived races who either don't have access to or won't use smelting to purify the gold for some reason or another; fae races who don't want to unleash toxic fumes, but who do want something to barter with seasonal traders might follow this pattern, for example. The leaves are a much higher purity of gold than most raw ore, as well, the better to be used to generate electrical current. Go to Comment
Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.
Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!
Ideas ( System ) | August 14, 2004 |