Strolen\s Citadel content. 
Items  (Wand/Staff/ Arcane)   (Magical)
Kassil's comment on 2009-09-25 04:27 PM
Agh! A zombie! Burn it!

...Oh, damn, we made it into an ooze made of ash and smoke. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-17 09:53 PM
It's the result of my dissatisfaction with the Potion of Explosive Entrails more than anything else. What amused me when I wrote the Potion proved to be a flaw in the item, relegating it to absurd fantasy settings. The Fireblood Elixir is a more broad-spectrum rendition, with less of the 'silly exploding goblins' aspect. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-17 09:56 PM
Those are exactly the people who would regard it as being useful. I can see a few warrior cultures treating being scarred by the elixir as a rite of passage to become an 'elite' warrior - showing that you have the mettle to suffer the kiss of flame and keep fighting.

And yes, this is a vast improvement on the Potion of Explosive Entrails, and it is meant to improve upon it, directly. Kuramen goblins aren't the mindlessly silly creatures, or the sick little freaks, that they are in many settings; thus, the Elixir is the goblin thaumatech version of the Potion - just as self-destructive, but much less silly. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-18 11:46 PM
All I can really say, then, is that your mind is going to entirely the wrong genre. There /are/ more than a few modern and science-fiction subs on the site, and pretty much all of Kuramen is steampunk - more than a few subs already exist for it, from more fantastic to more science-oriented, depending on the subject. This one leans to the science side of steampunk. It's why I stuck the Kuramen and Steampunk freetext on it.

The burns aren't necessarily third degree; the act of the burning is merely excruciatingly painful. The burns themselves are directly proportional to how bad the injury is, I would expect; a pinprick would be more of a scalding, a rapier-thrust might be first-degree, having a limb chopped off would likely badly burn a fair portion of the remaining limb, and a massively traumatic injury - of the life-ending sort - would just be a bomb of sorts. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-18 11:54 PM
This is accurate. Very little goblin alchemy is to be used lightly - it tends to have some nasty drawbacks. On the other hand, suicide bombers could shoot up, charge in, and split themselves open to create a rather spectacular conflagration. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-24 04:16 AM
If you take too much, I actually suspect you'd have much more to fear from carbon clots forming in your blood than eliminating the chemical via urine or sweat; it's too large a complex chemical to easily move in or out of the blood vessels by itself, particularly after it's stripped enough carbon out of the waste CO2; when it dissolves, though, large amounts may result in excess clumps of carbon - picture tiny clots of graphite, or even carbon buckyballs - roving freely in the bloodstream, eventually accumulating into a life-threatening clot over time.

Anemia as you describe is certainly a possible hazard for habitual users, although most wouldn't know what the problem was; only that without the elixir, they can't catch their breath and get winded or exhausted from even the simplest of things. I don't think many would get this condition - even the most diehard tend to shot up only when they expect a fight - but I could see some criminal enforcers or toughs who want the intimidation factor of 'fireblood veins' making a habit out of using it and developing the resulting anemic condition. Go to Comment
Fireblood Elixir
Items  (Potion)   (Magical)
Kassil's comment on 2009-09-24 04:23 AM
The fusion of modern chemistry and fantasy alchemy is a very good definition of 'steampunk' alchemy; the time period it draws from was certainly making leaps and bounds in knowledge, but still drew quite a bit from mysticism in the effort to make sense of the universe. Thaumatechnology, by extension, is the application of that kind of science to a world where magic really does work, in an attempt to constrain the hazards of magic while maximizing the benefits.

Goblin thaumatechnology tends to favor fast action over careful study; it is the down-and-dirty component of steampunk, to the refined knowledge of dwarven thaumaturgy, or non-thaumic technology. It's also very effective when it isn't blowing up in your face, so it tends to be the dominant force in Kuramen's current time period. Being able to drive a steam engine for hundreds of miles without need for more than a few pounds of doped coal is a great deal better than needing a ton of anthracite, after all. Go to Comment
Dungeons  (Forest/ Jungle)   (Style)
Kassil's comment on 2009-08-06 12:35 AM
The idea of the chart, of course, is to roll once for each column, and then use some basic imagination and logic to assemble the parts into a creature that might survive for more than a few moments.

Two notes of value: entries that say 'hairless' can either be chitinous or naked skin, as the game master prefers; and 'crawling' creatures can be either serpentine or sluglike - the latter producing a trail of ichor that can be slick, sticky, or toxic - or even mnemonic, incorporating RNA strands which similar creatures can absorb to 'learn' what the creature knows. Go to Comment
Dungeons  (Forest/ Jungle)   (Style)
Kassil's comment on 2009-08-08 11:42 PM
Siren originally asked me for half a dozen specific critters 'like a four-year-old used the building parts of life to make a Mr Potato Head'. I gave him the Chart, so anyone could create nightmarish entities as necessary for the place - or, really, for anywhere else that need a random Abomination Against Nature. Go to Comment
Barkeeper Brelan
NPCs  (Minor)   (Mercantile)
Kassil's comment on 2010-04-04 09:41 PM
The space-elf that can get a space-dorf drunk. ;p

A colorful character indeed, and a magnificent example of what a Ke'Regar can be. Go to Comment
The Word Of Creation
Society/ Organizations  (Religious)   (Trans World)
Kassil's comment on 2009-08-02 08:23 PM
Hah. Religious fanatics of the Shining Future. Nice touch to have the organized into a cellular structure - harder to wipe out than a plague of cockroaches, and more flexible than any militaristic hierarchy.

I bet any Kel'Regar who knows anything of their dogma considers them a lot crazier than the rest of the humans. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-05-25 10:48 PM
They might have /tried/ at some point in the past, but as one of the Accursed of Alabrin, he's not exactly easy to subdue. By now? He's a lesser god on top of everything else. Just about the only thing that can even slow him down is one of Kronath's Chosen with of the Shadows of Mercy. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-05-26 09:39 AM
Yeah. I intended to do it as a 'suggestion' link, but I can't figure out how I'd go about it with the new design. I'll add it here in a bit. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 10:31 AM
Added; it's 'magic' in the sub text. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 10:32 AM
A non-hostile, non-obscene, non-evil, relatively peaceful (in most cases, but don't step on the crops) undead god, yes. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 10:33 AM
Any character that the creator can't come up with plot hooks for, unless it's intended as merely a color character, is incomplete. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 10:37 AM
Two other ideas, mostly entwined: by marrying one of his descendants, Daniel probably considers you part of his 'family'. Considering that part of his task is to ensure that none of his descendants go hungry... Imagine if an adventurer married on of his children, then wound up someplace where he or she was starving. Likewise if one of his actual blood-descendants wound up in such a situation.

There's no way that Daniel himself can leave the fields for long enough to deal with it - but that passing group of Heroes just might catch his attention, and find themselves with a bunch of food and a Divine Mandate to go feed his child, as well as getting them out of the situation he or she has wound up in, ASAP. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
Kassil's comment on 2009-06-08 09:59 PM
Glad you appreciate it. Now, I dare any Citadelians who have the courage to create more of the Accursed of Alabrin. Go to Comment
Lifeforms  (Intelligent Species)   (Any)
Kassil's comment on 2009-05-25 09:51 PM
I would have to concur - even among humanity, there are overall trends that can be used to broadly script out what we are, as a collective group. There are wide variations - both individually and culturally - but these don't invalidate the general overview.

The description you've given suggests little beyond 'This is a cat that someone taught to be bipedal, but to make it special it's EXTRAPLANAR!'

Please, more details. I'd honestly consider this much more of a stub than a full submission as it currently stands. It has potential glimmers - but as it stands it's almost a cardboard cutout of Anime Catperson, to me. Go to Comment
The Accursed of Alabrin
Lifeforms  (Constructed)   (Any)
Kassil's comment on 2009-03-06 04:36 AM

"MUST. PLOW. FIELDS." Go to Comment
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Wall of Keys

       By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.

The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.

Ideas  ( Items ) | March 28, 2016 | View | UpVote 5xp