I try to respond, yes. It helps encourage activity, and the Citadel could use the stimulation to action at times. Not that I can really complain, when I'm prone to vanishing for months on end without warning.
It's definitely a worse-than-death sentence; not only what you mention, but rumors likely exist about how the poor sod's mind sin't really frozen, but trapped, forced to watch the world constantly but totally unable to do anything. It's like the stories of immortality gone awry, in that respect.
And you have part of the idea down pat; the skeleton makes for an excellent framework. Skeletons also tend to creep out people, particularly ones walking around, if the world's undead are proscribed (Kuramen only having the Hollow Ones as true undead, for example). And hey, they can be enhanced if you really want... Thaumatechnology is prone to cramming extra runes, glyphs, and scripts into too small a space, after all.
...Even if you solved the problems of bipedal balance for the thing, which would likely require slightly different programming on each skeleton-construct, it's a bit too disturbing a concept for the real world. People would be up in arms over the desecration of the dead, regardless of their origins. As for the resistance fighters - the main thing that'd do would be give them more targets to blow up and likely turn the Iraqi people who are ambivalent about the USA solidly against them. It'd be solidly living up to the label you occasionally hear about the States being devils, Shaitan's minions, and so on.
That's assuming you could get a computer brain for them capable of handling everything necessary, or convince someone to teleoperate what amounts to some guy's corpse.
I'm happy leaving them in the steampunk realms, honestly. Go to Comment
Kuramen, which these things belong in, used to be a high-fantasy world. Then I had a conversation with siren and it turned steampunk. Now it gets better described as a world of heroic fantasy where all the heroes have already gone off into legend, and only the normal people are left to try and deal with it.
I can help counterbalance that. I don't trust any authority at all. Go to Comment
They work best, naturally, on foggy nights, or other misty locations; your first clue there is of a faint red glow in the vapor, which abruptly resolves into the Steamwalker itself, eyes blazing like windows into the fiery pits of damnation. Go to Comment
Glad to have been of inspiration to you. The world needs more steampunk, in my opinion.
Yes; the storytelling bit at the beginning is meant entirely to show how these things behave in practice. When they first show up... Players will expect them to behave like the undead in some fashion. When it suddenly moves in and tears into the guy holding a stolen item, or who was picking a lock, it'll undoubtedly startle them, even more so when it just shrugs off any holy effects. Of course, if the party hasn't actively attacked it by the time it finishes off the criminal, it just turns and walks off... It can be really compelling if it they catch it tearing into a NPC criminal in the middle of the night, outside their bedroom window. Go to Comment
I'm not really seeing what makes these particularly special; the way they're described, they're essentially not much more than clockworks draped in rotting meat. I don't really see how they can be described as having dark magic involved if they're supposed to be getting around wards against magic.
I think there's potential here for something unique, but I don't think this lives up to anything close to the potential it might have.
Explain where and how the referenced magic comes into it, if you would, and perhaps explain what makes them something besides a clockwork assassin wearing a humanoid skin.
The kicker for me comes from the construct-corpse I was working on as a sub. Interesting to see the echo of the idea here. Go to Comment
This is quite a bit better; I have to agree with Ouro as well; it's a good idea, and much better in terms of being fleshed out than initially. It still has potential to get a bit better, and more detailed. Presumably when Sanctum and the Desecrator are submitted, the intertwining will help this sub.
I don't think the brute could lumber all that effectively with the doily sitting on it, since it'd pretty much be sitting to the side of time's arrow at that point.
Oh, hey, this would be an awesome way to deal with a troublesome kidnapped person or political prisoner; the feisty young queen whose throne was usurped can't very well escape if she's sitting in the corner of the royal storeroom, in a sealed crate, with the doily tucked into her coiffure, and that troublesome royal wizard the doppelganger or homunculus is impersonating can't show up to spoil the show if he's locked in a bedroom closet, doily under his hat.
I really like this idea; it's a great twist on the notion of the hermit, and doesn't involve the cliche that if the hermit is able to defend himself, he must be a wizened old master of some obscure martial art. I can, to a degree, even empathize with his nature; exposure to the worst portions of humanity can certainly kindle an anger of incredible proportions.
While he might not be much in most RP systems, he's certainly a colorful figure, and would likely do well in a more story-oriented session, or as a color figure in a written story. Perhaps one of those moldy old books he has contains some information of value, and since the hermit would rather knock your teeth out rather than give up that book, perhaps someone needs to be hired to sneak in and retrieve it - which will undoubtedly incur the hermit's total wrath when he finds out about it.
I am certainly amused by the section about his ability to dent Aphex plating, since this speaks volumes of the strange power he has; given that the substance has specific criteria for how it interacts with various forms of energy, you have to wonder what strange force the hermit's might embodies. A kind of Torque-like force, perhaps, bludgeoning the universe violently into the shape it wants. Go to Comment
Acheron is my sci-fi setting, which is relatively hard science; the chief exception being the superluminal skip-drive that lets the system be linked together relatively quickly, out to roughly a light-month or so; you can expect to see more of it showing up periodically.
Siren's already declared his glee at a semi-completed NPC for the setting. Go to Comment
This potent drug is, amusingly enough, the byproduct of a thaumatechnologic process; many factory owners produce the base, unrefined form of the drug, flushing it away nightly as unwanted thaumic pollution, unaware that the clear, vicious sludge washing down the drain is worth more than the rest of their operations combined. It is this alone that keeps the supply of the drug limited, as producers closely guard their secret.
Godsweat is, at the most basic form, thaumic energy distilled into a fluid form. By itself, it has little application, although a Mage may tap it for a boost of power, and a Whisp can happily feed on even a small dose for an extended period. Properly refined, however, it becomes a clear, slightly viscous fluid that has several potent effects, not the least of which is the intense euphoria that accompanies use.
The benefits of Godsweat are enhanced strength and speed, sharpened senses, and wildly creative surges that make the drug popular with athletes, artisans, and thugs alike. Mages also find that the refined form amplifies their spellcasting talent, insulating them from the risk of overloading themselves for a short time.
The detrimental effects are wild and powerful mood swings and the hazard of sensory overload while under the drug's effects; depression and a feeling of sensory deprivation upon coming off the high, as well as a vulnerability to thaumic effects for a short time; and repeated use risks psychological trauma and disease similar to that which can result from long-term exposure to thaumic pollution. Go to Comment