Strolen\s Citadel content. 
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:53 AM
Update: Okay, just quickly corrected the spelling mistakes here after a proof read nearly made my head explode. Enjoy! Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:57 AM
Update: I also just want to add that this is kind of a repost of my first attempt. Accidently deleted the original. So sorry about the lost comments. Hopefully I have addressed the issues here. Please let me know what you think, I can only improve if you leave some constructive criticism. Thank you. Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2014-10-19 05:08 AM
No, never made a sub for Corvin. The game ended (abrutely; TPK) before I got a chance to flesh him out. I am thinking of revisiting him though. So stay tuned. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Kal_23's comment on 2013-12-19 12:38 PM
This was just a great read. I can see a multitue of ways to include this into a number of games, and I'm going to bookmark it for the next setting I run that this will fit into. (working mostly on fantasy at the moment)

Question: How perfect is the process for creating these sub-catagories, and could it possibly go wrong, ending up with something that could not be defined as one of the above? Go to Comment
The Fae
Lifeforms  (Intelligent Species)   (Any)
Kal_23's comment on 2013-12-20 07:56 AM
Really enjoyed this piece. Would add a very "interesting" element to a game. I agree with Valadaar above, wondering how (as he puts it) these "activities" happen. But I suppose that's for your your players to imagine and not for the GM to describe. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
Kal_23's comment on 2013-12-19 11:15 AM
A very interesting concept. I'm wondering if I could work it into my game though. The plot hooks don't really suit my players, in so far as it wouldn't interest them. Slayers, and powergamers all. Still. . .a good idea, and food for thought. Go to Comment
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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp