Strolen\s Citadel content. 
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:53 AM
Update: Okay, just quickly corrected the spelling mistakes here after a proof read nearly made my head explode. Enjoy! Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:57 AM
Update: I also just want to add that this is kind of a repost of my first attempt. Accidently deleted the original. So sorry about the lost comments. Hopefully I have addressed the issues here. Please let me know what you think, I can only improve if you leave some constructive criticism. Thank you. Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2014-10-19 05:08 AM
No, never made a sub for Corvin. The game ended (abrutely; TPK) before I got a chance to flesh him out. I am thinking of revisiting him though. So stay tuned. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Kal_23's comment on 2013-12-19 12:38 PM
This was just a great read. I can see a multitue of ways to include this into a number of games, and I'm going to bookmark it for the next setting I run that this will fit into. (working mostly on fantasy at the moment)

Question: How perfect is the process for creating these sub-catagories, and could it possibly go wrong, ending up with something that could not be defined as one of the above? Go to Comment
The Fae
Lifeforms  (Intelligent Species)   (Any)
Kal_23's comment on 2013-12-20 07:56 AM
Really enjoyed this piece. Would add a very "interesting" element to a game. I agree with Valadaar above, wondering how (as he puts it) these "activities" happen. But I suppose that's for your your players to imagine and not for the GM to describe. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
Kal_23's comment on 2013-12-19 11:15 AM
A very interesting concept. I'm wondering if I could work it into my game though. The plot hooks don't really suit my players, in so far as it wouldn't interest them. Slayers, and powergamers all. Still. . .a good idea, and food for thought. Go to Comment
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Ardwals Focus

       By: valadaar

If it was a castle, it was the strangest one he had ever seen.

He of course saw the main tower - taller than anything he had seen outside of Stoneholt, the spire looked fragile and was topped by a glassed-in chamber.

The outer wall was so gently sloped that it would have only stopped a horde of hobbling old men, an able-bodied soldier could stride up to its crest with little effort. Within one saw a huge, nearly perfect bowl-shaped area with the base of the tower in the centre, covered in hundreds of mirrors.


This structure is a massive solar collector designed by the Wizard-King Aardwal in centuries past. He used the concentrated light in his investigations into the magic of light, and in the fashioning of flash crystals.

Ideas  ( Locations ) | January 21, 2014 | View | UpVote 6xp