Strolen\s Citadel content. 
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:53 AM
Update: Okay, just quickly corrected the spelling mistakes here after a proof read nearly made my head explode. Enjoy! Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 11:57 AM
Update: I also just want to add that this is kind of a repost of my first attempt. Accidently deleted the original. So sorry about the lost comments. Hopefully I have addressed the issues here. Please let me know what you think, I can only improve if you leave some constructive criticism. Thank you. Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2014-10-19 05:08 AM
No, never made a sub for Corvin. The game ended (abrutely; TPK) before I got a chance to flesh him out. I am thinking of revisiting him though. So stay tuned. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Kal_23's comment on 2013-12-19 12:38 PM
This was just a great read. I can see a multitue of ways to include this into a number of games, and I'm going to bookmark it for the next setting I run that this will fit into. (working mostly on fantasy at the moment)

Question: How perfect is the process for creating these sub-catagories, and could it possibly go wrong, ending up with something that could not be defined as one of the above? Go to Comment
The Fae
Lifeforms  (Intelligent Species)   (Any)
Kal_23's comment on 2013-12-20 07:56 AM
Really enjoyed this piece. Would add a very "interesting" element to a game. I agree with Valadaar above, wondering how (as he puts it) these "activities" happen. But I suppose that's for your your players to imagine and not for the GM to describe. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
Kal_23's comment on 2013-12-19 11:15 AM
A very interesting concept. I'm wondering if I could work it into my game though. The plot hooks don't really suit my players, in so far as it wouldn't interest them. Slayers, and powergamers all. Still. . .a good idea, and food for thought. Go to Comment
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       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 2xp