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Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 10:53 AM
Update: Okay, just quickly corrected the spelling mistakes here after a proof read nearly made my head explode. Enjoy! Go to Comment
Office of the High Councillor Corvin
Locations  (Establishment)   (Any)
Kal_23's comment on 2013-12-19 10:57 AM
Update: I also just want to add that this is kind of a repost of my first attempt. Accidently deleted the original. So sorry about the lost comments. Hopefully I have addressed the issues here. Please let me know what you think, I can only improve if you leave some constructive criticism. Thank you. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Kal_23's comment on 2013-12-19 11:38 AM
This was just a great read. I can see a multitue of ways to include this into a number of games, and I'm going to bookmark it for the next setting I run that this will fit into. (working mostly on fantasy at the moment)

Question: How perfect is the process for creating these sub-catagories, and could it possibly go wrong, ending up with something that could not be defined as one of the above? Go to Comment
The Fae
Lifeforms  (Intelligent Species)   (Any)
Kal_23's comment on 2013-12-20 06:56 AM
Really enjoyed this piece. Would add a very "interesting" element to a game. I agree with Valadaar above, wondering how (as he puts it) these "activities" happen. But I suppose that's for your your players to imagine and not for the GM to describe. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
Kal_23's comment on 2013-12-19 10:15 AM
A very interesting concept. I'm wondering if I could work it into my game though. The plot hooks don't really suit my players, in so far as it wouldn't interest them. Slayers, and powergamers all. Still. . .a good idea, and food for thought. Go to Comment
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