A detectives friend, a paranoids habit, and a spying wizards bane, Uncovering Smokes, also called Island Breezes, are selected leaves, rolled on the thighs of island maidens and blessed by a beautiful shaman, or at least that is what it says on the box. In truth, they are made in sweatshops in the city and treated by an apothecary named Leo, but sometimes it pays to lie as these have become very powerful aids to those who are looking for others who have disappeared and are trying to stay hidden, literally.
These cigars when lit, create an amazing amount of smoke, thick and stinging to the nostrils, as well as thick and really hard to move through without giving oneself away. Invisible creatures and people have almost no defense against this wall of smog, as any person would be outlined by the smoke, defining their contours. Also because of the amount of smoke, this can put both the visible and invisible combatants on an even ground. Go to Comment
These large, black cigars look like plague-stricken cornhusks and taste about the same. A normal human would look ridiculous struggling to fit it in their mouth, but a member of a larger monstrous race could easily puff away on one of these, adding an even more intimidating flare to their appearance. The worst is the effect of actually smoking one, as the area fills with noxious fumes when exhaled, the effect of a target air, befoul spell attached to these vile things. The smoke carries the poisonous air spell and can be aimed, but can also be diverted by stopping the smokes direction. The smoker and those who have smoked from the same cigar or another Putrid Husk are immune to the spell, but a heavy smoker, who chooses these as his vice, hasn't long to live, suffering high constitution loss over a period of time. Go to Comment
Smoke Signals It looks like a snake is attacking a cloud, what the hell does that mean?
Simple messages are conveyed by the smoke from these cigars, totally under the control of the smoker. Only shapes are formed, no letters, but this can be understood if a cypher is used to decode a symbol based language, like Morse dots and dashes or cuneiform slashes. Works like a basic Message spell only less powerful and not subject to detect magic spellsGo to Comment
Ive been going back and forth on this, but I believe magical crafting has to involve taking something strange and singular to truly make it extraordinary. It is more in the item than in the magician, what will be produced.
Anyone remember Mombis' powder of life and what they made out of objects in the storeroom, Gump? Go to Comment
I just wanted to point out a spelling mistake, you can totally delete the comment.
"It is both ancient, and exists somwhat outside of the conventional rules of time and space."
"The cariacatures of men can be found in secluded places in Limberlost."
I really like the idea of unexpected returns, "by helping the Woodking in my game, you have unlocked Wood elves!!" Go to Comment
I am interested in the High Master, because he is such a high ranking member would he be the front?
Just a note, usually a Patron, is the front, able to give a meeting place or funds to the group because they get off on the "work" in this case Sadistic Voyerism or as a thrall of a more powerful, charasmatic leader. Go to Comment
Now remember, Dwarf bread pulled double duty as both food and weaponry in Discworld
This is a very true statement of what is important, Napoleon didn't have good supplies and when the Russians burnt their crops and land as they retreated, the French army had nothing to feed on, had they been supplied by a constant source history would have been different Go to Comment
Wow, this is such a dangerous unsuspecting item, I really like the story and the sadness that is connected to it. But to take it apart would be such a waste, I could just imagine a great mage surrounding himself with items of interest, even those deadly to himself out of sheer bravado.
This a really great back story for an item Go to Comment
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.