Fleshroot is a particularly hardy strain of grass with carnivorous tendencies. Its fleshy coloration, combined with its strange texture, gives it its name.
Whenever anything moves on a patch of fleshroot, several tendrils react to its presence by attempting to burrow into it. While doing this, the tendrils release a poison to deaden any pain reactions. Although the process is too slow to be noticed over a short period of time, if anything is foolish enough to attempt to sleep on a Fleshroot field they will wake up stuck to the ground, roots burrowing towards their heart and brain. Go to Comment
A bizarre, malicious example of a carnivorous plant, a Moss Creeper is a deadly and terrifying predator.
In its natural state, a Moss Creeper resembles a rough, skinless humanoid with arms instead of legs. Bare musculature make it very difficult for it to survive outside of caves and other dark places, where it thrives.
A Moss Creeper usually uses acidic digestive material to dig a small alcove in a dark, damp place. It then grows a symbiotic layer of moss around itself in a curtain, effectively sealing it off from the outside world.
Whenever an adventurer steps to close to a seemingly innoculous patch of moss, he is instantly seized by up to four writhing, boneless arms. They draw him into the moss curtain, where the waiting acidic maw of the Creeper devours him whole. Go to Comment
The final trap in most dungeons, the Forceplane field has, unlike most traps, no straight way through it. No puzzle can be solved to get through the curving planes of death, and only raw skill can navigate through it.
A Forceplane is a one dimensional line with infinite gravity, bound in place by several overlapping wards. Because it is one dimensional, its gravity is only useful when the plane is touched. When that happens, an infitely thin line slices through everything it touches, down to far smaller than an atomic level.
Because of the act of the planes cutting through the air, they appear as grey wisps to the naked eye. There are several such planes in this chamber, and the only way through them is to simply tumble and run. Go to Comment
Depending on a certain condition (made by the GM), this gold can be either regular gold, psychoreactive glass, or an enormous elemental with flowing coins for skin.
Psychoreactive glass reacts to strong emotion- prolonged feelings of hatred or anger result in it turning into a hatewraith, which proceeds to murder its creator. In the presence of happiness, it dissipates.
Psychoreactive glass looks like gold, but is lighter. Go to Comment
Quote from: "Chaosmark" A normal ant is said to be able to pick up 50x it's body weight. So if an ant were able to grow to ten times the size of normal, it's strength would be ten times as great as normal, making it able to pick up 500x it's own weight. So, if you wished to know how much a spider could pick up at 8', simply figure out what the size difference is, how much it can normally lift, then multiply the two together for your result.
Simplistic? Yes, but will it work in a fantasy setting without too many problems? Most likely.
Ack. No. The reason an ant can pick up 50x its own bodyweight has to do with the fact that muscular power becomes exponentially greater the smaller the creature. That's also the reason that a human being may be able to pick up his own body weight, but an elephant would find the same task impossible.
If you really want to figure out how strong an 8' long spider would be, compare it to a real life animal. Say, a tiger. An 8 foot tiger could physically drag or push about 800 pounds of sliding material with its entire body. With some logical reasoning, you could assume that the legs of an 8' long spider could push/pull about 100 pounds max. Go to Comment
Wow. Scared the living bejeezus out of me. It'd be great if you could have one to carry around on your back, which can minorly shape a creature in a few minutes. Useful if there's going to be a battle or difficult mission with no time to prepare. Go to Comment
I could have sworn I've seen this exact item somewhere before...
I don't really think there's enough variation to what happens- they become a demon, so they get big teeth and claws. A bit too cliched... where's all of the spine-flinging palm-mawed tongue-spiking demon things? The ribcage made of fingers? The eternal wailing of the tormented souls stuck in the poor person's skin? Go to Comment
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.