Bizarre - I like it just because of having to make the PCs fight in 2D (which is something I've never considered), though the description around it is also interesting.
Regarding missile weapons, you could still shoot up in an arc to get it past someone in the way though I agree that aiming might be rather tricky. Go to Comment
Nice idea and concept. It's one that I might well use. When and how was it made? The line in the into "However it is when all four of these items are found and placed together, does anarchy truly reign" implies that there are more than one - perhaps four breastplates, or a breastplate, helmet, shield and leg grieves all of which have the same property as this? However, the post seems to imply that that the item is unique. Go to Comment
Good point about the forge - that should probably be level 1. I put the library above (or below, after inversion) the "attic" as I imagine the wizard sitting in his library at the top of his tower.
Re. the name, no it's not; I just use Zarakoth as my generic Evil Mage name (when the details aren't important to the post). Go to Comment
Post up that dungeon for the Quest Manfred - it sounds great!
In my setting, the mage was a lich so he almost never left (aversion to sunlight, etc.). He had devices to communicate with his minions and could transport objects in magically. On the very rare occasions he did need to leave he teleported. Go to Comment
Superb - an awesome dungeon post that just got better and better. It has everything: an atmospheric, interesting dungeon, a novel setting (I have never played in or run a "caveman" dungeon), some real history and culture behind it and a good finale. To cap it all off it is liftable into almost any setting with almost no work and would be great either in a campaign or as a one-off adventure. Go to Comment
Why did the sixth and all subsequent warriors fall for the first trap when the first five didn't. Had something changed within the labyrinth, unknown to its creators?
Locations (Ruins) (Desert)