Never voted on this, despite using it in a campaign to much amusement of the players, including many embarrassing moments for the PC in question but ultimately allowing the group to avoid a TPK (it let them speak to and thus negotiate with the giant rats attacking them). My group voted it the best magical artifact of the campaign, despite it being probably the weakest.
11 votes with an average of 4.045 says that it's still pretty good though! It's simple, but it's usable, funny, nicely presented and odd enough that for me (and I suspect most others) we'd never have thought of it ourselves. Go to Comment
I'm not claiming that is a particularly good submission (especially compared to other of Captain Penguin's stuff), but I've always had quite a soft spot for it nonetheless. I HoHed it partly because it's a perfect example of how even 2 star submissions can (sometimes) add a lot to this site and partly because, well, the concept of "a creature that eats space-time and is a mile long" is quite cool, there's no getting away from it! Go to Comment
One of the first things I read on Strolen and still one of my favourites: this was posted up here a year or two before most of us (inc. me) currently posting arrived and deserves to be remembered! Go to Comment
As well as a good way of letting the players see what GMing is like (and hopefully being good fun), if one of the players really likes it and gets in to it, it could be a good way of encouraging him to have a go at GMing some time. Go to Comment
Death Gate Society/ Organizations (Religious)
Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.