Moonhunter, some of those twists are really nasty! And thus very fun. If the man who hired them had only had forged credentials, as well as the complications you mentioned there would be the added fun of trying to figure out who he was. An agent of another country? Part of a sophisticated organised crime outfit? If they do try to take the noble back, they could start getting in all kinds of trouble (in addition to the trouble they are already in). Go to Comment
Thanks for the comment and questions. To answer them: you're right - Niavon was angry at the Council for their blunders, rather than for their overall aim. Siluria and Torridon are long-term enemies (thing England and France in the middle ages): there are a number of ongoing territorial disputes, there is a lot of economic rivalry and, of course, there is (because it's a long term rivalry) the whole "They committed atrocities against us 20 years ago at place X" (on both sides). Niavon wanted (before craziness) war for all these reasons but also for revenge. It was also quite a populist policy.
Re. human and elf advisors, the land is multi-racial (I have all the racial languages being dead languages and the races, most of them, integrated for millenia in this part of the world). This could be easy to change if your world isn't that though. Go to Comment
It is very good. I love the description of the food - I can just imagine presenting characters with a platter of lumpy bread, solid milk and maggots. One big question, stemming from the "many gnomes are required to carry one giant rabbit" bit. How big are gnomes in your setting? How big are giant rabbits? Incidentally, how about giant foxes? Go to Comment
Glad you like it! I'm actually in the middle of it in a campaign I'm running, and haven't fully decided what the real cause of the madness is myself. Hopefully the npc post I've just done on Niavon will make this a bit more complete. Go to Comment
I like this item - particularly when combined with the other two posts aboutt Searren it makes him very distinct and interesting. Given that almost all of Searen's strength (both personal and that which he gains from his armour and weapons) are divinely linked to fire, does he share similar vulnerabilities to drenching with water that you would expect beings such as fire elementals to have? I could imagine throwing him overboard causing him quite a few problems. Also, is the armour intelligent enough to roast anyone who tries to put it on unless they're a devotee of Zevarith? Go to Comment
Regarding the teleportation device method, depending on the magic in your setting a possibility could be to turn some one in to a mouse or similar and put them on the tray. Though this could cause quite a shock at the other end if the receiver wasn't expecting it. Go to Comment
Why has this item been slated so much? Certainly, it has a couple of flaws - it is a bit overpowered and there are those issues with supply - but anyone can just tone those down a bit if they wish. True, it is just a healing potion but I would much rather put this in my game than the usual generic "Potion of Cure Light Wounds" brewed in their millions by nameless alchemists. Go to Comment
I've just given this to my party. Last session, the ranger spent the whole of a 3 day sea voyage trying to pick the lock (and kept "almost feeling as if she was about to pick the lock, but then realised it was more complex than she had at first thought) and, now that they are back on land, has decided to try and find a mage who she hopes can magically unlock it. Go to Comment
An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.
Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.