Strolen\s Citadel content. 
Elenus, The Sword of Truth
Items  (Melee Weapons)   (Magical)
Iain's comment on 2004-02-06 02:15 PM
I like it. The back story is excellent, and the idea that a sword is the source of the king's wisdom, rather than just the source of his power is an interesting one. Go to Comment
Plots  (Hired)   (Single-Storyline)
Iain's comment on 2004-02-07 06:05 AM
Moonhunter, some of those twists are really nasty! And thus very fun. If the man who hired them had only had forged credentials, as well as the complications you mentioned there would be the added fun of trying to figure out who he was. An agent of another country? Part of a sophisticated organised crime outfit? If they do try to take the noble back, they could start getting in all kinds of trouble (in addition to the trouble they are already in). Go to Comment
NPCs  (Minor)   (Technical)
Iain's comment on 2004-02-01 06:40 AM
Ephe, this character could be used to good effect in your plot "The Daedalus Factor". Go to Comment
Lord Niavon
NPCs  (Major)   (Political)
Iain's comment on 2005-11-11 11:27 AM
Thanks for the comment and questions. To answer them: you're right - Niavon was angry at the Council for their blunders, rather than for their overall aim. Siluria and Torridon are long-term enemies (thing England and France in the middle ages): there are a number of ongoing territorial disputes, there is a lot of economic rivalry and, of course, there is (because it's a long term rivalry) the whole "They committed atrocities against us 20 years ago at place X" (on both sides). Niavon wanted (before craziness) war for all these reasons but also for revenge. It was also quite a populist policy.

Re. human and elf advisors, the land is multi-racial (I have all the racial languages being dead languages and the races, most of them, integrated for millenia in this part of the world). This could be easy to change if your world isn't that though. Go to Comment
Locations  (Forest/ Jungle)   (City)
Iain's comment on 2004-01-25 01:32 PM
It is very good. I love the description of the food - I can just imagine presenting characters with a platter of lumpy bread, solid milk and maggots. One big question, stemming from the "many gnomes are required to carry one giant rabbit" bit. How big are gnomes in your setting? How big are giant rabbits? Incidentally, how about giant foxes? Go to Comment
When a Lord Goes Mad
Plots  (Discovery)   (Single-Storyline)
Iain's comment on 2004-01-30 01:38 PM
Glad you like it! I'm actually in the middle of it in a campaign I'm running, and haven't fully decided what the real cause of the madness is myself. Hopefully the npc post I've just done on Niavon will make this a bit more complete. Go to Comment
Inferno Mail
Items  (Armor)   (Combat)
Iain's comment on 2004-01-19 07:27 PM
I like this item - particularly when combined with the other two posts aboutt Searren it makes him very distinct and interesting. Given that almost all of Searen's strength (both personal and that which he gains from his armour and weapons) are divinely linked to fire, does he share similar vulnerabilities to drenching with water that you would expect beings such as fire elementals to have? I could imagine throwing him overboard causing him quite a few problems. Also, is the armour intelligent enough to roast anyone who tries to put it on unless they're a devotee of Zevarith? Go to Comment
Jeeves' Tea Service
Items  (Home/ Personal)   (Magical)
Iain's comment on 2004-01-18 04:18 PM
Regarding the teleportation device method, depending on the magic in your setting a possibility could be to turn some one in to a mouse or similar and put them on the tray. Though this could cause quite a shock at the other end if the receiver wasn't expecting it. Go to Comment
Warhammer of Thodar
Items  (Melee Weapons)   (Magical)
Iain's comment on 2004-01-16 03:06 PM
Hi - this is my first submission, so if you think it is awful, can you give me some feedback and I'll try to make the next one I do better. Go to Comment
War Paint of Dothkar
Items  (Other)   (Non-Magical)
Iain's comment on 2006-03-16 06:34 PM
Only voted Go to Comment
Circlet of Temporal Transmutation
Items  (Jewelry)   (Magical)
Iain's comment on 2006-02-16 11:05 AM
HOH given primarily for the "twinning" idea, an excellent concept that I have taken and made use of. Go to Comment
Coat of Teeth
Items  (Armor)   (Heroic)
Iain's comment on 2005-11-13 10:47 AM
I particularly like the two ways you can add teeth to the coat. Go to Comment
The Assassin's Scroll
Items  (Books and Scrolls)   (Magical)
Iain's comment on 2006-02-06 06:33 PM
This is one of the best assassin weapons on the site: well thought out, well written and a really interesting, workable and atmospheric effect. Go to Comment
Flask of Wiblië
Items  (Potion)   (Magical)
Iain's comment on 2006-02-19 08:02 AM
Why has this item been slated so much? Certainly, it has a couple of flaws - it is a bit overpowered and there are those issues with supply - but anyone can just tone those down a bit if they wish. True, it is just a healing potion but I would much rather put this in my game than the usual generic "Potion of Cure Light Wounds" brewed in their millions by nameless alchemists. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Iain's comment on 2005-11-19 09:46 AM
Ideally, read this in conjunction with the associated setting, Far Tragin. Go to Comment
The Box That Cannot Be Opened
Items  (Other)   (Magical)
Iain's comment on 2005-11-17 02:33 PM
I've just given this to my party. Last session, the ranger spent the whole of a 3 day sea voyage trying to pick the lock (and kept "almost feeling as if she was about to pick the lock, but then realised it was more complex than she had at first thought) and, now that they are back on land, has decided to try and find a mage who she hopes can magically unlock it. Go to Comment
Compass Stones
Items  (Other)   (Magical)
Iain's comment on 2006-05-08 10:26 AM
Simple but good. Go to Comment
Wing Brew
Items  (Potion)   (Cursed)
Iain's comment on 2006-02-23 12:43 PM
This is good. It is silly, but it is good. Go to Comment
Last City of the Sun Worshippers
Locations  (City)   (Desert)
Iain's comment on 2005-12-01 01:49 PM
Great mythological setting, worthy of an HoH. Go to Comment
Floating Flail
Items  (Melee Weapons)   (Combat)
Iain's comment on 2006-04-22 03:56 AM
Only voted Go to Comment
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Dead Leaves

       By: Murometz

An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.

Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.

Ideas  ( Lifeforms ) | December 10, 2015 | View | UpVote 6xp