I like it! A few questions though. Other than providing training opportunities for its students, does the Academy have any ulterior motive in choosing missions? Does it choose heroic ones, evil ones or try to prop up and support any political factions (perhaps in exchange for money)? Also, is mission selection up to some central body or the individual tutors?
Also, even though the students donâ€™t know, how many people in the outside world realise what the Academy is doing? I would imagine quite a few have figured it out. What might they think of it when they do? If the Academy does have some overall political goal (or even if their students just happened to thwart someone in one mission) this could seriously affect the way some factions view the Academy. Go to Comment
Thanks! One reason I've not posted anything for ages is that 2-3 months ago I started running a campaign which Ephe is playing in, meaning I don't want to ruin surprises by posting stuff which I might use in the next week or so. Go to Comment
This could have potential but at the moment I think it's fairly dire. You need to flesh out a lot of things: firstly, what is there about Serenity Cove which makes it different from any other coastal town? In short, why do we care about it. Secondly, you need to tell us about this wickedness and what is causing: make it real, make it interesting. Admittedly, the players might not need to know any more than you've written, but we do.
Also, there are a few things that don't mesh. Firstly, if there is a thriving port, 570 people seems quite small (my village is 4 times that size (admittedly a different era). Especially if a lot of them are also farmers, artisans and miners. Also, 570 people is a bit small for large scale crime waves: if 20-30 people are killed (which seems to be the minimum the way I read it), that is 5% of the population!
Really excellent - I like the back story a lot 0 interesting, funny and a very believable reason. The item itself has just enough good power to be actually useful, as well as being amusing (particularly if you only give the description you gave in the first line!) : this is an item I can see myself using in the very near future.
Yes - that is what I had thought initially, and was trying to figure out what it had in common with a Cantor set (neglecting the (with hindsight) more obvious root of Cantor meaning singer).
I must say that with Ephe I also disagree with CP about the origin: legendary and heroic items are great for a low magic world, but for a high magic one you need the low power, randomly enchanted but unusual items like this to flesh it out and make it seem real. Go to Comment
This could be very useful for entertainers - not to use every day, but as an occasional grand climax. For example, if a kingdom had the legend of its founding based around a phoenix, a grand performance of this legend for the king's jubilee could incorporate birds fed with Pheonix Feed. Go to Comment
You could have other effects if you press the gems and say the wrong thing.
Cycle by one anticlockwise: it affects the cup.
Cycle be two anticlockwise: it only affects the presser, not anyone else who drinks from the cup.
So we have:
Emerald/har: as stated
Emerald/rue: Cup starts bubbling and water keeps jumping up and down.
Emerald/hep: presser is overcome by laughing for five mins if he drinks from the cup.
Ruby/har: Only presser must tell truth for 3 mins if he drinks from it.
Ruby/rue: as stated
Ruby/hep: Cup gives off a low but penetrating hum for 3 mins. Not very loud but quite irritating.
Diamond/har: Cup becomes polished, shiny and new looking.
Diamond/rue: Only presser will be healed of a wound if he drinks from it.
Diamond/hep: As stated. Go to Comment
I agree with the others above. A good start and it definitely seems to have potential but yes - something is missing that would make it truly compelling (not sure exactly what).
Another possibility of making it less "vague" (to continue the usage of that word, for lack of a better) would be to mention how he got his flaming sword and fireproof cloak, or why he favours such a fiery way of combat. Overall though 3/5: it's good. Go to Comment
Captain, you think of some of the weirdest things! I like it, and would never have thought of it in a million years. I'm not sure I'll ever be able to use it mind you, but just on the grounds of how good it would be if I ever do, 5/5. Go to Comment