Strolen\s Citadel content. 
De Librorum
Plots  (Crisis)   (Single-Storyline)
Iain's comment on 2007-01-16 01:38 PM
AG, if you think this is strange, read Vespae:

This isn't Ephe's first venture into the territory of non-humanoid role-playing (though I think this one is much better than Vespae)! Go to Comment
Cities of the Eternal Blackness
Locations  (Ruins)   (Water)
Iain's comment on 2007-01-16 02:51 PM
Very nice - very novel and unusual. Have commented more on the other post. Go to Comment
Tsithca’ca’dss, the Trench Dwellers
Lifeforms  (Intelligent Species)   (Water)
Iain's comment on 2007-01-16 03:00 PM
Excellent. I love the strangeness and true alienness of these creatures. I am like Manfred; I don't need to know more about these creatures in order to use them in the game - the PCs will interact rarely with them and are certainly unlikely to be able to find out more than what it is told here which is rich in its detail and sense of otherness.

I was thinking about how the PCs could interact with them and thought of the following:

1) Magic - always a copout but definitely a possibility in a high fantasy world. It should be extremely difficult if possible.

2) Perhaps the merfolk bring a trench-folk artefact to the PCs and ask them what it is. It will be utterly alien to anything they or any others have seen before.

3) My favourite. A ship carrying the vital McGuffin, essential to the saving of the world/continent/nation has sunk in a storm, falling into a deep ocean trench. The PCs, via the intermediary of the merfolk, must persuade the trench-folk to return the McGuffin to the surface. The merfolk have no reason to like either surface dwellers or trench-folk and will have to be persuaded to cooperate. They may try to seize the McGuffin for themselves.

In addition, the PCs will have to learn enough about the totally alien society and culture of the trench-folk (via the merfolk - Chinese whispers with much potential for misunderstanding) in order to negotiate with them and try to persuade them to give up the artefact. If the trench-folk learn of its powers would they not wish to keep it? What could surface dwellers possibly offer such a deep-dwelling race in trade? To complicate things still further, perhaps the sinking ship landed on part of a trench-folk city causing great destruction and many deaths; they see it as a hostile attach and will be most unwilling to believe it was an accident. Go to Comment
Minotauromachty
Plots  (Travel)   (Encounter)
Iain's comment on 2007-01-03 04:10 AM
Quite nice - I'm really liking these three-pronged adventures. Go to Comment
The Last Tomorrow
Plots  (Crisis)   (Multi-Storyline)
Iain's comment on 2007-01-01 08:58 AM
Very peculiar, but good. Go to Comment
The Song of Sorrow
Plots  (Discovery)   (Side-Quest)
Iain's comment on 2006-12-31 04:32 AM
Short and sweet - I like it. Go to Comment
Pivoine d'Fer
Items  (Melee Weapons)   (Magical)
Iain's comment on 2006-12-30 03:00 PM
Really quite interesting. Possibly the safest way to use it would be to throw it as an improvised javelin. Probably wouldn't work against a creature (too hard to aim) but might be effective against a fae enchantment. Go to Comment
Mutants with useful mutations
Lifeforms  (Constructed)   (Any)
Iain's comment on 2006-12-22 09:50 AM
Photosynthesiser Mutant is able to photosynthesise, meaning it can generate its own food source as long as there is light. This would also mean that mutant was green, which would be fairly noticeable. It could be entirely green or just have green patches. Go to Comment
Mutants with useful mutations
Lifeforms  (Constructed)   (Any)
Iain's comment on 2006-12-22 09:50 AM
Only voted Go to Comment
The Scratching Stone
Locations  (Other)   (Other)
Iain's comment on 2006-12-21 05:05 PM
Excellent Go to Comment
Celenia of the Everchanging Eyes
NPCs  (Mythic/ Historical)   (Artistic/Performance)
Iain's comment on 2006-12-20 02:06 AM
Only voted Go to Comment
Temak Buk
NPCs  (Mythic/ Historical)   (Combative)
Iain's comment on 2006-11-27 04:47 PM
Very good. Go to Comment
Nine Coyns of Destiny
Items  (Other)   (Campaign Defining)
Iain's comment on 2006-11-25 06:13 AM
A classic Moonhunter submission - comprehensive and brilliant. Go to Comment
He That Waits At Ye Portalle
NPCs  (Minor)   (Mystical)
Iain's comment on 2006-11-22 01:13 PM
Very nice. Go to Comment
The Orbis Caelestis of Magnus Magisterius
Items  (Tools)   (Cursed)
Iain's comment on 2006-11-22 01:16 PM
Interesting - a nice addition that can initially be presented in a campaign as colour but could come in later as a major focus. Go to Comment
The Annalia
Items  (Books and Scrolls)   (Non-Magical)
Iain's comment on 2006-11-14 05:02 PM
You're welcome. Just wanted to complete the triumvirate of posts. Go to Comment
Senach I, King of Tir Earrach
NPCs  (Mythic/ Historical)   (Political)
Iain's comment on 2006-11-14 03:40 PM
A true legendary figure - superb! Go to Comment
Taran Silverhand, the Wanderer
NPCs  (Mythic/ Historical)   (Travelers)
Iain's comment on 2006-11-14 12:12 PM
I quite like this; I could imagine using him. How did he kill the dragon? Go to Comment
Princess Reisha
NPCs  (Mythic/ Historical)   (Political)
Iain's comment on 2006-11-14 12:17 PM
Good, solid. Go to Comment
Shaltier Gremtre
NPCs  (Mythic/ Historical)   (Mystical)
Iain's comment on 2006-11-12 01:14 PM
Good potential, but I find it hard to get much of an idea of him - any features that really distinguish him from other arch-villainous necromancers. Go to Comment
Total Comments:
358

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