Good, solid description of how voting should work. Interestingly, the only point I disagree with you (though of course this is just a personal thing) is on how I use my HOH votes. Although I'll use them for a 5 or a 4.5, I'll also often use them for a 3.5 or 4 (or even a 2.5 or 3) if I think they are things that other people would find interesting. For example, some 3.0 posts contain stunning ideas that are just let down by very poor execution, grammar, description and so on but that someone reading it could still be inspired by. I guess I tend to award marks based on a combination of ideas and execution, but HOH primarily on ideas (unless the execution is of 5 quality). Go to Comment
I really like it - I haven't come across anything similar before. I would imagine that there would be many card games could be played with fake sets of Kren (i.e. named and suited in the same way as real Kren but without magical powers). Go to Comment
I quite like this - that is, it's a good first idea and a nice concept. However...
1) Please don't include stats. Most of us don't use D&D and some people have never used it. Here's an example of how you could put the stat bit better:
a) Grants a small amount of bonus slashing damage.
b) Gives the wearer a small amount of regeneration, similar to but less than that enjoyed by a troll.
c) Makes the wearer duller; he does not seem to "sparkle" as much in conversation. A minor effect, but he will no longer be as good a diplomat as before. (you may come up with a better way of putting this!)
Also, the backstory, whilst not bad, could be better. Instead of putting "some generic magic user", why not invent a monk and write about how and why he needed these and asked a magic user to make them. You don't necessarily need much - just a paragraph or two. If you want, you could bring in the issue of how and why a monk (stereotypically holy, honourable, etc.) came up with the idea of cutting off a troll's hands and drying them. Also, it might have been hard to find a mage willing to make such an item - how did he find one? As I say, you don't have to address this - you could do other things - but those are suggestions.
Overall though, not bad - I do like the concept and powers. Hope this comment is of some help. Go to Comment
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.