But it made me think of some other interesting scenario. Suppose that the PCs find some way to communicate with the demon, such as a spell or if the demon has telepathy. Suppose further that the demon is confused enough to not remember what evil is, only that he enjoys committing it. He would be encouraging the PCs to do acts of 'evil' as he believes but these acts aren't truly evil, or they are completely opposite. "Yes! Give the money to the orphanage. Evil incarnate; aha ha ha!" Go to Comment
These are really cool. It's nice to have unique officers to spice up any encounter with a military unit. Most of these could also be adjusted slightly and apply to common foot-soldiers. They can also be used to have varying tactics so that the players can fight two different battles in the same place and against the same number and kind of foes if you use two different officers from this list. Go to Comment
Power corrupts, and magic is very powerful. Thus, all magi are corrupted to some point, depending on their skill. An apprentice wouldn't be evil or mean or anything, but he would develop an arrogance that wasn't there before, while a master would have no care for others and prefer to set people alight with magical fire than to argue with them. Essentially, the more magic you use the more you think that you can use it for anything and that since you can use it you are better than everyone else, even other magi. The reason that so few people can use magic is that it's a dangerous life. Anytime that you cross ways with another magic-user and both of you are adepts there is almost always blood, the only spark needed is a difference of opinion that comes up. Go to Comment
Very nice. Not to long but complete enough. I was slightly confused on one part; when the fortress fell, you said that the keep was 'besieged not just on both sides, but from withing as well'. After that it sounded like there were only two armies, one above and one below. It would clarify that part a good deal if you reworded it for two armies from the surface or if you would mention something like one army had surrounded it from the surface. Go to Comment
An interesting idea, but I have to agree with Scrasamax that people weren't stupid, just illiterate. Also, rather than just seeing a gash and believing it was a shovel, they would think of a more realistic weapon, such as an axe, a shovel would be used to hit people over the head, really, really, hard. I didn't notice a dryness to the execution but that may just be me.
I only see two difficulties in this. First, to my knowledge, the only way to decapitate some one in D&D is with a vorpal blade and some luck, but a vorpal weapon is a seriously powerful item, and a group of PCs in possession of it find no threat in skeletons and zombies. In Runequest the only way to decapitate some one is to do a lot of damage to their head (hard to hit). Secondly, for the first password the PCs need to kill five skeletons, but for the second password they need to kill fifty for skeletons unless I read it wrong. The difference in the size of the passwords is enough for them to be challenging.
However, all in all, it is an very great idea that I plan to use in an upcoming dungeon. Go to Comment
A sentiment weapon that is very impressionable in terms of what is right and wrong, akin to a child. Currently, being ownerless, it is not very powerful. However, once it has found an owner, it can provide significant boosts to the wielder in an area or areas the wielder most desire. What adventures will this sentiment weapon go through? How will it develop itself in terms of power and personality?